/usr/include/slop.hpp is in slop 7.3.49-1build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | /* slop.hpp: exposes a selection interface
*
* Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors).
*
* This file is part of Slop.
*
* Slop is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Slop is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Slop. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef N_SLOP_H_
#define N_SLOP_H_
// Here we make some C-styled structs and function definitions,
// allows other people to have a pure C interface to slop.
struct slop_options {
//SlopOptions();
int quiet;
float border;
float padding;
float tolerance;
int highlight;
int noopengl;
int nokeyboard;
int nodecorations;
char* shaders;
float r;
float g;
float b;
float a;
char* xdisplay;
};
struct slop_selection {
//SlopSelection( float x, float y, float w, float h, int id, bool cancelled );
int cancelled;
float x;
float y;
float w;
float h;
// This is an X11 Window ID
int id;
};
#ifdef __cplusplus
namespace slop {
class SlopOptions {
public:
SlopOptions();
bool quiet;
float border;
float padding;
float tolerance;
bool highlight;
bool noopengl;
bool nokeyboard;
bool nodecorations;
char* shaders;
float r;
float g;
float b;
float a;
char* xdisplay;
};
class SlopSelection {
public:
SlopSelection( float x, float y, float w, float h, int id, bool cancelled );
bool cancelled;
float x;
float y;
float w;
float h;
// This is an X11 Window ID
int id;
};
SlopSelection SlopSelect( SlopOptions* options = NULL );
}
extern "C" struct slop_options slop_options_default();
extern "C" struct slop_selection slop_select( struct slop_options* options );
#else // __cplusplus
struct slop_options slop_options_default();
struct slop_selection slop_select( struct slop_options* options );
#endif
#endif // N_SLOP_H_
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