/usr/lib/x86_64-linux-gnu/wine-development/libwined3d.def is in libwine-development-dev 3.6-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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LIBRARY wined3d.dll
EXPORTS
wined3d_mutex_lock @1
wined3d_mutex_unlock @2
wined3d_calculate_format_pitch @3
wined3d_check_depth_stencil_match @4
wined3d_check_device_format @5
wined3d_check_device_format_conversion @6
wined3d_check_device_multisample_type @7
wined3d_check_device_type @8
wined3d_create @9
wined3d_decref @10
wined3d_enum_adapter_modes @11
wined3d_find_closest_matching_adapter_mode @12
wined3d_get_adapter_count @13
wined3d_get_adapter_display_mode @14
wined3d_get_adapter_identifier @15
wined3d_get_adapter_mode_count @16
wined3d_get_adapter_raster_status @17
wined3d_get_device_caps @18
wined3d_get_output_desc @19
wined3d_incref @20
wined3d_register_software_device @21
wined3d_set_adapter_display_mode @22
wined3d_blend_state_create @23
wined3d_blend_state_decref @24
wined3d_blend_state_get_parent @25
wined3d_blend_state_incref @26
wined3d_buffer_create @27
wined3d_buffer_decref @28
wined3d_buffer_get_parent @29
wined3d_buffer_get_resource @30
wined3d_buffer_incref @31
wined3d_device_acquire_focus_window @32
wined3d_device_begin_scene @33
wined3d_device_begin_stateblock @34
wined3d_device_clear @35
wined3d_device_clear_rendertarget_view @36
wined3d_device_clear_unordered_access_view_uint @37
wined3d_device_copy_resource @38
wined3d_device_copy_sub_resource_region @39
wined3d_device_copy_uav_counter @40
wined3d_device_create @41
wined3d_device_decref @42
wined3d_device_dispatch_compute @43
wined3d_device_dispatch_compute_indirect @44
wined3d_device_draw_indexed_primitive @45
wined3d_device_draw_indexed_primitive_instanced @46
wined3d_device_draw_indexed_primitive_instanced_indirect @47
wined3d_device_draw_primitive @48
wined3d_device_draw_primitive_instanced @49
wined3d_device_draw_primitive_instanced_indirect @50
wined3d_device_end_scene @51
wined3d_device_end_stateblock @52
wined3d_device_evict_managed_resources @53
wined3d_device_get_available_texture_mem @54
wined3d_device_get_base_vertex_index @55
wined3d_device_get_blend_state @56
wined3d_device_get_clip_plane @57
wined3d_device_get_clip_status @58
wined3d_device_get_compute_shader @59
wined3d_device_get_creation_parameters @60
wined3d_device_get_cs_cb @61
wined3d_device_get_cs_resource_view @62
wined3d_device_get_cs_sampler @63
wined3d_device_get_cs_uav @64
wined3d_device_get_depth_stencil_view @65
wined3d_device_get_device_caps @66
wined3d_device_get_display_mode @67
wined3d_device_get_domain_shader @68
wined3d_device_get_ds_cb @69
wined3d_device_get_ds_resource_view @70
wined3d_device_get_ds_sampler @71
wined3d_device_get_gamma_ramp @72
wined3d_device_get_geometry_shader @73
wined3d_device_get_gs_cb @74
wined3d_device_get_gs_resource_view @75
wined3d_device_get_gs_sampler @76
wined3d_device_get_hs_cb @77
wined3d_device_get_hs_resource_view @78
wined3d_device_get_hs_sampler @79
wined3d_device_get_hull_shader @80
wined3d_device_get_index_buffer @81
wined3d_device_get_light @82
wined3d_device_get_light_enable @83
wined3d_device_get_material @84
wined3d_device_get_npatch_mode @85
wined3d_device_get_pixel_shader @86
wined3d_device_get_predication @87
wined3d_device_get_primitive_type @88
wined3d_device_get_ps_cb @89
wined3d_device_get_ps_consts_b @90
wined3d_device_get_ps_consts_f @91
wined3d_device_get_ps_consts_i @92
wined3d_device_get_ps_resource_view @93
wined3d_device_get_ps_sampler @94
wined3d_device_get_raster_status @95
wined3d_device_get_rasterizer_state @96
wined3d_device_get_render_state @97
wined3d_device_get_rendertarget_view @98
wined3d_device_get_sampler_state @99
wined3d_device_get_scissor_rect @100
