This file is indexed.

/usr/lib/python2.7/dist-packages/vtk/gtk/GtkVTKRenderWindow.py is in python-vtk6 6.3.0+dfsg1-11build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
"""
Description:

  Provides a simple VTK widget for pyGtk.  This embeds a
  vtkRenderWindow inside a GTK widget.  This is based on
  vtkTkRenderWidget.py.  The GtkVTKRenderWindowBase class provides the
  abstraction necessary for someone to use their own interaction
  behaviour.  The method names are similar to those in
  vtkInteractorStyle.h.

  The class uses the gtkgl.GtkGLArea widget (gtkglarea).  This avoids
  a lot of problems with flicker.

  There is a working example at the bottom.

Credits:

  Thanks to Dave Reed for testing the code under various platforms and
  for his suggestion to use the GtkGLArea widget to avoid flicker
  related issues.

Created by Prabhu Ramachandran, March 2001.

Using GtkGLArea, March, 2002.

Bugs:

  (*) There is a focus related problem.  Tkinter has a focus object
  that handles focus events.  I dont know of an equivalent object
  under GTK.  So, when an 'enter_notify_event' is received on the
  GtkVTKRenderWindow I grab the focus but I dont know what to do when
  I get a 'leave_notify_event'.

  (*) Will not work under Win32 because it uses the XID of a window in
  OnRealize.  Suggestions to fix this will be appreciated.

"""

import gtk, GDK, gtkgl
import vtk
import math


class GtkVTKRenderWindowBase(gtkgl.GtkGLArea):

    """ A base class that enables one to embed a vtkRenderWindow into
    a pyGTK widget.  This class embeds the RenderWindow correctly.
    Provided are some empty methods that can be overloaded to provide
    a user defined interaction behaviour.  The event handling
    functions have names that are somewhat similar to the ones in the
    vtkInteractorStyle class included with VTK. """

    def __init__(self, *args):
        l = list(args)
        attr = (gtkgl.RGBA, gtkgl.DOUBLEBUFFER)
        l.insert(0, self)
        l.insert(1, attr)
        apply(gtkgl.GtkGLArea.__init__, l)
        self._RenderWindow = vtk.vtkRenderWindow()

        # private attributes
        self.__Created = 0

        # used by the LOD actors
        self._DesiredUpdateRate = 15
        self._StillUpdateRate = 0.0001

        self.ConnectSignals()

        # need this to be able to handle key_press events.
        self.set_flags(gtk.CAN_FOCUS)
        # default size
        self.set_usize(300, 300)

    def ConnectSignals(self):
        self.connect("realize", self.OnRealize)
        self.connect("expose_event", self.OnExpose)
        self.connect("configure_event", self.OnConfigure)
        self.connect("button_press_event", self.OnButtonDown)
        self.connect("button_release_event", self.OnButtonUp)
        self.connect("motion_notify_event", self.OnMouseMove)
        self.connect("enter_notify_event", self.OnEnter)
        self.connect("leave_notify_event", self.OnLeave)
        self.connect("key_press_event", self.OnKeyPress)
        self.connect("delete_event", self.OnDestroy)
        self.add_events(GDK.EXPOSURE_MASK| GDK.BUTTON_PRESS_MASK |
                        GDK.BUTTON_RELEASE_MASK |
                        GDK.KEY_PRESS_MASK |
                        GDK.POINTER_MOTION_MASK |
                        GDK.POINTER_MOTION_HINT_MASK |
                        GDK.ENTER_NOTIFY_MASK | GDK.LEAVE_NOTIFY_MASK)

    def GetRenderWindow(self):
        return self._RenderWindow

    def GetRenderer(self):
        self._RenderWindow.GetRenderers().InitTraversal()
        return self._RenderWindow.GetRenderers().GetNextItem()

    def SetDesiredUpdateRate(self, rate):
        """Mirrors the method with the same name in
        vtkRenderWindowInteractor."""
        self._DesiredUpdateRate = rate

    def GetDesiredUpdateRate(self):
        """Mirrors the method with the same name in
        vtkRenderWindowInteractor."""
        return self._DesiredUpdateRate

    def SetStillUpdateRate(self, rate):
        """Mirrors the method with the same name in
        vtkRenderWindowInteractor."""
        self._StillUpdateRate = rate

    def GetStillUpdateRate(self):
        """Mirrors the method with the same name in
        vtkRenderWindowInteractor."""
        return self._StillUpdateRate

    def Render(self):
        if self.__Created:
            self._RenderWindow.Render()

