/etc/minetest/minetest.conf is in minetest-server 0.4.16+repack-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Name of the server, to be displayed when players join and in the serverlist.
# type: string
server_name = My Minetest server
# Description of server, to be displayed when players join and in the serverlist.
# type: string
server_description = Minetest server powered by Debian
# Domain name of server, to be displayed in the serverlist.
# type: string
# server_address = game.minetest.net
# Homepage of server, to be displayed in the serverlist.
# type: string
# server_url = http://minetest.net
# Automaticaly report to the serverlist.
# type: bool
server_announce = false
# Announce to this serverlist.
# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
# type: string
serverlist_url = servers.minetest.net
# Disable escape sequences, e.g. chat coloring.
# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
# the escape sequences generated by mods.
# type: bool
# disable_escape_sequences = false
## Network
# Network port to listen (UDP).
# This value will be overridden when starting from the main menu.
# type: int
port = 30000
# The network interface that the server listens on.
# type: string
# bind_address =
# Enable to disallow old clients from connecting.
# Older clients are compatible in the sense that they will not crash when connecting
# to new servers, but they may not support all new features that you are expecting.
# type: bool
# strict_protocol_version_checking = false
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash).
# Files that are not present will be fetched the usual way.
# type: string
# remote_media =
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
# type: bool
# ipv6_server = false
### Advanced
# Maximum number of blocks that are simultaneously sent per client.
# type: int
# max_simultaneous_block_sends_per_client = 10
# Maximum number of blocks that are simultaneously sent in total.
# type: int
# max_simultaneous_block_sends_server_total = 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# type: float
# full_block_send_enable_min_time_from_building = 2.0
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number.
# type: int
# max_packets_per_iteration = 1024
## Game
# Default game when creating a new world.
# This will be overridden when creating a world from the main menu.
# type: string
default_game = minetest
# Message of the day displayed to players connecting.
# type: string
motd = Welcome to Minetest. Enjoy your stay!
