This file is indexed.

/usr/share/oce-0.18/src/DrawResources/SCAN.tcl is in oce-draw 0.18.2-2build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
# Copyright (c) 1999-2014 OPEN CASCADE SAS
#
# This file is part of Open CASCADE Technology software library.
#
# This library is free software; you can redistribute it and/or modify it under
# the terms of the GNU Lesser General Public License version 2.1 as published
# by the Free Software Foundation, with special exception defined in the file
# OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
# distribution for complete text of the license and disclaimer of any warranty.
#
# Alternatively, this file may be used under the terms of Open CASCADE
# commercial license or contractual agreement.

proc 2dscan {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    erase $name
    draw id 6 $name
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dx x2-x1 dy y2-y1 dz z2-z1  x1 x2  y1 y2  z1 z2
	draw id 6 $name
	2dtranslate $name dx dy
	draw id 6 $name
    }
    draw id 6 $name
    if {[dval MOUSEbutton] == 1} { display $name; return; }
    dset dx x0-x2 dy y0-y2 dz z0-z2
    2dtranslate $name dx dy
    display $name
}

proc scan {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    erase $name
    draw id 6 $name
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dx x2-x1 dy y2-y1 dz z2-z1  x1 x2  y1 y2  z1 z2
	draw id 6 $name
	translate $name dx dy dz
	draw id 6 $name
    }
    draw id 6 $name
    if {[dval MOUSEbutton] == 1} { display $name; return; }
    dset dx x0-x2 dy y0-y2 dz z0-z2
    translate $name dx dy dz
    display $name
}

proc scanx {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    erase $name
    draw id 6 $name
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dx x2-x1 x1 x2
	draw id 6 $name
	translate $name dx 0 0
	draw id 6 $name
    }
    draw id 6 $name
    if {[dval MOUSEbutton] == 1} {display $name; return;}
    dset dx x0-x2 
    translate $name dx 0 0
    display $name
}

proc scany {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    erase $name
    draw id 6 $name
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dy y2-y1 y1 y2
	draw id 6 $name
	translate $name 0 dy 0
	draw id 6 $name
    }
    draw id 6 $name
    if {[dval MOUSEbutton] == 1} { display $name; return;}
    dset dy y0-y2
    translate $name 0 dy 0
    display $name
}

proc scanz {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    erase $name
    draw id 6 $name
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dz z2-z1 z1 z2
	draw id 6 $name
	translate $name 0 0 dz
	draw id 6 $name
    }
    draw id 6 $name
    if {[dval MOUSEbutton] == 1} { display $name; return;}
    dset dz z0-z2
    translate $name 0 0 dz
    display $name
}

proc tscan {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dx x2-x0 dy y2-y0 dz z2-z0
	eval ttranslate [explode $name e] dx dy dz
	repaint
    }
    if {[dval MOUSEbutton] == 3} return;
    dset dx x2-x0 dy y2-y0 dz z2-z0
    ttranslate $name dx dy dz
}

proc tscanx {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dx x2-x0
	eval ttranslate [explode $name e] dx 0 0
	repaint
    }
    if {[dval MOUSEbutton] == 3} return;
    dset dx x2-x0 
    ttranslate $name dx 0 0
}

proc tscany {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dy y2-y0
	eval ttranslate [explode $name e] 0 dy 0
	repaint
    }
    if {[dval MOUSEbutton] == 3} return;
    dset dy y2-y0
    ttranslate $name 0 dy 0
}

proc tscanz {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dz z2-z0
	eval ttranslate [explode $name e] 0 0 dz
	repaint
    }
    if {[dval MOUSEbutton] == 3} return;
    dset dz z2-z0
    ttranslate $name 0 0 dz
}