/usr/lib/x86_64-linux-gnu/wine/libwined3d.def is in libwine-dev 3.0-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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LIBRARY wined3d.dll
EXPORTS
wined3d_mutex_lock @1
wined3d_mutex_unlock @2
wined3d_calculate_format_pitch @3
wined3d_check_depth_stencil_match @4
wined3d_check_device_format @5
wined3d_check_device_format_conversion @6
wined3d_check_device_multisample_type @7
wined3d_check_device_type @8
wined3d_create @9
wined3d_decref @10
wined3d_enum_adapter_modes @11
wined3d_find_closest_matching_adapter_mode @12
wined3d_get_adapter_count @13
wined3d_get_adapter_display_mode @14
wined3d_get_adapter_identifier @15
wined3d_get_adapter_mode_count @16
wined3d_get_adapter_raster_status @17
wined3d_get_device_caps @18
wined3d_get_output_desc @19
wined3d_incref @20
wined3d_register_software_device @21
wined3d_set_adapter_display_mode @22
wined3d_buffer_create @23
wined3d_buffer_create_ib @24
wined3d_buffer_create_vb @25
wined3d_buffer_decref @26
wined3d_buffer_get_parent @27
wined3d_buffer_get_resource @28
wined3d_buffer_incref @29
wined3d_device_acquire_focus_window @30
wined3d_device_begin_scene @31
wined3d_device_begin_stateblock @32
wined3d_device_clear @33
wined3d_device_clear_rendertarget_view @34
wined3d_device_clear_unordered_access_view_uint @35
wined3d_device_copy_resource @36
wined3d_device_copy_sub_resource_region @37
wined3d_device_copy_uav_counter @38
wined3d_device_create @39
wined3d_device_decref @40
wined3d_device_dispatch_compute @41
wined3d_device_dispatch_compute_indirect @42
wined3d_device_draw_indexed_primitive @43
wined3d_device_draw_indexed_primitive_instanced @44
wined3d_device_draw_indexed_primitive_instanced_indirect @45
wined3d_device_draw_primitive @46
wined3d_device_draw_primitive_instanced @47
wined3d_device_draw_primitive_instanced_indirect @48
wined3d_device_end_scene @49
wined3d_device_end_stateblock @50
wined3d_device_evict_managed_resources @51
wined3d_device_get_available_texture_mem @52
wined3d_device_get_base_vertex_index @53
wined3d_device_get_clip_plane @54
wined3d_device_get_clip_status @55
wined3d_device_get_compute_shader @56
wined3d_device_get_creation_parameters @57
wined3d_device_get_cs_cb @58
wined3d_device_get_cs_resource_view @59
wined3d_device_get_cs_sampler @60
wined3d_device_get_cs_uav @61
wined3d_device_get_depth_stencil_view @62
wined3d_device_get_device_caps @63
wined3d_device_get_display_mode @64
wined3d_device_get_domain_shader @65
wined3d_device_get_ds_cb @66
wined3d_device_get_ds_resource_view @67
wined3d_device_get_ds_sampler @68
wined3d_device_get_gamma_ramp @69
wined3d_device_get_geometry_shader @70
wined3d_device_get_gs_cb @71
wined3d_device_get_gs_resource_view @72
wined3d_device_get_gs_sampler @73
wined3d_device_get_hs_cb @74
wined3d_device_get_hs_resource_view @75
wined3d_device_get_hs_sampler @76
wined3d_device_get_hull_shader @77
wined3d_device_get_index_buffer @78
wined3d_device_get_light @79
wined3d_device_get_light_enable @80
wined3d_device_get_material @81
wined3d_device_get_npatch_mode @82
wined3d_device_get_pixel_shader @83
wined3d_device_get_predication @84
wined3d_device_get_primitive_type @85
wined3d_device_get_ps_cb @86
wined3d_device_get_ps_consts_b @87
wined3d_device_get_ps_consts_f @88
wined3d_device_get_ps_consts_i @89
wined3d_device_get_ps_resource_view @90
wined3d_device_get_ps_sampler @91
wined3d_device_get_raster_status @92
wined3d_device_get_rasterizer_state @93
wined3d_device_get_render_state @94
wined3d_device_get_rendertarget_view @95
wined3d_device_get_sampler_state @96
wined3d_device_get_scissor_rect @97
wined3d_device_get_software_vertex_processing @98
wined3d_device_get_stream_output @99