# Maximum number of players that can connect simultaneously.
# type: int
max_users = 15
# World directory (everything in the world is stored here).
# Not needed if starting from the main menu.
# type: path
# map-dir =
# Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
# type: int
# item_entity_ttl = 900
# If enabled, show the server status message on player connection.
# type: bool
# show_statusline_on_connect = true
# Enable players getting damage and dying.
# type: bool
enable_damage = false
# Enable creative mode for new created maps.
# type: bool
creative_mode = false
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
# type: string
# fixed_map_seed =
# New users need to input this password.
# type: string
# default_password =
# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
# type: string
default_privs = interact, shout
# Privileges that players with basic_privs can grant
# type: string
# basic_privs = interact, shout
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
# type: bool
# unlimited_player_transfer_distance = true
# Defines the maximal player transfer distance in blocks (0 = unlimited).
# type: int
# player_transfer_distance = 0
# Whether to allow players to damage and kill each other.
# type: bool
enable_pvp = false
# If this is set, players will always (re)spawn at the given position.
# type: string
# static_spawnpoint =
# If enabled, new players cannot join with an empty password.
# type: bool
# disallow_empty_password = false
# If enabled, disable cheat prevention in multiplayer.
# type: bool
# disable_anticheat = false
# If enabled, actions are recorded for rollback.
# This option is only read when server starts.
# type: bool
# enable_rollback_recording = false
# A message to be displayed to all clients when the server shuts down.
# type: string
# kick_msg_shutdown = Server shutting down.
# A message to be displayed to all clients when the server crashes.
# type: string
# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
# Whether to ask clients to reconnect after a (Lua) crash.
# Set this to true if your server is set up to restart automatically.
# type: bool
# ask_reconnect_on_crash = false
# From how far clients know about objects, stated in mapblocks (16 nodes).
# type: int
# active_object_send_range_blocks = 3
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# type: int
# active_block_range = 3
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
# type: int
# max_block_send_distance = 10
# Maximum number of forceloaded mapblocks.
# type: int
# max_forceloaded_blocks = 16
# Interval of sending time of day to clients.
# type: int
# time_send_interval = 5
# Controls length of day/night cycle.
# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
# type: int
# time_speed = 72
# Interval of saving important changes in the world, stated in seconds.
# type: float
# server_map_save_interval = 5.3
### Physics
# type: float
# movement_acceleration_default = 3
# type: float
# movement_acceleration_air = 2
# type: float
# movement_acceleration_fast = 10
# type: float
# movement_speed_walk = 4
# type: float
# movement_speed_crouch = 1.35
# type: float
# movement_speed_fast = 20
# type: float
# movement_speed_climb = 3
# type: float
# movement_speed_jump = 6.5
# type: float
# movement_liquid_fluidity = 1
# type: float
# movement_liquid_fluidity_smooth = 0.5
# type: float
# movement_liquid_sink = 10
# type: float
# movement_gravity = 9.81
### Advanced
# Handling for deprecated lua api calls:
# - legacy: (try to) mimic old behaviour (default for release).
# - log: mimic and log backtrace of deprecated call (default for debug).
# - error: abort on usage of deprecated call (suggested for mod developers).
# type: enum values: legacy, log, error
# deprecated_lua_api_handling = legacy
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
# type: int
# max_clearobjects_extra_loaded_blocks = 4096
# How much the server will wait before unloading unused mapblocks.
# Higher value is smoother, but will use more RAM.
# type: int
# server_unload_unused_data_timeout = 29
# Maximum number of statically stored objects in a block.
# type: int
# max_objects_per_block = 64
# See http://www.sqlite.org/pragma.html#pragma_synchronous
# type: enum values: 0, 1, 2
# sqlite_synchronous = 2
# Length of a server tick and the interval at which objects are generally updated over network.
# type: float
# dedicated_server_step = 0.1
# Time in between active block management cycles
# type: float
# active_block_mgmt_interval = 2.0
# Length of time between ABM execution cycles
# type: float
# abm_interval = 1.0
# Length of time between NodeTimer execution cycles
# type: float
# nodetimer_interval = 0.2
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
# type: bool
# ignore_world_load_errors = false
# Max liquids processed per step.
# type: int
# liquid_loop_max = 100000
# The time (in seconds) that the liquids queue may grow beyond processing
# capacity until an attempt is made to decrease its size by dumping old queue
# items. A value of 0 disables the functionality.
# type: int
# liquid_queue_purge_time = 0
# Liquid update interval in seconds.
# type: float
# liquid_update = 1.0
# At this distance the server will aggressively optimize which blocks are sent to clients.
# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
# Setting this to a value greater than max_block_send_distance disables this optimization.
# Stated in mapblocks (16 nodes)
# type: int min: 2
# block_send_optimize_distance = 4
# If enabled the server will perform map block occlusion culling based on
# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
# type: bool
# server_side_occlusion_culling = true
## Mapgen
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
# mg_name = v7
# Water surface level of the world.
# type: int
# water_level = 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
# type: int
# max_block_generate_distance = 6
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Value is stored per-world.
