This file is indexed.

/usr/lib/x86_64-linux-gnu/wine-development/libd3dx10.def is in libwine-development-dev 3.6-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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; File generated automatically from dlls/d3dx10_43/d3dx10_43.spec; do not edit!

LIBRARY d3dx10_43.dll

EXPORTS
  D3DX10CheckVersion @2
  D3DX10CompileFromMemory @5
  D3DX10CreateAsyncFileLoaderA @12
  D3DX10CreateAsyncFileLoaderW @13
  D3DX10CreateAsyncMemoryLoader @14
  D3DX10CreateAsyncResourceLoaderA @15
  D3DX10CreateAsyncResourceLoaderW @16
  D3DX10CreateDevice @21
  D3DX10CreateDeviceAndSwapChain @22
  D3DX10CreateEffectFromFileA @23
  D3DX10CreateEffectFromFileW @24
  D3DX10CreateEffectFromMemory @25
  D3DX10CreateEffectPoolFromFileA @28
  D3DX10CreateEffectPoolFromFileW @29
  D3DX10CreateEffectPoolFromMemory @30
  D3DX10CreateTextureFromMemory @47
  D3DX10FilterTexture @50
  D3DX10GetFeatureLevel1 @51
  D3DX10GetImageInfoFromMemory @54
  D3DX10PreprocessShaderFromMemory @60
  D3DX10UnsetAllDeviceObjects @67
  D3DXBoxBoundProbe=d3dx9_36.D3DXBoxBoundProbe @68
  D3DXColorAdjustContrast=d3dx9_36.D3DXColorAdjustContrast @69
  D3DXColorAdjustSaturation=d3dx9_36.D3DXColorAdjustSaturation @70
  D3DXComputeBoundingBox=d3dx9_36.D3DXComputeBoundingBox @71
  D3DXComputeBoundingSphere=d3dx9_36.D3DXComputeBoundingSphere @72
  D3DXCpuOptimizations @73
  D3DXCreateMatrixStack=d3dx9_36.D3DXCreateMatrixStack @74
  D3DXFloat16To32Array=d3dx9_36.D3DXFloat16To32Array @75
  D3DXFloat32To16Array=d3dx9_36.D3DXFloat32To16Array @76
  D3DXFresnelTerm=d3dx9_36.D3DXFresnelTerm @77
  D3DXIntersectTri=d3dx9_36.D3DXIntersectTri @78
  D3DXMatrixAffineTransformation2D=d3dx9_36.D3DXMatrixAffineTransformation2D @79
  D3DXMatrixAffineTransformation=d3dx9_36.D3DXMatrixAffineTransformation @80
  D3DXMatrixDecompose=d3dx9_36.D3DXMatrixDecompose @81
  D3DXMatrixDeterminant=d3dx9_36.D3DXMatrixDeterminant @82
  D3DXMatrixInverse=d3dx9_36.D3DXMatrixInverse @83
  D3DXMatrixLookAtLH=d3dx9_36.D3DXMatrixLookAtLH @84
  D3DXMatrixLookAtRH=d3dx9_36.D3DXMatrixLookAtRH @85
  D3DXMatrixMultiply=d3dx9_36.D3DXMatrixMultiply @86
  D3DXMatrixMultiplyTranspose=d3dx9_36.D3DXMatrixMultiplyTranspose @87
  D3DXMatrixOrthoLH=d3dx9_36.D3DXMatrixOrthoLH @88
  D3DXMatrixOrthoOffCenterLH=d3dx9_36.D3DXMatrixOrthoOffCenterLH @89
  D3DXMatrixOrthoOffCenterRH=d3dx9_36.D3DXMatrixOrthoOffCenterRH @90
  D3DXMatrixOrthoRH=d3dx9_36.D3DXMatrixOrthoRH @91