wined3d_device_get_stream_source @100
wined3d_device_get_stream_source_freq @101
wined3d_device_get_swapchain @102
wined3d_device_get_swapchain_count @103
wined3d_device_get_texture @104
wined3d_device_get_texture_stage_state @105
wined3d_device_get_transform @106
wined3d_device_get_unordered_access_view @107
wined3d_device_get_vertex_declaration @108
wined3d_device_get_vertex_shader @109
wined3d_device_get_viewport @110
wined3d_device_get_vs_cb @111
wined3d_device_get_vs_consts_b @112
wined3d_device_get_vs_consts_f @113
wined3d_device_get_vs_consts_i @114
wined3d_device_get_vs_resource_view @115
wined3d_device_get_vs_sampler @116
wined3d_device_get_wined3d @117
wined3d_device_incref @118
wined3d_device_init_3d @119
wined3d_device_init_gdi @120
wined3d_device_multiply_transform @121
wined3d_device_process_vertices @122
wined3d_device_release_focus_window @123
wined3d_device_reset @124
wined3d_device_restore_fullscreen_window @125
wined3d_device_set_base_vertex_index @126
wined3d_device_set_clip_plane @127
wined3d_device_set_clip_status @128
wined3d_device_set_compute_shader @129
wined3d_device_set_cs_cb @130
wined3d_device_set_cs_resource_view @131
wined3d_device_set_cs_sampler @132
wined3d_device_set_cs_uav @133
wined3d_device_set_cursor_position @134
wined3d_device_set_cursor_properties @135
wined3d_device_set_depth_stencil_view @136
wined3d_device_set_dialog_box_mode @137
wined3d_device_set_domain_shader @138
wined3d_device_set_ds_cb @139
wined3d_device_set_ds_resource_view @140
wined3d_device_set_ds_sampler @141
wined3d_device_set_gamma_ramp @142
wined3d_device_set_geometry_shader @143
wined3d_device_set_gs_cb @144
wined3d_device_set_gs_resource_view @145
wined3d_device_set_gs_sampler @146
wined3d_device_set_hs_cb @147
wined3d_device_set_hs_resource_view @148
wined3d_device_set_hs_sampler @149
wined3d_device_set_hull_shader @150
wined3d_device_set_index_buffer @151
wined3d_device_set_light @152
wined3d_device_set_light_enable @153
wined3d_device_set_material @154
wined3d_device_set_multithreaded @155
wined3d_device_set_npatch_mode @156
wined3d_device_set_pixel_shader @157
wined3d_device_set_predication @158
wined3d_device_set_primitive_type @159
wined3d_device_set_ps_cb @160
wined3d_device_set_ps_consts_b @161
wined3d_device_set_ps_consts_f @162
wined3d_device_set_ps_consts_i @163
wined3d_device_set_ps_resource_view @164
wined3d_device_set_ps_sampler @165
wined3d_device_set_rasterizer_state @166
wined3d_device_set_render_state @167
wined3d_device_set_rendertarget_view @168
wined3d_device_set_sampler_state @169
wined3d_device_set_scissor_rect @170
wined3d_device_set_software_vertex_processing @171
wined3d_device_set_stream_output @172
wined3d_device_set_stream_source @173
wined3d_device_set_stream_source_freq @174
wined3d_device_set_texture @175
wined3d_device_set_texture_stage_state @176
wined3d_device_set_transform @177
wined3d_device_set_unordered_access_view @178
wined3d_device_set_vertex_declaration @179
wined3d_device_set_vertex_shader @180
wined3d_device_set_viewport @181
wined3d_device_set_vs_cb @182
wined3d_device_set_vs_consts_b @183
wined3d_device_set_vs_consts_f @184
wined3d_device_set_vs_consts_i @185
wined3d_device_set_vs_resource_view @186
wined3d_device_set_vs_sampler @187
wined3d_device_setup_fullscreen_window @188
wined3d_device_show_cursor @189
wined3d_device_uninit_3d @190
wined3d_device_uninit_gdi @191
wined3d_device_update_sub_resource @192
wined3d_device_update_texture @193
wined3d_device_validate_device @194
wined3d_palette_create @195
wined3d_palette_decref @196
wined3d_palette_get_entries @197
wined3d_palette_apply_to_dc @198
wined3d_palette_incref @199
wined3d_palette_set_entries @200
wined3d_query_create @201