# type: int min: 0 max: 31000
# mapgen_limit = 31000
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
# mg_flags = caves,dungeons,light,decorations
### Advanced
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
# type: int
# chunksize = 5
# Dump the mapgen debug infos.
# type: bool
# enable_mapgen_debug_info = false
# Maximum number of blocks that can be queued for loading.
# type: int
# emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
# type: int
# emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
# type: int
# emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
# type: int
# num_emerge_threads = 1
#### Biome API temperature and humidity noise parameters
# Temperature variation for biomes.
# type: noise_params
# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
# Small-scale temperature variation for blending biomes on borders.
# type: noise_params
# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
# Humidity variation for biomes.
# type: noise_params
# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
# Small-scale humidity variation for blending biomes on borders.
# type: noise_params
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
#### Mapgen v5
# Map generation attributes specific to Mapgen v5.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: caverns, nocaverns
# mgv5_spflags = caverns
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgv5_cave_width = 0.125
# Y-level of cavern upper limit.
# type: int
# mgv5_cavern_limit = -256
# Y-distance over which caverns expand to full size.
# type: int
# mgv5_cavern_taper = 256
# Defines full size of caverns, smaller values create larger caverns.
# type: float
# mgv5_cavern_threshold = 0.7
# Variation of biome filler depth.
# type: noise_params
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
# Variation of terrain vertical scale.
# When noise is < -0.55 terrain is near-flat.
# type: noise_params
# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
# Y-level of average terrain surface.
# type: noise_params
# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
# First of 2 3D noises that together define tunnels.
# type: noise_params
# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
# Second of 2 3D noises that together define tunnels.
# type: noise_params
# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
# 3D noise defining giant caverns.
# type: noise_params
# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
#### Mapgen v6
# Map generation attributes specific to Mapgen v6.
# The 'snowbiomes' flag enables the new 5 biome system.
# When the new biome system is enabled jungles are automatically enabled and
# the 'jungles' flag is ignored.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
# Deserts occur when np_biome exceeds this value.
# When the new biome system is enabled, this is ignored.
# type: float
# mgv6_freq_desert = 0.45
# Sandy beaches occur when np_beach exceeds this value.
# type: float
# mgv6_freq_beach = 0.15
# Y-level of lower terrain and lakebeds.
# type: noise_params
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
# Y-level of higher (cliff-top) terrain.
# type: noise_params
# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
# Varies steepness of cliffs.
# type: noise_params
# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
# Defines areas of 'terrain_higher' (cliff-top terrain).
# type: noise_params
# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
# Varies depth of biome surface nodes.
# type: noise_params
# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
# Defines areas with sandy beaches.
# type: noise_params
# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
# Temperature variation for biomes.
# type: noise_params
# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
# Variation of number of caves.
# type: noise_params
# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
# Humidity variation for biomes.
# type: noise_params
# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
# Defines tree areas and tree density.
# type: noise_params
# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
# Defines areas where trees have apples.
# type: noise_params
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
#### Mapgen v7
# Map generation attributes specific to Mapgen v7.
# The 'ridges' flag enables the rivers.
# Floatlands are currently experimental and subject to change.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
# mgv7_spflags = mountains,ridges,nofloatlands,caverns
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgv7_cave_width = 0.09
# Controls the density of floatland mountain terrain.
# Is an offset added to the 'np_mountain' noise value.
# type: float
# mgv7_float_mount_density = 0.6
# Typical maximum height, above and below midpoint, of floatland mountain terrain.
# type: float
# mgv7_float_mount_height = 128.0
# Y-level of floatland midpoint and lake surface.
# type: int
# mgv7_floatland_level = 1280
# Y-level to which floatland shadows extend.
# type: int
# mgv7_shadow_limit = 1024
# Y-level of cavern upper limit.
# type: int
# mgv7_cavern_limit = -256
# Y-distance over which caverns expand to full size.
# type: int
# mgv7_cavern_taper = 256
# Defines full size of caverns, smaller values create larger caverns.
# type: float
# mgv7_cavern_threshold = 0.7
# Y-level of higher (cliff-top) terrain.
# type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
# Y-level of lower terrain and lakebeds.
# type: noise_params
# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
# Varies roughness of terrain.
# Defines the 'persistence' value for terrain_base and terrain_alt noises.
# type: noise_params
# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
# type: noise_params
# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
# Variation of biome filler depth.
# type: noise_params
# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
# Variation of maximum mountain height (in nodes).
# type: noise_params
# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
# Defines large-scale river channel structure.
# type: noise_params
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
# Defines areas of floatland smooth terrain.
# Smooth floatlands occur when noise > 0.
# type: noise_params
# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
# Variation of hill height and lake depth on floatland smooth terrain.
# type: noise_params
# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
# 3D noise defining mountain structure and height.
# Also defines structure of floatland mountain terrain.
# type: noise_params
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
# 3D noise defining structure of river canyon walls.
# type: noise_params
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
# 3D noise defining giant caverns.
# type: noise_params
# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
# First of 2 3D noises that together define tunnels.
# type: noise_params
# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# Second of 2 3D noises that together define tunnels.
