This file is indexed.

/usr/lib/python2.7/dist-packages/vtk/wx/wxVTKRenderWindowInteractor.py is in python-vtk6 6.3.0+dfsg1-11build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
"""

A VTK RenderWindowInteractor widget for wxPython.

Find wxPython info at http://wxPython.org

Created by Prabhu Ramachandran, April 2002
Based on wxVTKRenderWindow.py

Fixes and updates by Charl P. Botha 2003-2008

Updated to new wx namespace and some cleaning up by Andrea Gavana,
December 2006
"""

"""
Please see the example at the end of this file.

----------------------------------------
Creation:

 wxVTKRenderWindowInteractor(parent, ID, stereo=0, [wx keywords]):

 You should create a wx.App(False) or some other wx.App subclass
 before creating the window.

Behaviour:

 Uses __getattr__ to make the wxVTKRenderWindowInteractor behave just
 like a vtkGenericRenderWindowInteractor.

----------------------------------------

"""

# import usual libraries
import math, os, sys
import wx
import vtk

# wxPython 2.4.0.4 and newer prefers the use of True and False, standard
# booleans in Python 2.2 but not earlier.  Here we define these values if
# they don't exist so that we can use True and False in the rest of the
# code.  At the time of this writing, that happens exactly ONCE in
# CreateTimer()
try:
    True
except NameError:
    True = 1
    False = 0

# a few configuration items, see what works best on your system

# Use GLCanvas as base class instead of wx.Window.
# This is sometimes necessary under wxGTK or the image is blank.
# (in wxWindows 2.3.1 and earlier, the GLCanvas had scroll bars)
baseClass = wx.Window
if wx.Platform == "__WXGTK__":
    import wx.glcanvas
    baseClass = wx.glcanvas.GLCanvas

# Keep capturing mouse after mouse is dragged out of window
# (in wxGTK 2.3.2 there is a bug that keeps this from working,
# but it is only relevant in wxGTK if there are multiple windows)
_useCapture = (wx.Platform == "__WXMSW__")

# end of configuration items


class EventTimer(wx.Timer):
    """Simple wx.Timer class.
    """

    def __init__(self, iren):
        """Default class constructor.
        @param iren: current render window
        """
        wx.Timer.__init__(self)
        self.iren = iren


    def Notify(self):
        """ The timer has expired.
        """
        self.iren.TimerEvent()


class wxVTKRenderWindowInteractor(baseClass):
    """
    A wxRenderWindow for wxPython.
    Use GetRenderWindow() to get the vtkRenderWindow.
    Create with the keyword stereo=1 in order to
    generate a stereo-capable window.
    """

    # class variable that can also be used to request instances that use
    # stereo; this is overridden by the stereo=1/0 parameter.  If you set
    # it to True, the NEXT instantiated object will attempt to allocate a
    # stereo visual.  E.g.:
    # wxVTKRenderWindowInteractor.USE_STEREO = True
    # myRWI = wxVTKRenderWindowInteractor(parent, -1)
    USE_STEREO = False

    def __init__(self, parent, ID, *args, **kw):
        """Default class constructor.
        @param parent: parent window
        @param ID: window id
        @param **kw: wxPython keywords (position, size, style) plus the
        'stereo' keyword
        """
        # private attributes
        self.__RenderWhenDisabled = 0

        # First do special handling of some keywords:
        # stereo, position, size, style

        stereo = 0

        if kw.has_key('stereo'):
            if kw['stereo']:
                stereo = 1
            del kw['stereo']

        elif self.USE_STEREO:
            stereo = 1

        position, size = wx.DefaultPosition, wx.DefaultSize

        if kw.has_key('position'):
            position = kw['position']
            del kw['position']

        if kw.has_key('size'):
            size = kw['size']
            del kw['size']