  D3DXMatrixPerspectiveFovLH=d3dx9_36.D3DXMatrixPerspectiveFovLH @92
  D3DXMatrixPerspectiveFovRH=d3dx9_36.D3DXMatrixPerspectiveFovRH @93
  D3DXMatrixPerspectiveLH=d3dx9_36.D3DXMatrixPerspectiveLH @94
  D3DXMatrixPerspectiveOffCenterLH=d3dx9_36.D3DXMatrixPerspectiveOffCenterLH @95
  D3DXMatrixPerspectiveOffCenterRH=d3dx9_36.D3DXMatrixPerspectiveOffCenterRH @96
  D3DXMatrixPerspectiveRH=d3dx9_36.D3DXMatrixPerspectiveRH @97
  D3DXMatrixReflect=d3dx9_36.D3DXMatrixReflect @98
  D3DXMatrixRotationAxis=d3dx9_36.D3DXMatrixRotationAxis @99
  D3DXMatrixRotationQuaternion=d3dx9_36.D3DXMatrixRotationQuaternion @100
  D3DXMatrixRotationX=d3dx9_36.D3DXMatrixRotationX @101
  D3DXMatrixRotationY=d3dx9_36.D3DXMatrixRotationY @102
  D3DXMatrixRotationYawPitchRoll=d3dx9_36.D3DXMatrixRotationYawPitchRoll @103
  D3DXMatrixRotationZ=d3dx9_36.D3DXMatrixRotationZ @104
  D3DXMatrixScaling=d3dx9_36.D3DXMatrixScaling @105
  D3DXMatrixShadow=d3dx9_36.D3DXMatrixShadow @106
  D3DXMatrixTransformation2D=d3dx9_36.D3DXMatrixTransformation2D @107
  D3DXMatrixTransformation=d3dx9_36.D3DXMatrixTransformation @108
  D3DXMatrixTranslation=d3dx9_36.D3DXMatrixTranslation @109
  D3DXMatrixTranspose=d3dx9_36.D3DXMatrixTranspose @110
  D3DXPlaneFromPointNormal=d3dx9_36.D3DXPlaneFromPointNormal @111
  D3DXPlaneFromPoints=d3dx9_36.D3DXPlaneFromPoints @112
  D3DXPlaneIntersectLine=d3dx9_36.D3DXPlaneIntersectLine @113
  D3DXPlaneNormalize=d3dx9_36.D3DXPlaneNormalize @114
  D3DXPlaneTransform=d3dx9_36.D3DXPlaneTransform @115
  D3DXPlaneTransformArray=d3dx9_36.D3DXPlaneTransformArray @116
  D3DXQuaternionBaryCentric=d3dx9_36.D3DXQuaternionBaryCentric @117
  D3DXQuaternionExp=d3dx9_36.D3DXQuaternionExp @118
  D3DXQuaternionInverse=d3dx9_36.D3DXQuaternionInverse @119
  D3DXQuaternionLn=d3dx9_36.D3DXQuaternionLn @120
  D3DXQuaternionMultiply=d3dx9_36.D3DXQuaternionMultiply @121
  D3DXQuaternionNormalize=d3dx9_36.D3DXQuaternionNormalize @122
  D3DXQuaternionRotationAxis=d3dx9_36.D3DXQuaternionRotationAxis @123
  D3DXQuaternionRotationMatrix=d3dx9_36.D3DXQuaternionRotationMatrix @124
  D3DXQuaternionRotationYawPitchRoll=d3dx9_36.D3DXQuaternionRotationYawPitchRoll @125
  D3DXQuaternionSlerp=d3dx9_36.D3DXQuaternionSlerp @126
  D3DXQuaternionSquad=d3dx9_36.D3DXQuaternionSquad @127
  D3DXQuaternionSquadSetup=d3dx9_36.D3DXQuaternionSquadSetup @128
  D3DXQuaternionToAxisAngle=d3dx9_36.D3DXQuaternionToAxisAngle @129
  D3DXSHAdd=d3dx9_36.D3DXSHAdd @130
  D3DXSHDot=d3dx9_36.D3DXSHDot @131
  D3DXSHEvalConeLight=d3dx9_36.D3DXSHEvalConeLight @132