wined3d_device_get_software_vertex_processing @101
wined3d_device_get_stream_output @102
wined3d_device_get_stream_source @103
wined3d_device_get_stream_source_freq @104
wined3d_device_get_swapchain @105
wined3d_device_get_swapchain_count @106
wined3d_device_get_texture @107
wined3d_device_get_texture_stage_state @108
wined3d_device_get_transform @109
wined3d_device_get_unordered_access_view @110
wined3d_device_get_vertex_declaration @111
wined3d_device_get_vertex_shader @112
wined3d_device_get_viewport @113
wined3d_device_get_vs_cb @114
wined3d_device_get_vs_consts_b @115
wined3d_device_get_vs_consts_f @116
wined3d_device_get_vs_consts_i @117
wined3d_device_get_vs_resource_view @118
wined3d_device_get_vs_sampler @119
wined3d_device_get_wined3d @120
wined3d_device_incref @121
wined3d_device_init_3d @122
wined3d_device_init_gdi @123
wined3d_device_multiply_transform @124
wined3d_device_process_vertices @125
wined3d_device_release_focus_window @126
wined3d_device_reset @127
wined3d_device_resolve_sub_resource @128
wined3d_device_restore_fullscreen_window @129
wined3d_device_set_base_vertex_index @130
wined3d_device_set_blend_state @131
wined3d_device_set_clip_plane @132
wined3d_device_set_clip_status @133
wined3d_device_set_compute_shader @134
wined3d_device_set_cs_cb @135
wined3d_device_set_cs_resource_view @136
wined3d_device_set_cs_sampler @137
wined3d_device_set_cs_uav @138
wined3d_device_set_cursor_position @139
wined3d_device_set_cursor_properties @140
wined3d_device_set_depth_stencil_view @141
wined3d_device_set_dialog_box_mode @142
wined3d_device_set_domain_shader @143
wined3d_device_set_ds_cb @144
wined3d_device_set_ds_resource_view @145
wined3d_device_set_ds_sampler @146
wined3d_device_set_gamma_ramp @147
wined3d_device_set_geometry_shader @148
wined3d_device_set_gs_cb @149
wined3d_device_set_gs_resource_view @150
wined3d_device_set_gs_sampler @151
wined3d_device_set_hs_cb @152
wined3d_device_set_hs_resource_view @153
wined3d_device_set_hs_sampler @154
wined3d_device_set_hull_shader @155
wined3d_device_set_index_buffer @156
wined3d_device_set_light @157
wined3d_device_set_light_enable @158
wined3d_device_set_material @159
wined3d_device_set_multithreaded @160
wined3d_device_set_npatch_mode @161
wined3d_device_set_pixel_shader @162
wined3d_device_set_predication @163
wined3d_device_set_primitive_type @164
wined3d_device_set_ps_cb @165
wined3d_device_set_ps_consts_b @166
wined3d_device_set_ps_consts_f @167
wined3d_device_set_ps_consts_i @168
wined3d_device_set_ps_resource_view @169
wined3d_device_set_ps_sampler @170
wined3d_device_set_rasterizer_state @171
wined3d_device_set_render_state @172
wined3d_device_set_rendertarget_view @173
wined3d_device_set_sampler_state @174
wined3d_device_set_scissor_rect @175
wined3d_device_set_software_vertex_processing @176
wined3d_device_set_stream_output @177
wined3d_device_set_stream_source @178
wined3d_device_set_stream_source_freq @179
wined3d_device_set_texture @180
wined3d_device_set_texture_stage_state @181
wined3d_device_set_transform @182
wined3d_device_set_unordered_access_view @183
wined3d_device_set_vertex_declaration @184
wined3d_device_set_vertex_shader @185
wined3d_device_set_viewport @186
wined3d_device_set_vs_cb @187
wined3d_device_set_vs_consts_b @188
wined3d_device_set_vs_consts_f @189
wined3d_device_set_vs_consts_i @190
wined3d_device_set_vs_resource_view @191
wined3d_device_set_vs_sampler @192
wined3d_device_setup_fullscreen_window @193
wined3d_device_show_cursor @194
wined3d_device_uninit_3d @195
wined3d_device_uninit_gdi @196
wined3d_device_update_sub_resource @197
wined3d_device_update_texture @198
wined3d_device_validate_device @199
wined3d_palette_create @200
wined3d_palette_decref @201
wined3d_palette_get_entries @202