        # wx.WANTS_CHARS says to give us e.g. TAB
        # wx.NO_FULL_REPAINT_ON_RESIZE cuts down resize flicker under GTK
        style = wx.WANTS_CHARS | wx.NO_FULL_REPAINT_ON_RESIZE

        if kw.has_key('style'):
            style = style | kw['style']
            del kw['style']

        # the enclosing frame must be shown under GTK or the windows
        #  don't connect together properly
        if wx.Platform != '__WXMSW__':
            l = []
            p = parent
            while p: # make a list of all parents
                l.append(p)
                p = p.GetParent()
            l.reverse() # sort list into descending order
            for p in l:
                p.Show(1)

        if baseClass.__name__ == 'GLCanvas':
            # code added by cpbotha to enable stereo and double
            # buffering correctly where the user requests this; remember
            # that the glXContext in this case is NOT allocated by VTK,
            # but by WX, hence all of this.

            # Initialize GLCanvas with correct attriblist
            attribList = [wx.glcanvas.WX_GL_RGBA,
                          wx.glcanvas.WX_GL_MIN_RED, 1,
                          wx.glcanvas.WX_GL_MIN_GREEN, 1,
                          wx.glcanvas.WX_GL_MIN_BLUE, 1,
                          wx.glcanvas.WX_GL_DEPTH_SIZE, 16,
                          wx.glcanvas.WX_GL_DOUBLEBUFFER]
            if stereo:
                attribList.append(wx.glcanvas.WX_GL_STEREO)

            try:
                baseClass.__init__(self, parent, ID, pos=position, size=size,
                                   style=style,
                                   attribList=attribList)
            except wx.PyAssertionError:
                # visual couldn't be allocated, so we go back to default
                baseClass.__init__(self, parent, ID, pos=position, size=size,
                                   style=style)
                if stereo:
                    # and make sure everyone knows that the stereo
                    # visual wasn't set.
                    stereo = 0

        else:
            baseClass.__init__(self, parent, ID, pos=position, size=size,
                               style=style)

        # create the RenderWindow and initialize it
        self._Iren = vtk.vtkGenericRenderWindowInteractor()
        self._Iren.SetRenderWindow( vtk.vtkRenderWindow() )
        self._Iren.AddObserver('CreateTimerEvent', self.CreateTimer)
        self._Iren.AddObserver('DestroyTimerEvent', self.DestroyTimer)
        self._Iren.GetRenderWindow().AddObserver('CursorChangedEvent',
                                                 self.CursorChangedEvent)

        try:
            self._Iren.GetRenderWindow().SetSize(size.width, size.height)
        except AttributeError:
            self._Iren.GetRenderWindow().SetSize(size[0], size[1])

        if stereo:
            self._Iren.GetRenderWindow().StereoCapableWindowOn()
            self._Iren.GetRenderWindow().SetStereoTypeToCrystalEyes()

        self.__handle = None

        self.BindEvents()

        # with this, we can make sure that the reparenting logic in
        # Render() isn't called before the first OnPaint() has
        # successfully been run (and set up the VTK/WX display links)
        self.__has_painted = False

        # set when we have captured the mouse.
        self._own_mouse = False
        # used to store WHICH mouse button led to mouse capture
        self._mouse_capture_button = 0

        # A mapping for cursor changes.
        self._cursor_map = {0: wx.CURSOR_ARROW, # VTK_CURSOR_DEFAULT
                            1: wx.CURSOR_ARROW, # VTK_CURSOR_ARROW
                            2: wx.CURSOR_SIZENESW, # VTK_CURSOR_SIZENE
                            3: wx.CURSOR_SIZENWSE, # VTK_CURSOR_SIZENWSE
                            4: wx.CURSOR_SIZENESW, # VTK_CURSOR_SIZESW
                            5: wx.CURSOR_SIZENWSE, # VTK_CURSOR_SIZESE
                            6: wx.CURSOR_SIZENS, # VTK_CURSOR_SIZENS
                            7: wx.CURSOR_SIZEWE, # VTK_CURSOR_SIZEWE
                            8: wx.CURSOR_SIZING, # VTK_CURSOR_SIZEALL
                            9: wx.CURSOR_HAND, # VTK_CURSOR_HAND
                            10: wx.CURSOR_CROSS, # VTK_CURSOR_CROSSHAIR
                           }

    def BindEvents(self):
        """Binds all the necessary events for navigation, sizing,
        drawing.
        """
        # refresh window by doing a Render
        self.Bind(wx.EVT_PAINT, self.OnPaint)
        # turn off background erase to reduce flicker
        self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)