# type: noise_params
# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
#### Mapgen flat
# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: lakes, hills, nolakes, nohills
# mgflat_spflags = nolakes,nohills
# Y of flat ground.
# type: int
# mgflat_ground_level = 8
# Y of upper limit of large pseudorandom caves.
# type: int
# mgflat_large_cave_depth = -33
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgflat_cave_width = 0.09
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Adjust towards 0.0 for a larger proportion.
# type: float
# mgflat_lake_threshold = -0.45
# Controls steepness/depth of lake depressions.
# type: float
# mgflat_lake_steepness = 48.0
# Terrain noise threshold for hills.
# Controls proportion of world area covered by hills.
# Adjust towards 0.0 for a larger proportion.
# type: float
# mgflat_hill_threshold = 0.45
# Controls steepness/height of hills.
# type: float
# mgflat_hill_steepness = 64.0
# Defines location and terrain of optional hills and lakes.
# type: noise_params
# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
# Variation of biome filler depth.
# type: noise_params
# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
# First of 2 3D noises that together define tunnels.
# type: noise_params
# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# Second of 2 3D noises that together define tunnels.
# type: noise_params
# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
#### Mapgen fractal
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgfractal_cave_width = 0.09
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
# 3 = 4D "Squarry" mandelbrot set.
# 4 = 4D "Squarry" julia set.
# 5 = 4D "Mandy Cousin" mandelbrot set.
# 6 = 4D "Mandy Cousin" julia set.
# 7 = 4D "Variation" mandelbrot set.
# 8 = 4D "Variation" julia set.
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
# 11 = 3D "Christmas Tree" mandelbrot set.
# 12 = 3D "Christmas Tree" julia set.
# 13 = 3D "Mandelbulb" mandelbrot set.
# 14 = 3D "Mandelbulb" julia set.
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
# 16 = 3D "Cosine Mandelbulb" julia set.
# 17 = 4D "Mandelbulb" mandelbrot set.
# 18 = 4D "Mandelbulb" julia set.
# type: int min: 1 max: 18
# mgfractal_fractal = 1
# Iterations of the recursive function.
# Controls the amount of fine detail.
# type: int
# mgfractal_iterations = 11
# Approximate (X,Y,Z) scale of fractal in nodes.
# type: v3f
# mgfractal_scale = (4096.0, 1024.0, 4096.0)
# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
# Used to move a suitable spawn area of low land close to (0, 0).
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
# type: v3f
# mgfractal_offset = (1.79, 0.0, 0.0)
# W co-ordinate of the generated 3D slice of a 4D fractal.
# Determines which 3D slice of the 4D shape is generated.
# Has no effect on 3D fractals.
# Range roughly -2 to 2.
# type: float
# mgfractal_slice_w = 0.0
# Julia set only: X component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
# type: float
# mgfractal_julia_x = 0.33
# Julia set only: Y component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
# type: float
# mgfractal_julia_y = 0.33
# Julia set only: Z component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
# type: float
# mgfractal_julia_z = 0.33
# Julia set only: W component of hypercomplex constant determining julia shape.
# Has no effect on 3D fractals.
# Range roughly -2 to 2.
# type: float
# mgfractal_julia_w = 0.33
# Y-level of seabed.
# type: noise_params
# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
# Variation of biome filler depth.
# type: noise_params
# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
# First of 2 3D noises that together define tunnels.
# type: noise_params
# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# Second of 2 3D noises that together define tunnels.