    def OnRealize(self, *args):
        if self.__Created == 0:
            # you can't get the xid without the window being realized.
            self.realize()
            win_id = str(self.get_window().xid)
            self._RenderWindow.SetWindowInfo(win_id)
            self.__Created = 1
        return gtk.TRUE

    def OnConfigure(self, wid, event=None):
        sz = self._RenderWindow.GetSize()
        if (event.width != sz[0]) or (event.height != sz[1]):
            self._RenderWindow.SetSize(event.width, event.height)
        return gtk.TRUE

    def OnExpose(self, *args):
        self.Render()
        return gtk.TRUE

    def OnDestroy(self, event=None):
        self.hide()
        del self._RenderWindow
        self.destroy()
        return gtk.TRUE

    def OnButtonDown(self, wid, event):
        """Mouse button pressed."""
        self._RenderWindow.SetDesiredUpdateRate(self._DesiredUpdateRate)
        return gtk.TRUE

    def OnButtonUp(self, wid, event):
        """Mouse button released."""
        self._RenderWindow.SetDesiredUpdateRate(self._StillUpdateRate)
        return gtk.TRUE

    def OnMouseMove(self, wid, event):
        """Mouse has moved."""
        return gtk.TRUE

    def OnEnter(self, wid, event):
        """Entering the vtkRenderWindow."""
        return gtk.TRUE

    def OnLeave(self, wid, event):
        """Leaving the vtkRenderWindow."""
        return gtk.TRUE

    def OnKeyPress(self, wid, event):
        """Key pressed."""
        return gtk.TRUE

    def OnKeyRelease(self, wid, event):
        "Key released."
        return gtk.TRUE


class GtkVTKRenderWindow(GtkVTKRenderWindowBase):

    """ An example of a fully functional GtkVTKRenderWindow that is
    based on the vtkRenderWidget.py provided with the VTK sources."""

    def __init__(self, *args):
        l = list(args)
        l.insert(0, self)
        apply(GtkVTKRenderWindowBase.__init__, l)

        self._CurrentRenderer = None
        self._CurrentCamera = None
        self._CurrentZoom = 1.0
        self._CurrentLight = None

        self._ViewportCenterX = 0
        self._ViewportCenterY = 0

        self._Picker = vtk.vtkCellPicker()
        self._PickedAssembly = None
        self._PickedProperty = vtk.vtkProperty()
        self._PickedProperty.SetColor(1, 0, 0)
        self._PrePickedProperty = None

        self._OldFocus = None

        # these record the previous mouse position
        self._LastX = 0
        self._LastY = 0

    def OnButtonDown(self, wid, event):
        self._RenderWindow.SetDesiredUpdateRate(self._DesiredUpdateRate)
        return self.StartMotion(wid, event)

    def OnButtonUp(self, wid, event):
        self._RenderWindow.SetDesiredUpdateRate(self._StillUpdateRate)
        return self.EndMotion(wid, event)

    def OnMouseMove(self, wid, event=None):
        if ((event.state & GDK.BUTTON1_MASK) == GDK.BUTTON1_MASK):
            if ((event.state & GDK.SHIFT_MASK) == GDK.SHIFT_MASK):
                m = self.get_pointer()
                self.Pan(m[0], m[1])
                return gtk.TRUE
            else:
                m = self.get_pointer()
                self.Rotate(m[0], m[1])
                return gtk.TRUE
        elif ((event.state & GDK.BUTTON2_MASK) == GDK.BUTTON2_MASK):
            m = self.get_pointer()
            self.Pan(m[0], m[1])
            return gtk.TRUE
        elif ((event.state & GDK.BUTTON3_MASK) == GDK.BUTTON3_MASK):
            m = self.get_pointer()
            self.Zoom(m[0], m[1])
            return gtk.TRUE
        else:
            return gtk.FALSE

    def OnEnter(self, wid, event=None):
        self.grab_focus()
        w = self.get_pointer()
        self.UpdateRenderer(w[0], w[1])
        return gtk.TRUE

    def OnLeave(self, wid, event):
        return gtk.TRUE

    def OnKeyPress(self, wid, event=None):
        if (event.keyval == GDK.r) or (event.keyval == GDK.R):
            self.Reset()
            return gtk.TRUE
        elif (event.keyval == GDK.w) or (event.keyval == GDK.W):
            self.Wireframe()
            return gtk.TRUE
        elif (event.keyval == GDK.s) or (event.keyval == GDK.S):
            self.Surface()
            return gtk.TRUE
        elif (event.keyval == GDK.p) or (event.keyval == GDK.P):
            m = self.get_pointer()
            self.PickActor(m[0], m[1])
            return gtk.TRUE
        else:
            return gtk.FALSE

    def GetZoomFactor(self):
        return self._CurrentZoom

    def SetZoomFactor(self, zf):
        self._CurrentZoom = zf

    def GetPicker(self):
        return self._Picker

    def Render(self):
        if (self._CurrentLight):
            light = self._CurrentLight
            light.SetPosition(self._CurrentCamera.GetPosition())
            light.SetFocalPoint(self._CurrentCamera.GetFocalPoint())

