This file is indexed.

/usr/lib/x86_64-linux-gnu/wine-development/libwined3d.def is in libwine-development-dev 3.6-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
; File generated automatically from dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock @1
  wined3d_mutex_unlock @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_find_closest_matching_adapter_mode @12
  wined3d_get_adapter_count @13
  wined3d_get_adapter_display_mode @14
  wined3d_get_adapter_identifier @15
  wined3d_get_adapter_mode_count @16
  wined3d_get_adapter_raster_status @17
  wined3d_get_device_caps @18
  wined3d_get_output_desc @19
  wined3d_incref @20
  wined3d_register_software_device @21
  wined3d_set_adapter_display_mode @22
  wined3d_blend_state_create @23
  wined3d_blend_state_decref @24
  wined3d_blend_state_get_parent @25
  wined3d_blend_state_incref @26
  wined3d_buffer_create @27
  wined3d_buffer_decref @28
  wined3d_buffer_get_parent @29
  wined3d_buffer_get_resource @30
  wined3d_buffer_incref @31
  wined3d_device_acquire_focus_window @32
  wined3d_device_begin_scene @33
  wined3d_device_begin_stateblock @34
  wined3d_device_clear @35
  wined3d_device_clear_rendertarget_view @36
  wined3d_device_clear_unordered_access_view_uint @37
  wined3d_device_copy_resource @38
  wined3d_device_copy_sub_resource_region @39
  wined3d_device_copy_uav_counter @40
  wined3d_device_create @41
  wined3d_device_decref @42
  wined3d_device_dispatch_compute @43
  wined3d_device_dispatch_compute_indirect @44
  wined3d_device_draw_indexed_primitive @45
  wined3d_device_draw_indexed_primitive_instanced @46
  wined3d_device_draw_indexed_primitive_instanced_indirect @47
  wined3d_device_draw_primitive @48
  wined3d_device_draw_primitive_instanced @49
  wined3d_device_draw_primitive_instanced_indirect @50
  wined3d_device_end_scene @51
  wined3d_device_end_stateblock @52
  wined3d_device_evict_managed_resources @53
  wined3d_device_get_available_texture_mem @54
  wined3d_device_get_base_vertex_index @55
  wined3d_device_get_blend_state @56
  wined3d_device_get_clip_plane @57
  wined3d_device_get_clip_status @58
  wined3d_device_get_compute_shader @59
  wined3d_device_get_creation_parameters @60
  wined3d_device_get_cs_cb @61
  wined3d_device_get_cs_resource_view @62
  wined3d_device_get_cs_sampler @63
  wined3d_device_get_cs_uav @64
  wined3d_device_get_depth_stencil_view @65
  wined3d_device_get_device_caps @66
  wined3d_device_get_display_mode @67
  wined3d_device_get_domain_shader @68
  wined3d_device_get_ds_cb @69
  wined3d_device_get_ds_resource_view @70
  wined3d_device_get_ds_sampler @71
  wined3d_device_get_gamma_ramp @72
  wined3d_device_get_geometry_shader @73
  wined3d_device_get_gs_cb @74
  wined3d_device_get_gs_resource_view @75
  wined3d_device_get_gs_sampler @76
  wined3d_device_get_hs_cb @77
  wined3d_device_get_hs_resource_view @78
  wined3d_device_get_hs_sampler @79
  wined3d_device_get_hull_shader @80
  wined3d_device_get_index_buffer @81
  wined3d_device_get_light @82
  wined3d_device_get_light_enable @83
  wined3d_device_get_material @84
  wined3d_device_get_npatch_mode @85
  wined3d_device_get_pixel_shader @86
  wined3d_device_get_predication @87
  wined3d_device_get_primitive_type @88
  wined3d_device_get_ps_cb @89
  wined3d_device_get_ps_consts_b @90
  wined3d_device_get_ps_consts_f @91
  wined3d_device_get_ps_consts_i @92
  wined3d_device_get_ps_resource_view @93
  wined3d_device_get_ps_sampler @94
  wined3d_device_get_raster_status @95
  wined3d_device_get_rasterizer_state @96
  wined3d_device_get_render_state @97
  wined3d_device_get_rendertarget_view @98
  wined3d_device_get_sampler_state @99
  wined3d_device_get_scissor_rect @100
  wined3d_device_get_software_vertex_processing @101
  wined3d_device_get_stream_output @102
  wined3d_device_get_stream_source @103