        # Bind the events to the event converters
        self.Bind(wx.EVT_RIGHT_DOWN, self.OnButtonDown)
        self.Bind(wx.EVT_LEFT_DOWN, self.OnButtonDown)
        self.Bind(wx.EVT_MIDDLE_DOWN, self.OnButtonDown)
        self.Bind(wx.EVT_RIGHT_UP, self.OnButtonUp)
        self.Bind(wx.EVT_LEFT_UP, self.OnButtonUp)
        self.Bind(wx.EVT_MIDDLE_UP, self.OnButtonUp)
        self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseWheel)
        self.Bind(wx.EVT_MOTION, self.OnMotion)

        self.Bind(wx.EVT_ENTER_WINDOW, self.OnEnter)
        self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeave)

        # If we use EVT_KEY_DOWN instead of EVT_CHAR, capital versions
        # of all characters are always returned.  EVT_CHAR also performs
        # other necessary keyboard-dependent translations.
        self.Bind(wx.EVT_CHAR, self.OnKeyDown)
        self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)

        self.Bind(wx.EVT_SIZE, self.OnSize)

        # the wx 2.8.7.1 documentation states that you HAVE to handle
        # this event if you make use of CaptureMouse, which we do.
        if _useCapture and hasattr(wx, 'EVT_MOUSE_CAPTURE_LOST'):
            self.Bind(wx.EVT_MOUSE_CAPTURE_LOST,
                    self.OnMouseCaptureLost)


    def __getattr__(self, attr):
        """Makes the object behave like a
        vtkGenericRenderWindowInteractor.
        """
        if attr == '__vtk__':
            return lambda t=self._Iren: t
        elif hasattr(self._Iren, attr):
            return getattr(self._Iren, attr)
        else:
            raise AttributeError, self.__class__.__name__ + \
                  " has no attribute named " + attr

    def CreateTimer(self, obj, evt):
        """ Creates a timer.
        """
        self._timer = EventTimer(self)
        self._timer.Start(10, True)

    def DestroyTimer(self, obj, evt):
        """The timer is a one shot timer so will expire automatically.
        """
        return 1

    def _CursorChangedEvent(self, obj, evt):
        """Change the wx cursor if the renderwindow's cursor was
        changed.
        """
        cur = self._cursor_map[obj.GetCurrentCursor()]
        c = wx.StockCursor(cur)
        self.SetCursor(c)

    def CursorChangedEvent(self, obj, evt):
        """Called when the CursorChangedEvent fires on the render
        window."""
        # This indirection is needed since when the event fires, the
        # current cursor is not yet set so we defer this by which time
        # the current cursor should have been set.
        wx.CallAfter(self._CursorChangedEvent, obj, evt)

    def HideCursor(self):
        """Hides the cursor."""
        c = wx.StockCursor(wx.CURSOR_BLANK)
        self.SetCursor(c)

    def ShowCursor(self):
        """Shows the cursor."""
        rw = self._Iren.GetRenderWindow()
        cur = self._cursor_map[rw.GetCurrentCursor()]
        c = wx.StockCursor(cur)
        self.SetCursor(c)

    def GetDisplayId(self):
        """Function to get X11 Display ID from WX and return it in a format
        that can be used by VTK Python.