  D3DXSHEvalDirection=d3dx9_36.D3DXSHEvalDirection @133
  D3DXSHEvalDirectionalLight=d3dx9_36.D3DXSHEvalDirectionalLight @134
  D3DXSHEvalHemisphereLight=d3dx9_36.D3DXSHEvalHemisphereLight @135
  D3DXSHEvalSphericalLight=d3dx9_36.D3DXSHEvalSphericalLight @136
  D3DXSHMultiply2=d3dx9_36.D3DXSHMultiply2 @137
  D3DXSHMultiply3=d3dx9_36.D3DXSHMultiply3 @138
  D3DXSHMultiply4=d3dx9_36.D3DXSHMultiply4 @139
  D3DXSHMultiply5=d3dx9_36.D3DXSHMultiply5 @140
  D3DXSHMultiply6=d3dx9_36.D3DXSHMultiply6 @141
  D3DXSHRotate=d3dx9_36.D3DXSHRotate @142
  D3DXSHRotateZ=d3dx9_36.D3DXSHRotateZ @143
  D3DXSHScale=d3dx9_36.D3DXSHScale @144
  D3DXSphereBoundProbe=d3dx9_36.D3DXSphereBoundProbe @145
  D3DXVec2BaryCentric=d3dx9_36.D3DXVec2BaryCentric @146
  D3DXVec2CatmullRom=d3dx9_36.D3DXVec2CatmullRom @147
  D3DXVec2Hermite=d3dx9_36.D3DXVec2Hermite @148
  D3DXVec2Normalize=d3dx9_36.D3DXVec2Normalize @149
  D3DXVec2Transform=d3dx9_36.D3DXVec2Transform @150
  D3DXVec2TransformArray=d3dx9_36.D3DXVec2TransformArray @151
  D3DXVec2TransformCoord=d3dx9_36.D3DXVec2TransformCoord @152
  D3DXVec2TransformCoordArray=d3dx9_36.D3DXVec2TransformCoordArray @153
  D3DXVec2TransformNormal=d3dx9_36.D3DXVec2TransformNormal @154
  D3DXVec2TransformNormalArray=d3dx9_36.D3DXVec2TransformNormalArray @155
  D3DXVec3BaryCentric=d3dx9_36.D3DXVec3BaryCentric @156
  D3DXVec3CatmullRom=d3dx9_36.D3DXVec3CatmullRom @157
  D3DXVec3Hermite=d3dx9_36.D3DXVec3Hermite @158
  D3DXVec3Normalize=d3dx9_36.D3DXVec3Normalize @159
  D3DXVec3Project=d3dx9_36.D3DXVec3Project @160
  D3DXVec3ProjectArray=d3dx9_36.D3DXVec3ProjectArray @161
  D3DXVec3Transform=d3dx9_36.D3DXVec3Transform @162
  D3DXVec3TransformArray=d3dx9_36.D3DXVec3TransformArray @163
  D3DXVec3TransformCoord=d3dx9_36.D3DXVec3TransformCoord @164
  D3DXVec3TransformCoordArray=d3dx9_36.D3DXVec3TransformCoordArray @165
  D3DXVec3TransformNormal=d3dx9_36.D3DXVec3TransformNormal @166
  D3DXVec3TransformNormalArray=d3dx9_36.D3DXVec3TransformNormalArray @167
  D3DXVec3Unproject=d3dx9_36.D3DXVec3Unproject @168
  D3DXVec3UnprojectArray=d3dx9_36.D3DXVec3UnprojectArray @169
  D3DXVec4BaryCentric=d3dx9_36.D3DXVec4BaryCentric @170
  D3DXVec4CatmullRom=d3dx9_36.D3DXVec4CatmullRom @171
  D3DXVec4Cross=d3dx9_36.D3DXVec4Cross @172
  D3DXVec4Hermite=d3dx9_36.D3DXVec4Hermite @173
  D3DXVec4Normalize=d3dx9_36.D3DXVec4Normalize @174
  D3DXVec4Transform=d3dx9_36.D3DXVec4Transform @175
  D3DXVec4TransformArray=d3dx9_36.D3DXVec4TransformArray @176