  wined3d_device_get_stream_source_freq @104
  wined3d_device_get_swapchain @105
  wined3d_device_get_swapchain_count @106
  wined3d_device_get_texture @107
  wined3d_device_get_texture_stage_state @108
  wined3d_device_get_transform @109
  wined3d_device_get_unordered_access_view @110
  wined3d_device_get_vertex_declaration @111
  wined3d_device_get_vertex_shader @112
  wined3d_device_get_viewport @113
  wined3d_device_get_vs_cb @114
  wined3d_device_get_vs_consts_b @115
  wined3d_device_get_vs_consts_f @116
  wined3d_device_get_vs_consts_i @117
  wined3d_device_get_vs_resource_view @118
  wined3d_device_get_vs_sampler @119
  wined3d_device_get_wined3d @120
  wined3d_device_incref @121
  wined3d_device_init_3d @122
  wined3d_device_init_gdi @123
  wined3d_device_multiply_transform @124
  wined3d_device_process_vertices @125
  wined3d_device_release_focus_window @126
  wined3d_device_reset @127
  wined3d_device_resolve_sub_resource @128
  wined3d_device_restore_fullscreen_window @129
  wined3d_device_set_base_vertex_index @130
  wined3d_device_set_blend_state @131
  wined3d_device_set_clip_plane @132
  wined3d_device_set_clip_status @133
  wined3d_device_set_compute_shader @134
  wined3d_device_set_cs_cb @135
  wined3d_device_set_cs_resource_view @136
  wined3d_device_set_cs_sampler @137
  wined3d_device_set_cs_uav @138
  wined3d_device_set_cursor_position @139
  wined3d_device_set_cursor_properties @140
  wined3d_device_set_depth_stencil_view @141
  wined3d_device_set_dialog_box_mode @142
  wined3d_device_set_domain_shader @143
  wined3d_device_set_ds_cb @144
  wined3d_device_set_ds_resource_view @145
  wined3d_device_set_ds_sampler @146
  wined3d_device_set_gamma_ramp @147
  wined3d_device_set_geometry_shader @148
  wined3d_device_set_gs_cb @149
  wined3d_device_set_gs_resource_view @150
  wined3d_device_set_gs_sampler @151
  wined3d_device_set_hs_cb @152
  wined3d_device_set_hs_resource_view @153
  wined3d_device_set_hs_sampler @154
  wined3d_device_set_hull_shader @155
  wined3d_device_set_index_buffer @156
  wined3d_device_set_light @157
  wined3d_device_set_light_enable @158
  wined3d_device_set_material @159
  wined3d_device_set_multithreaded @160
  wined3d_device_set_npatch_mode @161
  wined3d_device_set_pixel_shader @162
  wined3d_device_set_predication @163
  wined3d_device_set_primitive_type @164
  wined3d_device_set_ps_cb @165
  wined3d_device_set_ps_consts_b @166
  wined3d_device_set_ps_consts_f @167
  wined3d_device_set_ps_consts_i @168
  wined3d_device_set_ps_resource_view @169
  wined3d_device_set_ps_sampler @170
  wined3d_device_set_rasterizer_state @171
  wined3d_device_set_render_state @172
  wined3d_device_set_rendertarget_view @173
  wined3d_device_set_sampler_state @174
  wined3d_device_set_scissor_rect @175
  wined3d_device_set_software_vertex_processing @176
  wined3d_device_set_stream_output @177
  wined3d_device_set_stream_source @178
  wined3d_device_set_stream_source_freq @179
  wined3d_device_set_texture @180
  wined3d_device_set_texture_stage_state @181
  wined3d_device_set_transform @182
  wined3d_device_set_unordered_access_view @183
  wined3d_device_set_vertex_declaration @184
  wined3d_device_set_vertex_shader @185
  wined3d_device_set_viewport @186
  wined3d_device_set_vs_cb @187
  wined3d_device_set_vs_consts_b @188
  wined3d_device_set_vs_consts_f @189
  wined3d_device_set_vs_consts_i @190
  wined3d_device_set_vs_resource_view @191
  wined3d_device_set_vs_sampler @192
  wined3d_device_setup_fullscreen_window @193
  wined3d_device_show_cursor @194
  wined3d_device_uninit_3d @195
  wined3d_device_uninit_gdi @196
  wined3d_device_update_sub_resource @197
  wined3d_device_update_texture @198
  wined3d_device_validate_device @199
  wined3d_palette_create @200
  wined3d_palette_decref @201
  wined3d_palette_get_entries @202
  wined3d_palette_apply_to_dc @203