        We query the X11 Display with a new call that was added in wxPython
        2.6.0.1.  The call returns a SWIG object which we can query for the
        address and subsequently turn into an old-style SWIG-mangled string
        representation to pass to VTK.
        """
        d = None

        try:
            d = wx.GetXDisplay()

        except NameError:
            # wx.GetXDisplay was added by Robin Dunn in wxPython 2.6.0.1
            # if it's not available, we can't pass it.  In general,
            # things will still work; on some setups, it'll break.
            pass

        else:
            # wx returns None on platforms where wx.GetXDisplay is not relevant
            if d:
                d = hex(d)
                # On wxPython-2.6.3.2 and above there is no leading '0x'.
                if not d.startswith('0x'):
                    d = '0x' + d

                # VTK wants it as: _xxxxxxxx_p_void (SWIG pointer)
                d = '_%s_%s\0' % (d[2:], 'p_void')

        return d

    def OnMouseCaptureLost(self, event):
        """This is signalled when we lose mouse capture due to an
        external event, such as when a dialog box is shown.  See the
        wx documentation.
        """

        # the documentation seems to imply that by this time we've
        # already lost capture.  I have to assume that we don't need
        # to call ReleaseMouse ourselves.
        if _useCapture and self._own_mouse:
            self._own_mouse = False

    def OnPaint(self,event):
        """Handles the wx.EVT_PAINT event for
        wxVTKRenderWindowInteractor.
        """

        # wx should continue event processing after this handler.
        # We call this BEFORE Render(), so that if Render() raises
        # an exception, wx doesn't re-call OnPaint repeatedly.
        event.Skip()

        dc = wx.PaintDC(self)

        # make sure the RenderWindow is sized correctly
        self._Iren.GetRenderWindow().SetSize(self.GetSizeTuple())

        # Tell the RenderWindow to render inside the wx.Window.
        if not self.__handle:

            # on relevant platforms, set the X11 Display ID
            d = self.GetDisplayId()
            if d and self.__has_painted:
                self._Iren.GetRenderWindow().SetDisplayId(d)

            # store the handle
            self.__handle = self.GetHandle()
            # and give it to VTK
            self._Iren.GetRenderWindow().SetWindowInfo(str(self.__handle))

            # now that we've painted once, the Render() reparenting logic
            # is safe
            self.__has_painted = True

        self.Render()

    def OnSize(self,event):
        """Handles the wx.EVT_SIZE event for
        wxVTKRenderWindowInteractor.
        """

        # event processing should continue (we call this before the
        # Render(), in case it raises an exception)
        event.Skip()

        try:
            width, height = event.GetSize()
        except:
            width = event.GetSize().width
            height = event.GetSize().height
        self._Iren.SetSize(width, height)
        self._Iren.ConfigureEvent()

        # this will check for __handle
        self.Render()

    def OnMotion(self,event):
        """Handles the wx.EVT_MOTION event for
        wxVTKRenderWindowInteractor.
        """

        # event processing should continue
        # we call this early in case any of the VTK code raises an
        # exception.
        event.Skip()

        self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
                                            event.ControlDown(),
                                            event.ShiftDown(),
                                            chr(0), 0, None)
        self._Iren.MouseMoveEvent()

    def OnEnter(self,event):
        """Handles the wx.EVT_ENTER_WINDOW event for
        wxVTKRenderWindowInteractor.
        """

        # event processing should continue
        event.Skip()

        self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
                                            event.ControlDown(),
              event.ShiftDown(),
              chr(0), 0, None)
        self._Iren.EnterEvent()


    def OnLeave(self,event):
        """Handles the wx.EVT_LEAVE_WINDOW event for
        wxVTKRenderWindowInteractor.
        """

        # event processing should continue
        event.Skip()

        self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
                                            event.ControlDown(),
              event.ShiftDown(),
              chr(0), 0, None)
        self._Iren.LeaveEvent()


    def OnButtonDown(self,event):
        """Handles the wx.EVT_LEFT/RIGHT/MIDDLE_DOWN events for
        wxVTKRenderWindowInteractor.
        """

