/usr/include/Ice/Object.h is in libzeroc-ice-dev 3.7.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_OBJECT_H
#define ICE_OBJECT_H
#include <IceUtil/Mutex.h>
#include <IceUtil/Shared.h>
#include <Ice/ObjectF.h>
#include <Ice/ProxyF.h>
#include <Ice/IncomingAsyncF.h>
#include <Ice/SlicedDataF.h>
#include <Ice/Current.h>
#include <Ice/Format.h>
namespace Ice
{
class OutputStream;
class InputStream;
}
namespace IceInternal
{
class Incoming;
class Direct;
class GCVisitor;
}
namespace Ice
{
ICE_API extern const Current emptyCurrent;
#ifndef ICE_CPP11_MAPPING
class ICE_API DispatchInterceptorAsyncCallback : public virtual IceUtil::Shared
{
public:
virtual ~DispatchInterceptorAsyncCallback();
virtual bool response() = 0;
virtual bool exception(const std::exception&) = 0;
virtual bool exception() = 0;
};
ICE_DEFINE_PTR(DispatchInterceptorAsyncCallbackPtr, DispatchInterceptorAsyncCallback);
#endif
class ICE_API Request
{
public:
virtual ~Request();
virtual const Current& getCurrent() = 0;
};
#ifdef ICE_CPP11_MAPPING
class ICE_API Object
{
public:
virtual ~Object() = default;
virtual bool ice_isA(std::string, const Current&) const;
bool _iceD_ice_isA(IceInternal::Incoming&, const Current&);
virtual void ice_ping(const Current&) const;
bool _iceD_ice_ping(IceInternal::Incoming&, const Current&);
virtual std::vector< std::string> ice_ids(const Current&) const;
bool _iceD_ice_ids(IceInternal::Incoming&, const Current&);
virtual std::string ice_id(const Current&) const;
bool _iceD_ice_id(IceInternal::Incoming&, const Current&);
static const std::string& ice_staticId();
virtual bool ice_dispatch(Ice::Request&,
std::function<bool()> = nullptr,
std::function<bool(std::exception_ptr)> = nullptr);
virtual bool _iceDispatch(IceInternal::Incoming&, const Current&);
struct Ice_invokeResult
{
bool returnValue;
std::vector<::Ice::Byte> outParams;
};
protected:
static void _iceCheckMode(OperationMode, OperationMode);
};
#else
class ICE_API Object : public virtual IceUtil::Shared
{
public:
virtual bool operator==(const Object&) const;
virtual bool operator<(const Object&) const;
virtual bool ice_isA(const std::string&, const Current& = Ice::emptyCurrent) const;
bool _iceD_ice_isA(IceInternal::Incoming&, const Current&);
virtual void ice_ping(const Current& = Ice::emptyCurrent) const;
bool _iceD_ice_ping(IceInternal::Incoming&, const Current&);
virtual std::vector< std::string> ice_ids(const Current& = Ice::emptyCurrent) const;
bool _iceD_ice_ids(IceInternal::Incoming&, const Current&);
virtual const std::string& ice_id(const Current& = Ice::emptyCurrent) const;
bool _iceD_ice_id(IceInternal::Incoming&, const Current&);
virtual Int ice_operationAttributes(const std::string&) const;
virtual void _iceWrite(Ice::OutputStream*) const;
virtual void _iceRead(Ice::InputStream*);
virtual bool _iceGcVisit(IceInternal::GCVisitor&) { return false; }
virtual void ice_collectable(bool) { }
virtual void ice_preMarshal();
virtual void ice_postUnmarshal();
static const std::string& ice_staticId();
virtual ObjectPtr ice_clone() const;
virtual SlicedDataPtr ice_getSlicedData() const;
virtual bool ice_dispatch(Ice::Request&, const DispatchInterceptorAsyncCallbackPtr& = 0);
virtual bool _iceDispatch(IceInternal::Incoming&, const Current&);
protected:
Object() {} // This class is abstract.
virtual ~Object() {}
protected:
virtual void _iceWriteImpl(Ice::OutputStream*) const {}
virtual void _iceReadImpl(Ice::InputStream*) {}
static void _iceCheckMode(OperationMode, OperationMode);
};
#endif
class ICE_API Blobject : public virtual Object
{
public:
//
// Returns true if ok, false if user exception.
//
virtual bool ice_invoke(ICE_IN(std::vector<Byte>), std::vector<Byte>&, const Current&) = 0;
virtual bool _iceDispatch(IceInternal::Incoming&, const Current&);
};
class ICE_API BlobjectArray : public virtual Object
{
public:
//
// Returns true if ok, false if user exception.
//
virtual bool ice_invoke(ICE_IN(std::pair<const Byte*, const Byte*>), std::vector<Byte>&, const Current&) = 0;
virtual bool _iceDispatch(IceInternal::Incoming&, const Current&);
};
class ICE_API BlobjectAsync : public virtual Object
{
public:
#ifdef ICE_CPP11_MAPPING
virtual void ice_invokeAsync(std::vector<Byte>,
std::function<void(bool, const std::vector<Byte>&)>,
std::function<void(std::exception_ptr)>,
const Current&) = 0;
#else
virtual void ice_invoke_async(const AMD_Object_ice_invokePtr&, const std::vector<Byte>&, const Current&) = 0;
#endif
virtual bool _iceDispatch(IceInternal::Incoming&, const Current&);
};
class ICE_API BlobjectArrayAsync : public virtual Object
{
public:
#ifdef ICE_CPP11_MAPPING
virtual void ice_invokeAsync(std::pair<const Byte*, const Byte*>,
std::function<void(bool, const std::pair<const Byte*, const Byte*>&)>,
std::function<void(std::exception_ptr)>,
const Current&) = 0;
#else
virtual void ice_invoke_async(const AMD_Object_ice_invokePtr&, const std::pair<const Byte*, const Byte*>&,
const Current&) = 0;
#endif
virtual bool _iceDispatch(IceInternal::Incoming&, const Current&);
};
}
#endif
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