/usr/lib/python3/dist-packages/kivy/base.py is in python3-kivy 1.9.1-1build3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 | # pylint: disable=W0611
'''
Kivy Base
=========
This module contains core Kivy functionality and is not intended for end users.
Feel free to look though it, but calling any of these methods directly may well
result in unpredicatable behavior.
Event loop management
---------------------
'''
__all__ = (
'EventLoop',
'EventLoopBase',
'ExceptionHandler',
'ExceptionManagerBase',
'ExceptionManager',
'runTouchApp',
'stopTouchApp',
)
import sys
from kivy.config import Config
from kivy.logger import Logger
from kivy.utils import platform
from kivy.clock import Clock
from kivy.event import EventDispatcher
from kivy.lang import Builder
from kivy.context import register_context
# private vars
EventLoop = None
class ExceptionHandler(object):
'''Base handler that catches exceptions in :func:`runTouchApp`.
You can subclass and extend it as follows::
class E(ExceptionHandler):
def handle_exception(self, inst):
Logger.exception('Exception catched by ExceptionHandler')
return ExceptionManager.PASS
ExceptionManager.add_handler(E())
All exceptions will be set to PASS, and logged to the console!
'''
def __init__(self):
pass
def handle_exception(self, exception):
'''Handle one exception, defaults to returning
ExceptionManager.STOP.
'''
return ExceptionManager.RAISE
class ExceptionManagerBase:
'''ExceptionManager manages exceptions handlers.'''
RAISE = 0
PASS = 1
def __init__(self):
self.handlers = []
self.policy = ExceptionManagerBase.RAISE
def add_handler(self, cls):
'''Add a new exception handler to the stack.'''
if not cls in self.handlers:
self.handlers.append(cls)
def remove_handler(self, cls):
'''Remove a exception handler from the stack.'''
if cls in self.handlers:
self.handlers.remove(cls)
def handle_exception(self, inst):
'''Called when an exception occured in the runTouchApp() main loop.'''
ret = self.policy
for handler in self.handlers:
r = handler.handle_exception(inst)
if r == ExceptionManagerBase.PASS:
ret = r
return ret
#: Instance of a :class:`ExceptionManagerBase` implementation.
ExceptionManager = register_context('ExceptionManager', ExceptionManagerBase)
class EventLoopBase(EventDispatcher):
'''Main event loop. This loop handles the updating of input and
dispatching events.
'''
__events__ = ('on_start', 'on_pause', 'on_stop')
def __init__(self):
super(EventLoopBase, self).__init__()
self.quit = False
self.input_events = []
self.postproc_modules = []
self.status = 'idle'
self.input_providers = []
self.input_providers_autoremove = []
self.event_listeners = []
self.window = None
self.me_list = []
@property
def touches(self):
'''Return the list of all touches currently in down or move states.
'''
return self.me_list
def ensure_window(self):
'''Ensure that we have a window.
'''
import kivy.core.window # NOQA
if not self.window:
Logger.critical('App: Unable to get a Window, abort.')
sys.exit(1)
def set_window(self, window):
'''Set the window used for the event loop.
'''
self.window = window
def add_input_provider(self, provider, auto_remove=False):
'''Add a new input provider to listen for touch events.
'''
if provider not in self.input_providers:
self.input_providers.append(provider)
if auto_remove:
self.input_providers_autoremove.append(provider)
def remove_input_provider(self, provider):
'''Remove an input provider.
'''
if provider in self.input_providers:
self.input_providers.remove(provider)
def add_event_listener(self, listener):
'''Add a new event listener for getting touch events.
'''
if not listener in self.event_listeners:
self.event_listeners.append(listener)
def remove_event_listener(self, listener):
'''Remove an event listener from the list.
'''
if listener in self.event_listeners:
self.event_listeners.remove(listener)
def start(self):
'''Must be called only once before run().
This starts all configured input providers.'''
self.status = 'started'
self.quit = False
for provider in self.input_providers:
provider.start()
self.dispatch('on_start')
def close(self):
'''Exit from the main loop and stop all configured
input providers.'''
self.quit = True
self.stop()
self.status = 'closed'
def stop(self):
'''Stop all input providers and call callbacks registered using
EventLoop.add_stop_callback().'''