        # allow wx event processing to continue
        # on wxPython 2.6.0.1, omitting this will cause problems with
        # the initial focus, resulting in the wxVTKRWI ignoring keypresses
        # until we focus elsewhere and then refocus the wxVTKRWI frame
        # we do it this early in case any of the following VTK code
        # raises an exception.
        event.Skip()

        ctrl, shift = event.ControlDown(), event.ShiftDown()
        self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
                                            ctrl, shift, chr(0), 0, None)

        button = 0
        if event.RightDown():
            self._Iren.RightButtonPressEvent()
            button = 'Right'
        elif event.LeftDown():
            self._Iren.LeftButtonPressEvent()
            button = 'Left'
        elif event.MiddleDown():
            self._Iren.MiddleButtonPressEvent()
            button = 'Middle'

        # save the button and capture mouse until the button is released
        # we only capture the mouse if it hasn't already been captured
        if _useCapture and not self._own_mouse:
            self._own_mouse = True
            self._mouse_capture_button = button
            self.CaptureMouse()


    def OnButtonUp(self,event):
        """Handles the wx.EVT_LEFT/RIGHT/MIDDLE_UP events for
        wxVTKRenderWindowInteractor.
        """

        # event processing should continue
        event.Skip()

        button = 0
        if event.RightUp():
            button = 'Right'
        elif event.LeftUp():
            button = 'Left'
        elif event.MiddleUp():
            button = 'Middle'

        # if the same button is released that captured the mouse, and
        # we have the mouse, release it.
        # (we need to get rid of this as soon as possible; if we don't
        #  and one of the event handlers raises an exception, mouse
        #  is never released.)
        if _useCapture and self._own_mouse and \
                button==self._mouse_capture_button:
            self.ReleaseMouse()
            self._own_mouse = False

        ctrl, shift = event.ControlDown(), event.ShiftDown()
        self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
                                            ctrl, shift, chr(0), 0, None)

        if button == 'Right':
            self._Iren.RightButtonReleaseEvent()
        elif button == 'Left':
            self._Iren.LeftButtonReleaseEvent()
        elif button == 'Middle':
            self._Iren.MiddleButtonReleaseEvent()


    def OnMouseWheel(self,event):
        """Handles the wx.EVT_MOUSEWHEEL event for
        wxVTKRenderWindowInteractor.
        """

        # event processing should continue
        event.Skip()

        ctrl, shift = event.ControlDown(), event.ShiftDown()
        self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
                                            ctrl, shift, chr(0), 0, None)
        if event.GetWheelRotation() > 0:
            self._Iren.MouseWheelForwardEvent()
        else:
            self._Iren.MouseWheelBackwardEvent()


    def OnKeyDown(self,event):
        """Handles the wx.EVT_KEY_DOWN event for
        wxVTKRenderWindowInteractor.
        """

        # event processing should continue
        event.Skip()

        ctrl, shift = event.ControlDown(), event.ShiftDown()
        keycode, keysym = event.GetKeyCode(), None
        key = chr(0)
        if keycode < 256:
            key = chr(keycode)

        # wxPython 2.6.0.1 does not return a valid event.Get{X,Y}()
        # for this event, so we use the cached position.
        (x,y)= self._Iren.GetEventPosition()
        self._Iren.SetEventInformation(x, y,
                                       ctrl, shift, key, 0,
                                       keysym)

        self._Iren.KeyPressEvent()
        self._Iren.CharEvent()


    def OnKeyUp(self,event):
        """Handles the wx.EVT_KEY_UP event for
        wxVTKRenderWindowInteractor.
        """