wined3d_palette_apply_to_dc @203
wined3d_palette_incref @204
wined3d_palette_set_entries @205
wined3d_query_create @206
wined3d_query_decref @207
wined3d_query_get_data @208
wined3d_query_get_data_size @209
wined3d_query_get_parent @210
wined3d_query_get_type @211
wined3d_query_incref @212
wined3d_query_issue @213
wined3d_rasterizer_state_create @214
wined3d_rasterizer_state_decref @215
wined3d_rasterizer_state_get_parent @216
wined3d_rasterizer_state_incref @217
wined3d_resource_get_desc @218
wined3d_resource_get_parent @219
wined3d_resource_get_priority @220
wined3d_resource_map @221
wined3d_resource_preload @222
wined3d_resource_set_parent @223
wined3d_resource_set_priority @224
wined3d_resource_unmap @225
wined3d_rendertarget_view_create @226
wined3d_rendertarget_view_create_from_sub_resource @227
wined3d_rendertarget_view_decref @228
wined3d_rendertarget_view_get_parent @229
wined3d_rendertarget_view_get_resource @230
wined3d_rendertarget_view_get_sub_resource_parent @231
wined3d_rendertarget_view_incref @232
wined3d_rendertarget_view_set_parent @233
wined3d_sampler_create @234
wined3d_sampler_decref @235
wined3d_sampler_get_parent @236
wined3d_sampler_incref @237
wined3d_shader_create_cs @238
wined3d_shader_create_ds @239
wined3d_shader_create_gs @240
wined3d_shader_create_hs @241
wined3d_shader_create_ps @242
wined3d_shader_create_vs @243
wined3d_shader_decref @244
wined3d_shader_get_byte_code @245
wined3d_shader_get_parent @246
wined3d_shader_incref @247
wined3d_shader_set_local_constants_float @248
wined3d_shader_resource_view_create @249
wined3d_shader_resource_view_decref @250
wined3d_shader_resource_view_generate_mipmaps @251
wined3d_shader_resource_view_get_parent @252
wined3d_shader_resource_view_incref @253
wined3d_stateblock_apply @254
wined3d_stateblock_capture @255
wined3d_stateblock_create @256
wined3d_stateblock_decref @257
wined3d_stateblock_incref @258
wined3d_swapchain_create @259
wined3d_swapchain_decref @260
wined3d_swapchain_get_back_buffer @261
wined3d_swapchain_get_device @262
wined3d_swapchain_get_display_mode @263
wined3d_swapchain_get_front_buffer_data @264
wined3d_swapchain_get_gamma_ramp @265
wined3d_swapchain_get_parent @266
wined3d_swapchain_get_desc @267
wined3d_swapchain_get_raster_status @268
wined3d_swapchain_incref @269
wined3d_swapchain_present @270
wined3d_swapchain_resize_buffers @271
wined3d_swapchain_resize_target @272
wined3d_swapchain_set_fullscreen @273
wined3d_swapchain_set_gamma_ramp @274
wined3d_swapchain_set_palette @275
wined3d_swapchain_set_window @276
wined3d_texture_add_dirty_region @277
wined3d_texture_blt @278
wined3d_texture_create @279
wined3d_texture_decref @280
wined3d_texture_from_resource @281
wined3d_texture_get_dc @282
wined3d_texture_get_level_count @283
wined3d_texture_get_lod @284
wined3d_texture_get_overlay_position @285
wined3d_texture_get_parent @286
wined3d_texture_get_pitch @287
wined3d_texture_get_resource @288
wined3d_texture_get_sub_resource_desc @289
wined3d_texture_get_sub_resource_parent @290
wined3d_texture_incref @291
wined3d_texture_release_dc @292
wined3d_texture_set_color_key @293
wined3d_texture_set_lod @294
wined3d_texture_set_overlay_position @295
wined3d_texture_set_sub_resource_parent @296
wined3d_texture_update_desc @297
wined3d_texture_update_overlay @298
wined3d_unordered_access_view_create @299
wined3d_unordered_access_view_decref @300
wined3d_unordered_access_view_get_parent @301
wined3d_unordered_access_view_incref @302
wined3d_vertex_declaration_create @303
wined3d_vertex_declaration_create_from_fvf @304
wined3d_vertex_declaration_decref @305
wined3d_vertex_declaration_get_parent @306
wined3d_vertex_declaration_incref @307
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