  wined3d_palette_incref @204
  wined3d_palette_set_entries @205
  wined3d_query_create @206
  wined3d_query_decref @207
  wined3d_query_get_data @208
  wined3d_query_get_data_size @209
  wined3d_query_get_parent @210
  wined3d_query_get_type @211
  wined3d_query_incref @212
  wined3d_query_issue @213
  wined3d_rasterizer_state_create @214
  wined3d_rasterizer_state_decref @215
  wined3d_rasterizer_state_get_parent @216
  wined3d_rasterizer_state_incref @217
  wined3d_resource_get_desc @218
  wined3d_resource_get_parent @219
  wined3d_resource_get_priority @220
  wined3d_resource_map @221
  wined3d_resource_preload @222
  wined3d_resource_set_parent @223
  wined3d_resource_set_priority @224
  wined3d_resource_unmap @225
  wined3d_rendertarget_view_create @226
  wined3d_rendertarget_view_create_from_sub_resource @227
  wined3d_rendertarget_view_decref @228
  wined3d_rendertarget_view_get_parent @229
  wined3d_rendertarget_view_get_resource @230
  wined3d_rendertarget_view_get_sub_resource_parent @231
  wined3d_rendertarget_view_incref @232
  wined3d_rendertarget_view_set_parent @233
  wined3d_sampler_create @234
  wined3d_sampler_decref @235
  wined3d_sampler_get_parent @236
  wined3d_sampler_incref @237
  wined3d_shader_create_cs @238
  wined3d_shader_create_ds @239
  wined3d_shader_create_gs @240
  wined3d_shader_create_hs @241
  wined3d_shader_create_ps @242
  wined3d_shader_create_vs @243
  wined3d_shader_decref @244
  wined3d_shader_get_byte_code @245
  wined3d_shader_get_parent @246
  wined3d_shader_incref @247
  wined3d_shader_set_local_constants_float @248
  wined3d_shader_resource_view_create @249
  wined3d_shader_resource_view_decref @250
  wined3d_shader_resource_view_generate_mipmaps @251
  wined3d_shader_resource_view_get_parent @252
  wined3d_shader_resource_view_incref @253
  wined3d_stateblock_apply @254
  wined3d_stateblock_capture @255
  wined3d_stateblock_create @256
  wined3d_stateblock_decref @257
  wined3d_stateblock_incref @258
  wined3d_swapchain_create @259
  wined3d_swapchain_decref @260
  wined3d_swapchain_get_back_buffer @261
  wined3d_swapchain_get_device @262
  wined3d_swapchain_get_display_mode @263
  wined3d_swapchain_get_front_buffer_data @264
  wined3d_swapchain_get_gamma_ramp @265
  wined3d_swapchain_get_parent @266
  wined3d_swapchain_get_desc @267
  wined3d_swapchain_get_raster_status @268
  wined3d_swapchain_incref @269
  wined3d_swapchain_present @270
  wined3d_swapchain_resize_buffers @271
  wined3d_swapchain_resize_target @272
  wined3d_swapchain_set_fullscreen @273
  wined3d_swapchain_set_gamma_ramp @274
  wined3d_swapchain_set_palette @275
  wined3d_swapchain_set_window @276
  wined3d_texture_add_dirty_region @277
  wined3d_texture_blt @278
  wined3d_texture_create @279
  wined3d_texture_decref @280
  wined3d_texture_from_resource @281
  wined3d_texture_get_dc @282
  wined3d_texture_get_level_count @283
  wined3d_texture_get_lod @284
  wined3d_texture_get_overlay_position @285
  wined3d_texture_get_parent @286
  wined3d_texture_get_pitch @287
  wined3d_texture_get_resource @288
  wined3d_texture_get_sub_resource_desc @289
  wined3d_texture_get_sub_resource_parent @290
  wined3d_texture_incref @291
  wined3d_texture_release_dc @292
  wined3d_texture_set_color_key @293
  wined3d_texture_set_lod @294
  wined3d_texture_set_overlay_position @295
  wined3d_texture_set_sub_resource_parent @296
  wined3d_texture_update_desc @297
  wined3d_texture_update_overlay @298
  wined3d_unordered_access_view_create @299
  wined3d_unordered_access_view_decref @300
  wined3d_unordered_access_view_get_parent @301
  wined3d_unordered_access_view_incref @302
  wined3d_vertex_declaration_create @303
  wined3d_vertex_declaration_create_from_fvf @304
  wined3d_vertex_declaration_decref @305
  wined3d_vertex_declaration_get_parent @306
  wined3d_vertex_declaration_incref @307