        GtkVTKRenderWindowBase.Render(self)

    def UpdateRenderer(self,x,y):
        """
        UpdateRenderer will identify the renderer under the mouse and set
        up _CurrentRenderer, _CurrentCamera, and _CurrentLight.
        """
        windowX = self.get_window().width
        windowY = self.get_window().height

        renderers = self._RenderWindow.GetRenderers()
        numRenderers = renderers.GetNumberOfItems()

        self._CurrentRenderer = None
        renderers.InitTraversal()
        for i in range(0,numRenderers):
            renderer = renderers.GetNextItem()
            vx,vy = (0,0)
            if (windowX > 1):
                vx = float(x)/(windowX-1)
            if (windowY > 1):
                vy = (windowY-float(y)-1)/(windowY-1)
            (vpxmin,vpymin,vpxmax,vpymax) = renderer.GetViewport()

            if (vx >= vpxmin and vx <= vpxmax and
                vy >= vpymin and vy <= vpymax):
                self._CurrentRenderer = renderer
                self._ViewportCenterX = float(windowX)*(vpxmax-vpxmin)/2.0\
                                        +vpxmin
                self._ViewportCenterY = float(windowY)*(vpymax-vpymin)/2.0\
                                        +vpymin
                self._CurrentCamera = self._CurrentRenderer.GetActiveCamera()
                lights = self._CurrentRenderer.GetLights()
                lights.InitTraversal()
                self._CurrentLight = lights.GetNextItem()
                break

        self._LastX = x
        self._LastY = y

    def GetCurrentRenderer(self):
        return self._CurrentRenderer

    def StartMotion(self, wid, event=None):
        x = event.x
        y = event.y
        self.UpdateRenderer(x,y)
        return gtk.TRUE

    def EndMotion(self, wid, event=None):
        if self._CurrentRenderer:
            self.Render()
        return gtk.TRUE

    def Rotate(self,x,y):
        if self._CurrentRenderer:

            self._CurrentCamera.Azimuth(self._LastX - x)
            self._CurrentCamera.Elevation(y - self._LastY)
            self._CurrentCamera.OrthogonalizeViewUp()

            self._LastX = x
            self._LastY = y

            self._CurrentRenderer.ResetCameraClippingRange()
            self.Render()

    def Pan(self,x,y):
        if self._CurrentRenderer:

            renderer = self._CurrentRenderer
            camera = self._CurrentCamera
            (pPoint0,pPoint1,pPoint2) = camera.GetPosition()
            (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()

            if (camera.GetParallelProjection()):
                renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
                renderer.WorldToDisplay()
                fx,fy,fz = renderer.GetDisplayPoint()
                renderer.SetDisplayPoint(fx-x+self._LastX,
                                         fy+y-self._LastY,
                                         fz)
                renderer.DisplayToWorld()
                fx,fy,fz,fw = renderer.GetWorldPoint()
                camera.SetFocalPoint(fx,fy,fz)

                renderer.SetWorldPoint(pPoint0,pPoint1,pPoint2,1.0)
                renderer.WorldToDisplay()
                fx,fy,fz = renderer.GetDisplayPoint()
                renderer.SetDisplayPoint(fx-x+self._LastX,
                                         fy+y-self._LastY,
                                         fz)
                renderer.DisplayToWorld()
                fx,fy,fz,fw = renderer.GetWorldPoint()
                camera.SetPosition(fx,fy,fz)

            else:
                (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
                # Specify a point location in world coordinates
                renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
                renderer.WorldToDisplay()
                # Convert world point coordinates to display coordinates
                dPoint = renderer.GetDisplayPoint()
                focalDepth = dPoint[2]

                aPoint0 = self._ViewportCenterX + (x - self._LastX)
                aPoint1 = self._ViewportCenterY - (y - self._LastY)

                renderer.SetDisplayPoint(aPoint0,aPoint1,focalDepth)
                renderer.DisplayToWorld()