wined3d_query_decref @202
wined3d_query_get_data @203
wined3d_query_get_data_size @204
wined3d_query_get_parent @205
wined3d_query_get_type @206
wined3d_query_incref @207
wined3d_query_issue @208
wined3d_rasterizer_state_create @209
wined3d_rasterizer_state_decref @210
wined3d_rasterizer_state_get_parent @211
wined3d_rasterizer_state_incref @212
wined3d_resource_get_desc @213
wined3d_resource_get_parent @214
wined3d_resource_get_priority @215
wined3d_resource_map @216
wined3d_resource_preload @217
wined3d_resource_set_parent @218
wined3d_resource_set_priority @219
wined3d_resource_unmap @220
wined3d_rendertarget_view_create @221
wined3d_rendertarget_view_create_from_sub_resource @222
wined3d_rendertarget_view_decref @223
wined3d_rendertarget_view_get_parent @224
wined3d_rendertarget_view_get_resource @225
wined3d_rendertarget_view_get_sub_resource_parent @226
wined3d_rendertarget_view_incref @227
wined3d_rendertarget_view_set_parent @228
wined3d_sampler_create @229
wined3d_sampler_decref @230
wined3d_sampler_get_parent @231
wined3d_sampler_incref @232
wined3d_shader_create_cs @233
wined3d_shader_create_ds @234
wined3d_shader_create_gs @235
wined3d_shader_create_hs @236
wined3d_shader_create_ps @237
wined3d_shader_create_vs @238
wined3d_shader_decref @239
wined3d_shader_get_byte_code @240
wined3d_shader_get_parent @241
wined3d_shader_incref @242
wined3d_shader_set_local_constants_float @243
wined3d_shader_resource_view_create @244
wined3d_shader_resource_view_decref @245
wined3d_shader_resource_view_generate_mipmaps @246
wined3d_shader_resource_view_get_parent @247
wined3d_shader_resource_view_incref @248
wined3d_stateblock_apply @249
wined3d_stateblock_capture @250
wined3d_stateblock_create @251
wined3d_stateblock_decref @252
wined3d_stateblock_incref @253
wined3d_swapchain_create @254
wined3d_swapchain_decref @255
wined3d_swapchain_get_back_buffer @256
wined3d_swapchain_get_device @257
wined3d_swapchain_get_display_mode @258
wined3d_swapchain_get_front_buffer_data @259
wined3d_swapchain_get_gamma_ramp @260
wined3d_swapchain_get_parent @261
wined3d_swapchain_get_desc @262
wined3d_swapchain_get_raster_status @263
wined3d_swapchain_incref @264
wined3d_swapchain_present @265
wined3d_swapchain_resize_buffers @266
wined3d_swapchain_resize_target @267
wined3d_swapchain_set_fullscreen @268
wined3d_swapchain_set_gamma_ramp @269
wined3d_swapchain_set_palette @270
wined3d_swapchain_set_window @271
wined3d_texture_add_dirty_region @272
wined3d_texture_blt @273
wined3d_texture_create @274
wined3d_texture_decref @275
wined3d_texture_from_resource @276
wined3d_texture_get_autogen_filter_type @277
wined3d_texture_get_dc @278
wined3d_texture_get_level_count @279
wined3d_texture_get_lod @280
wined3d_texture_get_overlay_position @281
wined3d_texture_get_parent @282
wined3d_texture_get_pitch @283
wined3d_texture_get_resource @284
wined3d_texture_get_sub_resource_desc @285
wined3d_texture_get_sub_resource_parent @286
wined3d_texture_incref @287
wined3d_texture_release_dc @288
wined3d_texture_set_autogen_filter_type @289
wined3d_texture_set_color_key @290
wined3d_texture_set_lod @291
wined3d_texture_set_overlay_position @292
wined3d_texture_set_sub_resource_parent @293
wined3d_texture_update_desc @294
wined3d_texture_update_overlay @295
wined3d_unordered_access_view_create @296
wined3d_unordered_access_view_decref @297
wined3d_unordered_access_view_get_parent @298
wined3d_unordered_access_view_incref @299
wined3d_vertex_declaration_create @300
wined3d_vertex_declaration_create_from_fvf @301
wined3d_vertex_declaration_decref @302
wined3d_vertex_declaration_get_parent @303
wined3d_vertex_declaration_incref @304
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