/usr/lib/slic3r-prusa3d/Slic3r.pm is in slic3r-prusa 1.39.1+dfsg-3.
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# In addition, it implements utility functions for file handling and threading.
package Slic3r;
# Copyright holder: Alessandro Ranellucci
# This application is licensed under the GNU Affero General Public License, version 3
use strict;
use warnings;
use Config;
require v5.10;
our $VERSION = VERSION();
our $BUILD = BUILD();
our $FORK_NAME = FORK_NAME();
our $debug = 0;
sub debugf {
printf @_ if $debug;
}
our $loglevel = 0;
# load threads before Moo as required by it
BEGIN {
# Test, whether the perl was compiled with ithreads support and ithreads actually work.
use Config;
use Moo;
my $have_threads = $Config{useithreads} && eval "use threads; use threads::shared; use Thread::Queue; 1";
die "Slic3r Prusa Edition requires working Perl threads.\n" if ! $have_threads;
die "threads.pm >= 1.96 is required, please update\n" if $threads::VERSION < 1.96;
die "Perl threading is broken with this Moo version: " . $Moo::VERSION . "\n" if $Moo::VERSION == 1.003000;
$debug = 1 if (defined($ENV{'SLIC3R_DEBUGOUT'}) && $ENV{'SLIC3R_DEBUGOUT'} == 1);
print "Debugging output enabled\n" if $debug;
}
warn "Running Slic3r under Perl 5.16 is neither supported nor recommended\n"
if $^V == v5.16;
use FindBin;
# Let the XS module know where the GUI resources reside.
set_resources_dir("/usr/share/slic3r-prusa3d");
set_var_dir(resources_dir() . "/icons");
use Moo 1.003001;
use Slic3r::XS; # import all symbols (constants etc.) before they get parsed
use Slic3r::Config;
use Slic3r::ExPolygon;
use Slic3r::ExtrusionLoop;
use Slic3r::ExtrusionPath;
use Slic3r::Flow;
use Slic3r::GCode::Reader;
use Slic3r::Geometry::Clipper;
use Slic3r::Layer;
use Slic3r::Line;
use Slic3r::Model;
use Slic3r::Point;
use Slic3r::Polygon;
use Slic3r::Polyline;
use Slic3r::Print;
use Slic3r::Print::Object;
use Slic3r::Print::Simple;
use Slic3r::Surface;
our $build = eval "use Slic3r::Build; 1";
use Thread::Semaphore;
# Scaling between the float and integer coordinates.
# Floats are in mm.
use constant SCALING_FACTOR => 0.000001;
# Keep track of threads we created. Perl worker threads shall not create further threads.
my @threads = ();
my $pause_sema = Thread::Semaphore->new;
my $paused = 0;
# Set the logging level at the Slic3r XS module.
$Slic3r::loglevel = (defined($ENV{'SLIC3R_LOGLEVEL'}) && $ENV{'SLIC3R_LOGLEVEL'} =~ /^[1-9]/) ? $ENV{'SLIC3R_LOGLEVEL'} : 0;
set_logging_level($Slic3r::loglevel);
# Let the palceholder parser evaluate one expression to initialize its local static macro_processor
# class instance in a thread safe manner.
Slic3r::GCode::PlaceholderParser->new->evaluate_boolean_expression('1==1');
sub spawn_thread {
my ($cb) = @_;
@_ = ();
my $thread = threads->create(sub {
Slic3r::debugf "Starting thread %d...\n", threads->tid;
local $SIG{'KILL'} = sub {
Slic3r::debugf "Exiting thread %d...\n", threads->tid;
Slic3r::thread_cleanup();
threads->exit();
};
local $SIG{'STOP'} = sub {
$pause_sema->down;
$pause_sema->up;
};
$cb->();
});
push @threads, $thread->tid;
return $thread;