        # event processing should continue
        event.Skip()

        ctrl, shift = event.ControlDown(), event.ShiftDown()
        keycode, keysym = event.GetKeyCode(), None
        key = chr(0)
        if keycode < 256:
            key = chr(keycode)

        self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
                                            ctrl, shift, key, 0,
                                            keysym)
        self._Iren.KeyReleaseEvent()


    def GetRenderWindow(self):
        """Returns the render window (vtkRenderWindow).
        """
        return self._Iren.GetRenderWindow()

    def Render(self):
        """Actually renders the VTK scene on screen.
        """
        RenderAllowed = 1

        if not self.__RenderWhenDisabled:
            # the user doesn't want us to render when the toplevel frame
            # is disabled - first find the top level parent
            topParent = wx.GetTopLevelParent(self)
            if topParent:
                # if it exists, check whether it's enabled
                # if it's not enabeld, RenderAllowed will be false
                RenderAllowed = topParent.IsEnabled()

        if RenderAllowed:
            if self.__handle and self.__handle == self.GetHandle():
                self._Iren.GetRenderWindow().Render()

            elif self.GetHandle() and self.__has_painted:
                # this means the user has reparented us; let's adapt to the
                # new situation by doing the WindowRemap dance
                self._Iren.GetRenderWindow().SetNextWindowInfo(
                    str(self.GetHandle()))

                # make sure the DisplayId is also set correctly
                d = self.GetDisplayId()
                if d:
                    self._Iren.GetRenderWindow().SetDisplayId(d)

                # do the actual remap with the new parent information
                self._Iren.GetRenderWindow().WindowRemap()

                # store the new situation
                self.__handle = self.GetHandle()
                self._Iren.GetRenderWindow().Render()

    def SetRenderWhenDisabled(self, newValue):
        """Change value of __RenderWhenDisabled ivar.

        If __RenderWhenDisabled is false (the default), this widget will not
        call Render() on the RenderWindow if the top level frame (i.e. the
        containing frame) has been disabled.

        This prevents recursive rendering during wx.SafeYield() calls.
        wx.SafeYield() can be called during the ProgressMethod() callback of
        a VTK object to have progress bars and other GUI elements updated -
        it does this by disabling all windows (disallowing user-input to
        prevent re-entrancy of code) and then handling all outstanding
        GUI events.

        However, this often triggers an OnPaint() method for wxVTKRWIs,
        resulting in a Render(), resulting in Update() being called whilst
        still in progress.
        """
        self.__RenderWhenDisabled = bool(newValue)


#--------------------------------------------------------------------
def wxVTKRenderWindowInteractorConeExample():
    """Like it says, just a simple example
    """
    # every wx app needs an app
    app = wx.App(False)

    # create the top-level frame, sizer and wxVTKRWI
    frame = wx.Frame(None, -1, "wxVTKRenderWindowInteractor", size=(400,400))
    widget = wxVTKRenderWindowInteractor(frame, -1)
    sizer = wx.BoxSizer(wx.VERTICAL)
    sizer.Add(widget, 1, wx.EXPAND)
    frame.SetSizer(sizer)
    frame.Layout()

    # It would be more correct (API-wise) to call widget.Initialize() and
    # widget.Start() here, but Initialize() calls RenderWindow.Render().
    # That Render() call will get through before we can setup the
    # RenderWindow() to render via the wxWidgets-created context; this
    # causes flashing on some platforms and downright breaks things on
    # other platforms.  Instead, we call widget.Enable().  This means
    # that the RWI::Initialized ivar is not set, but in THIS SPECIFIC CASE,
    # that doesn't matter.
    widget.Enable(1)

    widget.AddObserver("ExitEvent", lambda o,e,f=frame: f.Close())

    ren = vtk.vtkRenderer()
    widget.GetRenderWindow().AddRenderer(ren)

    cone = vtk.vtkConeSource()
    cone.SetResolution(8)

    coneMapper = vtk.vtkPolyDataMapper()
    coneMapper.SetInputConnection(cone.GetOutputPort())

    coneActor = vtk.vtkActor()
    coneActor.SetMapper(coneMapper)

    ren.AddActor(coneActor)

    # show the window
    frame.Show()

    app.MainLoop()

if __name__ == "__main__":
    wxVTKRenderWindowInteractorConeExample()