# type: noise_params
# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
#### Mapgen Valleys
##### General
# Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
# it may interfere with delicately adjusted biomes.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
# mg_valleys_spflags = altitude_chill,humid_rivers
# The altitude at which temperature drops by 20C
# type: int
# mgvalleys_altitude_chill = 90
# Depth below which you'll find large caves.
# type: int
# mgvalleys_large_cave_depth = -33
# Creates unpredictable lava features in caves.
# These can make mining difficult. Zero disables them. (0-10)
# type: int
# mgvalleys_lava_features = 0
# Depth below which you'll find massive caves.
# type: int
# mgvalleys_massive_cave_depth = -256
# How deep to make rivers
# type: int
# mgvalleys_river_depth = 4
# How wide to make rivers
# type: int
# mgvalleys_river_size = 5
# Creates unpredictable water features in caves.
# These can make mining difficult. Zero disables them. (0-10)
# type: int
# mgvalleys_water_features = 0
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgvalleys_cave_width = 0.09
##### Noises
# Caves and tunnels form at the intersection of the two noises
# type: noise_params
# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# Caves and tunnels form at the intersection of the two noises
# type: noise_params
# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# The depth of dirt or other filler
# type: noise_params
# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
# Massive caves form here.
# type: noise_params
# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
# River noise -- rivers occur close to zero
# type: noise_params
# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
# Base terrain height
# type: noise_params
# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
# Raises terrain to make valleys around the rivers
# type: noise_params
# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
# Slope and fill work together to modify the heights
# type: noise_params
# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
# Amplifies the valleys
# type: noise_params
# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
# Slope and fill work together to modify the heights
# type: noise_params
# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
## Security
# Prevent mods from doing insecure things like running shell commands.
# type: bool
# secure.enable_security = true
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
# type: string
# secure.trusted_mods =
# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
# type: string
# secure.http_mods =
## Advanced
### Profiling
# Load the game profiler to collect game profiling data.
# Provides a /profiler command to access the compiled profile.
# Useful for mod developers and server operators.
# type: bool
# profiler.load = false
# The default format in which profiles are being saved,
# when calling `/profiler save [format]` without format.
# type: enum values: txt, csv, lua, json, json_pretty
# profiler.default_report_format = txt
# The file path relative to your worldpath in which profiles will be saved to.
# type: string
# profiler.report_path = ""
#### Instrumentation
# Instrument the methods of entities on registration.
# type: bool
# instrument.entity = true
# Instrument the action function of Active Block Modifiers on registration.
# type: bool
# instrument.abm = true
# Instrument the action function of Loading Block Modifiers on registration.
# type: bool
# instrument.lbm = true
# Instrument chatcommands on registration.
# type: bool
# instrument.chatcommand = true
# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
# type: bool
# instrument.global_callback = true
##### Advanced
# Instrument builtin.
# This is usually only needed by core/builtin contributors
# type: bool
# instrument.builtin = false
# Have the profiler instrument itself:
# * Instrument an empty function.
# This estimates the overhead, that instrumentation is adding (+1 function call).
# * Instrument the sampler being used to update the statistics.
# type: bool
# instrument.profiler = false
#
# Client and Server
#
# Name of the player.
# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
# type: string
# name =
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
# language =
# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
# type: enum values: , none, error, warning, action, info, verbose
# debug_log_level = action
# IPv6 support.
# type: bool
# enable_ipv6 = true
## Advanced
# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
# type: int
# curl_timeout = 5000
# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
# type: int
# curl_parallel_limit = 8
# Maximum time in ms a file download (e.g. a mod download) may take.
# type: int
# curl_file_download_timeout = 300000
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
# type: bool
# high_precision_fpu = true
# Replaces the default main menu with a custom one.
# type: string
# main_menu_script =
# type: int
# main_menu_game_mgr = 0
# type: int
# main_menu_mod_mgr = 1
# type: string
# modstore_download_url = https://forum.minetest.net/media/
# type: string
# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
# type: string
# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0
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