}
# call this at the very end of each thread (except the main one)
# so that it does not try to free existing objects.
# at that stage, existing objects are only those that we
# inherited at the thread creation (thus shared) and those
# that we are returning: destruction will be handled by the
# main thread in both cases.
# reminder: do not destroy inherited objects in other threads,
# as the main thread will still try to destroy them when they
# go out of scope; in other words, if you're undef()'ing an
# object in a thread, make sure the main thread still holds a
# reference so that it won't be destroyed in thread.
sub thread_cleanup {
# prevent destruction of shared objects
no warnings 'redefine';
*Slic3r::BridgeDetector::DESTROY = sub {};
*Slic3r::Config::DESTROY = sub {};
*Slic3r::Config::Full::DESTROY = sub {};
*Slic3r::Config::GCode::DESTROY = sub {};
*Slic3r::Config::Print::DESTROY = sub {};
*Slic3r::Config::PrintObject::DESTROY = sub {};
*Slic3r::Config::PrintRegion::DESTROY = sub {};
*Slic3r::Config::Static::DESTROY = sub {};
*Slic3r::ExPolygon::DESTROY = sub {};
*Slic3r::ExPolygon::Collection::DESTROY = sub {};
*Slic3r::ExtrusionLoop::DESTROY = sub {};
*Slic3r::ExtrusionMultiPath::DESTROY = sub {};
*Slic3r::ExtrusionPath::DESTROY = sub {};
*Slic3r::ExtrusionPath::Collection::DESTROY = sub {};
*Slic3r::ExtrusionSimulator::DESTROY = sub {};
*Slic3r::Flow::DESTROY = sub {};
*Slic3r::GCode::DESTROY = sub {};
*Slic3r::GCode::PlaceholderParser::DESTROY = sub {};
*Slic3r::GCode::Sender::DESTROY = sub {};
*Slic3r::Geometry::BoundingBox::DESTROY = sub {};
*Slic3r::Geometry::BoundingBoxf::DESTROY = sub {};
*Slic3r::Geometry::BoundingBoxf3::DESTROY = sub {};
*Slic3r::Layer::PerimeterGenerator::DESTROY = sub {};
*Slic3r::Line::DESTROY = sub {};
*Slic3r::Linef3::DESTROY = sub {};
*Slic3r::Model::DESTROY = sub {};
*Slic3r::Model::Object::DESTROY = sub {};
*Slic3r::Point::DESTROY = sub {};
*Slic3r::Pointf::DESTROY = sub {};
*Slic3r::Pointf3::DESTROY = sub {};
*Slic3r::Polygon::DESTROY = sub {};
*Slic3r::Polyline::DESTROY = sub {};
*Slic3r::Polyline::Collection::DESTROY = sub {};
*Slic3r::Print::DESTROY = sub {};
*Slic3r::Print::Object::DESTROY = sub {};
*Slic3r::Print::Region::DESTROY = sub {};
*Slic3r::Surface::DESTROY = sub {};
*Slic3r::Surface::Collection::DESTROY = sub {};
*Slic3r::Print::SupportMaterial2::DESTROY = sub {};
*Slic3r::TriangleMesh::DESTROY = sub {};
*Slic3r::GUI::AppConfig::DESTROY = sub {};
*Slic3r::GUI::PresetBundle::DESTROY = sub {};
return undef; # this prevents a "Scalars leaked" warning
}
sub _get_running_threads {
return grep defined($_), map threads->object($_), @threads;
}
sub kill_all_threads {
# Send SIGKILL to all the running threads to let them die.
foreach my $thread (_get_running_threads) {
Slic3r::debugf "Thread %d killing %d...\n", threads->tid, $thread->tid;
$thread->kill('KILL');
}
# unlock semaphore before we block on wait
# otherwise we'd get a deadlock if threads were paused
resume_all_threads();
# in any thread we wait for our children
foreach my $thread (_get_running_threads) {
Slic3r::debugf " Thread %d waiting for %d...\n", threads->tid, $thread->tid;
$thread->join; # block until threads are killed
Slic3r::debugf " Thread %d finished waiting for %d...\n", threads->tid, $thread->tid;
}
@threads = ();
}
sub pause_all_threads {
return if $paused;
$paused = 1;
$pause_sema->down;
$_->kill('STOP') for _get_running_threads;
}
sub resume_all_threads {
return unless $paused;
$paused = 0;
$pause_sema->up;
}
# Open a file by converting $filename to local file system locales.
sub open {
my ($fh, $mode, $filename) = @_;
return CORE::open $$fh, $mode, encode_path($filename);
}
sub tags {
my ($format) = @_;
$format //= '';
my %tags;
# End of line
$tags{eol} = ($format eq 'html') ? '<br>' : "\n";
# Heading
$tags{h2start} = ($format eq 'html') ? '<b>' : '';
$tags{h2end} = ($format eq 'html') ? '</b>' : '';
# Bold font
$tags{bstart} = ($format eq 'html') ? '<b>' : '';
$tags{bend} = ($format eq 'html') ? '</b>' : '';
# Verbatim
$tags{vstart} = ($format eq 'html') ? '<pre>' : '';
$tags{vend} = ($format eq 'html') ? '</pre>' : '';
return %tags;
}
sub slic3r_info
{
my (%params) = @_;
my %tag = Slic3r::tags($params{format});
my $out = '';
$out .= "$tag{bstart}$Slic3r::FORK_NAME$tag{bend}$tag{eol}";
$out .= "$tag{bstart}Version: $tag{bend}$Slic3r::VERSION$tag{eol}";
$out .= "$tag{bstart}Build: $tag{bend}$Slic3r::BUILD$tag{eol}";
return $out;
}
sub copyright_info
{
my (%params) = @_;
my %tag = Slic3r::tags($params{format});
my $out =
'Copyright © 2016 Vojtech Bubnik, Prusa Research. <br />' .
'Copyright © 2011-2016 Alessandro Ranellucci. <br />' .
'<a href="http://slic3r.org/">Slic3r</a> is licensed under the ' .
'<a href="http://www.gnu.org/licenses/agpl-3.0.html">GNU Affero General Public License, version 3</a>.' .
'<br /><br /><br />' .
'Contributions by Henrik Brix Andersen, Nicolas Dandrimont, Mark Hindess, Petr Ledvina, Y. Sapir, Mike Sheldrake and numerous others. ' .
'Manual by Gary Hodgson. Inspired by the RepRap community. <br />' .
'Slic3r logo designed by Corey Daniels, <a href="http://www.famfamfam.com/lab/icons/silk/">Silk Icon Set</a> designed by Mark James. ';
return $out;
}
sub system_info
{
my (%params) = @_;
my %tag = Slic3r::tags($params{format});
my $out = '';
$out .= "$tag{bstart}Operating System: $tag{bend}$Config{osname}$tag{eol}";
$out .= "$tag{bstart}System Architecture: $tag{bend}$Config{archname}$tag{eol}";
if ($^O eq 'MSWin32') {
$out .= "$tag{bstart}Windows Version: $tag{bend}" . `ver` . $tag{eol};
} else {
# Hopefully some kind of unix / linux.
$out .= "$tag{bstart}System Version: $tag{bend}" . `uname -a` . $tag{eol};
}
$out .= $tag{vstart} . Config::myconfig . $tag{vend};
$out .= " $tag{bstart}\@INC:$tag{bend}$tag{eol}$tag{vstart}";
foreach my $i (@INC) {
$out .= " $i\n";
}
$out .= "$tag{vend}";
return $out;
}
# this package declaration prevents an ugly fatal warning to be emitted when
# spawning a new thread
package GLUquadricObjPtr;
1;
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