# XXX stop in reverse order that we started them!! (like push
# pop), very important because e.g. wm_touch and WM_PEN both
# store old window proc and the restore, if order is messed big
# problem happens, crashing badly without error
for provider in reversed(self.input_providers[:]):
provider.stop()
if provider in self.input_providers_autoremove:
self.input_providers_autoremove.remove(provider)
self.input_providers.remove(provider)
# ensure any restart will not break anything later.
self.input_events = []
self.status = 'stopped'
self.dispatch('on_stop')
def add_postproc_module(self, mod):
'''Add a postproc input module (DoubleTap, TripleTap, DeJitter
RetainTouch are defaults).'''
if mod not in self.postproc_modules:
self.postproc_modules.append(mod)
def remove_postproc_module(self, mod):
'''Remove a postproc module.'''
if mod in self.postproc_modules:
self.postproc_modules.remove(mod)
def post_dispatch_input(self, etype, me):
'''This function is called by dispatch_input() when we want to dispatch
an input event. The event is dispatched to all listeners and if
grabbed, it's dispatched to grabbed widgets.
'''
# update available list
if etype == 'begin':
self.me_list.append(me)
elif etype == 'end':
if me in self.me_list:
self.me_list.remove(me)
# dispatch to listeners
if not me.grab_exclusive_class:
for listener in self.event_listeners:
listener.dispatch('on_motion', etype, me)
# dispatch grabbed touch
me.grab_state = True
for _wid in me.grab_list[:]:
# it's a weakref, call it!
wid = _wid()
if wid is None:
# object is gone, stop.
me.grab_list.remove(_wid)
continue
root_window = wid.get_root_window()
if wid != root_window and root_window is not None:
me.push()
w, h = root_window.system_size
if platform == 'ios' or root_window._density != 1:
w, h = root_window.size
kheight = root_window.keyboard_height
smode = root_window.softinput_mode
me.scale_for_screen(w, h, rotation=root_window.rotation,
smode=smode, kheight=kheight)
parent = wid.parent
# and do to_local until the widget
try:
if parent:
me.apply_transform_2d(parent.to_widget)
else:
me.apply_transform_2d(wid.to_widget)
me.apply_transform_2d(wid.to_parent)
except AttributeError:
# when using inner window, an app have grab the touch
# but app is removed. the touch can't access
# to one of the parent. (i.e, self.parent will be None)
# and BAM the bug happen.
me.pop()
continue
me.grab_current = wid
wid._context.push()
if etype == 'begin':
# don't dispatch again touch in on_touch_down
# a down event are nearly uniq here.
# wid.dispatch('on_touch_down', touch)
pass
elif etype == 'update':
if wid._context.sandbox:
with wid._context.sandbox:
wid.dispatch('on_touch_move', me)
else:
wid.dispatch('on_touch_move', me)
elif etype == 'end':
if wid._context.sandbox:
with wid._context.sandbox:
wid.dispatch('on_touch_up', me)
else:
wid.dispatch('on_touch_up', me)
wid._context.pop()
me.grab_current = None
if wid != root_window and root_window is not None:
me.pop()
me.grab_state = False
def _dispatch_input(self, *ev):
# remove the save event for the touch if exist
if ev in self.input_events:
self.input_events.remove(ev)
self.input_events.append(ev)
def dispatch_input(self):
'''Called by idle() to read events from input providers, pass events to
postproc, and dispatch final events.
'''
# first, aquire input events
for provider in self.input_providers:
provider.update(dispatch_fn=self._dispatch_input)
# execute post-processing modules
for mod in self.postproc_modules:
self.input_events = mod.process(events=self.input_events)
# real dispatch input
input_events = self.input_events
pop = input_events.pop
post_dispatch_input = self.post_dispatch_input
while input_events:
post_dispatch_input(*pop(0))
def idle(self):
'''This function is called after every frame. By default:
* it "ticks" the clock to the next frame.