                (rPoint0,rPoint1,rPoint2,rPoint3) = renderer.GetWorldPoint()
                if (rPoint3 != 0.0):
                    rPoint0 = rPoint0/rPoint3
                    rPoint1 = rPoint1/rPoint3
                    rPoint2 = rPoint2/rPoint3

                camera.SetFocalPoint((fPoint0 - rPoint0) + fPoint0,
                                     (fPoint1 - rPoint1) + fPoint1,
                                     (fPoint2 - rPoint2) + fPoint2)

                camera.SetPosition((fPoint0 - rPoint0) + pPoint0,
                                   (fPoint1 - rPoint1) + pPoint1,
                                   (fPoint2 - rPoint2) + pPoint2)

            self._LastX = x
            self._LastY = y

            self.Render()

    def Zoom(self,x,y):
        if self._CurrentRenderer:

            renderer = self._CurrentRenderer
            camera = self._CurrentCamera

            zoomFactor = math.pow(1.02,(0.5*(self._LastY - y)))
            self._CurrentZoom = self._CurrentZoom * zoomFactor

            if camera.GetParallelProjection():
                parallelScale = camera.GetParallelScale()/zoomFactor
                camera.SetParallelScale(parallelScale)
            else:
                camera.Dolly(zoomFactor)
                renderer.ResetCameraClippingRange()

            self._LastX = x
            self._LastY = y

            self.Render()

    def Reset(self):
        if self._CurrentRenderer:
            self._CurrentRenderer.ResetCamera()

        self.Render()

    def Wireframe(self):
        actors = self._CurrentRenderer.GetActors()
        numActors = actors.GetNumberOfItems()
        actors.InitTraversal()
        for i in range(0,numActors):
            actor = actors.GetNextItem()
            actor.GetProperty().SetRepresentationToWireframe()

        self.Render()

    def Surface(self):
        actors = self._CurrentRenderer.GetActors()
        numActors = actors.GetNumberOfItems()
        actors.InitTraversal()
        for i in range(0,numActors):
            actor = actors.GetNextItem()
            actor.GetProperty().SetRepresentationToSurface()

        self.Render()

    def PickActor(self,x,y):
        if self._CurrentRenderer:

            renderer = self._CurrentRenderer
            picker = self._Picker

            windowY = self.get_window().height
            picker.Pick(x,(windowY - y - 1),0.0,renderer)
            assembly = picker.GetAssembly()

            if (self._PickedAssembly != None and
                self._PrePickedProperty != None):
                self._PickedAssembly.SetProperty(self._PrePickedProperty)
                # release hold of the property
                self._PrePickedProperty.UnRegister(self._PrePickedProperty)
                self._PrePickedProperty = None

            if (assembly != None):
                self._PickedAssembly = assembly
                self._PrePickedProperty = self._PickedAssembly.GetProperty()
                # hold onto the property
                self._PrePickedProperty.Register(self._PrePickedProperty)
                self._PickedAssembly.SetProperty(self._PickedProperty)

            self.Render()


def main():
    # The main window
    window = gtk.GtkWindow(gtk.WINDOW_TOPLEVEL)
    window.set_title("A GtkVTKRenderWindow Demo!")
    window.connect("destroy", gtk.mainquit)
    window.connect("delete_event", gtk.mainquit)
    window.set_border_width(10)

    # A VBox into which widgets are packed.
    vbox = gtk.GtkVBox(spacing=3)
    window.add(vbox)
    vbox.show()

    # The GtkVTKRenderWindow
    gvtk = GtkVTKRenderWindow()
    #gvtk.SetDesiredUpdateRate(1000)
    gvtk.set_usize(400, 400)
    vbox.pack_start(gvtk)
    gvtk.show()

    # The VTK stuff.
    cone = vtk.vtkConeSource()
    cone.SetResolution(80)
    coneMapper = vtk.vtkPolyDataMapper()
    coneMapper.SetInputConnection(cone.GetOutputPort())
    #coneActor = vtk.vtkLODActor()
    coneActor = vtk.vtkActor()
    coneActor.SetMapper(coneMapper)
    coneActor.GetProperty().SetColor(0.5, 0.5, 1.0)
    ren = vtk.vtkRenderer()
    gvtk.GetRenderWindow().AddRenderer(ren)
    ren.AddActor(coneActor)

    # A simple quit button
    quit = gtk.GtkButton("Quit!")
    quit.connect("clicked", gtk.mainquit)
    vbox.pack_start(quit)
    quit.show()

    # show the main window and start event processing.
    window.show()
    gtk.mainloop()


if __name__ == "__main__":
    main()