* it reads all input and dispatches events.
* it dispatches `on_update`, `on_draw` and `on_flip` events to the
window.
'''
# update dt
Clock.tick()
# read and dispatch input from providers
self.dispatch_input()
# flush all the canvas operation
Builder.sync()
# tick before draw
Clock.tick_draw()
# flush all the canvas operation
Builder.sync()
window = self.window
if window and window.canvas.needs_redraw:
window.dispatch('on_draw')
window.dispatch('on_flip')
# don't loop if we don't have listeners !
if len(self.event_listeners) == 0:
Logger.error('Base: No event listeners have been created')
Logger.error('Base: Application will leave')
self.exit()
return False
return self.quit
def run(self):
'''Main loop'''
while not self.quit:
self.idle()
self.exit()
def exit(self):
'''Close the main loop and close the window.'''
self.close()
if self.window:
self.window.close()
def on_stop(self):
'''Event handler for `on_stop` events which will be fired right
after all input providers have been stopped.'''
pass
def on_pause(self):
'''Event handler for `on_pause` which will be fired when
the event loop is paused.'''
pass
def on_start(self):
'''Event handler for `on_start` which will be fired right
after all input providers have been started.'''
pass
#: EventLoop instance
EventLoop = EventLoopBase()
def _run_mainloop():
'''If no window has been created, this will be the executed mainloop.'''
while True:
try:
EventLoop.run()
stopTouchApp()
break
except BaseException as inst:
# use exception manager first
r = ExceptionManager.handle_exception(inst)
if r == ExceptionManager.RAISE:
stopTouchApp()
raise
else:
pass
def runTouchApp(widget=None, slave=False):
'''Static main function that starts the application loop.
You can access some magic via the following arguments:
:Parameters:
`<empty>`
To make dispatching work, you need at least one
input listener. If not, application will leave.
(MTWindow act as an input listener)
`widget`
If you pass only a widget, a MTWindow will be created
and your widget will be added to the window as the root
widget.
`slave`
No event dispatching is done. This will be your job.
`widget + slave`
No event dispatching is done. This will be your job but
we try to get the window (must be created by you beforehand)
and add the widget to it. Very usefull for embedding Kivy
in another toolkit. (like Qt, check kivy-designed)
'''
from kivy.input import MotionEventFactory, kivy_postproc_modules
# Ok, we got one widget, and we are not in slave mode
# so, user don't create the window, let's create it for him !
if widget:
EventLoop.ensure_window()
# Instance all configured input
for key, value in Config.items('input'):
Logger.debug('Base: Create provider from %s' % (str(value)))
# split value
args = str(value).split(',', 1)
if len(args) == 1:
args.append('')
provider_id, args = args
provider = MotionEventFactory.get(provider_id)
if provider is None:
Logger.warning('Base: Unknown <%s> provider' % str(provider_id))
continue
# create provider
p = provider(key, args)
if p:
EventLoop.add_input_provider(p, True)
# add postproc modules
for mod in list(kivy_postproc_modules.values()):
EventLoop.add_postproc_module(mod)
# add main widget
if widget and EventLoop.window:
if widget not in EventLoop.window.children:
EventLoop.window.add_widget(widget)
# start event loop
Logger.info('Base: Start application main loop')
EventLoop.start()
# we are in a slave mode, don't do dispatching.
if slave:
return
# in non-slave mode, they are 2 issues
#
# 1. if user created a window, call the mainloop from window.
# This is due to glut, it need to be called with
# glutMainLoop(). Only FreeGLUT got a gluMainLoopEvent().
# So, we are executing the dispatching function inside
# a redisplay event.
#
# 2. if no window is created, we are dispatching event lopp
# ourself (previous behavior.)
#
try:
if EventLoop.window is None:
_run_mainloop()
else:
EventLoop.window.mainloop()
finally:
stopTouchApp()
def stopTouchApp():
'''Stop the current application by leaving the main loop'''
if EventLoop is None:
return
if EventLoop.status != 'started':
return
Logger.info('Base: Leaving application in progress...')
EventLoop.close()
|