/usr/include/wine/windows/d3d11_1.idl is in libwine-dev 3.0-1ubuntu1.
This file is owned by root:root, with mode 0o644.
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* Copyright 2014 Jacek Caban for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "dxgi1_2.idl";
import "d3dcommon.idl";
import "d3d11.idl";
typedef enum D3D11_LOGIC_OP
{
D3D11_LOGIC_OP_CLEAR = 0,
D3D11_LOGIC_OP_SET,
D3D11_LOGIC_OP_COPY,
D3D11_LOGIC_OP_COPY_INVERTED,
D3D11_LOGIC_OP_NOOP,
D3D11_LOGIC_OP_INVERT,
D3D11_LOGIC_OP_AND,
D3D11_LOGIC_OP_NAND,
D3D11_LOGIC_OP_OR,
D3D11_LOGIC_OP_NOR,
D3D11_LOGIC_OP_XOR,
D3D11_LOGIC_OP_EQUIV,
D3D11_LOGIC_OP_AND_REVERSE,
D3D11_LOGIC_OP_AND_INVERTED,
D3D11_LOGIC_OP_OR_REVERSE,
D3D11_LOGIC_OP_OR_INVERTED
} D3D11_LOGIC_OP;
typedef enum D3D11_COPY_FLAGS
{
D3D11_COPY_NO_OVERWRITE = 0x00000001,
D3D11_COPY_DISCARD = 0x00000002,
} D3D11_COPY_FLAGS;
typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG
{
D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1,
} D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG;
typedef enum D3D11_VIDEO_DECODER_CAPS
{
D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x01,
D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x02,
D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x04,
D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x08,
D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10,
} D3D11_VIDEO_DECODER_CAPS;
typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS
{
D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x01,
D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x02,
D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x04,
D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x08,
} D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS;
typedef enum D3D11_CRYPTO_SESSION_STATUS
{
D3D11_CRYPTO_SESSION_STATUS_OK = 0x0,
D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 0x1,
D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 0x2,
} D3D11_CRYPTO_SESSION_STATUS;
typedef struct D3D11_RENDER_TARGET_BLEND_DESC1
{
BOOL BlendEnable;
BOOL LogicOpEnable;
D3D11_BLEND SrcBlend;
D3D11_BLEND DestBlend;
D3D11_BLEND_OP BlendOp;
D3D11_BLEND SrcBlendAlpha;
D3D11_BLEND DestBlendAlpha;
D3D11_BLEND_OP BlendOpAlpha;
D3D11_LOGIC_OP LogicOp;
UINT8 RenderTargetWriteMask;
} D3D11_RENDER_TARGET_BLEND_DESC1;
typedef struct D3D11_BLEND_DESC1
{
BOOL AlphaToCoverageEnable;
BOOL IndependentBlendEnable;
D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D11_BLEND_DESC1;
typedef struct D3D11_RASTERIZER_DESC1
{
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
UINT ForcedSampleCount;
} D3D11_RASTERIZER_DESC1;
typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK
{
UINT ClearSize;
UINT EncryptedSize;
} D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK;
typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1
{
D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
UINT DataOffset;
UINT DataSize;
void *pIV;
UINT IVSize;
D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock;
UINT SubSampleMappingCount;
} D3D11_VIDEO_DECODER_BUFFER_DESC1;
typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION
{
ID3D11CryptoSession *pCryptoSession;
UINT BlobSize;
void *pBlob;
GUID *pKeyInfoId;
UINT PrivateDataSize;
void *pPrivateData;
} D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION;
typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT
{
BOOL Enable;
UINT Width;
UINT Height;
DXGI_FORMAT Format;
} D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT;
typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA
{
UINT PrivateDataSize;
UINT HWProtectionDataSize;
BYTE pbInput[4];
} D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA;
typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA
{
UINT PrivateDataSize;
UINT MaxHWProtectionDataSize;
UINT HWProtectionDataSize;
UINT64 TransportTime;
UINT64 ExecutionTime;
BYTE pbOutput[4];
} D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA;
typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA
{
UINT HWProtectionFunctionID;
D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData;
D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData;
HRESULT Status;
} D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA;
typedef struct D3D11_VIDEO_SAMPLE_DESC
{
UINT Width;
UINT Height;
DXGI_FORMAT Format;
DXGI_COLOR_SPACE_TYPE ColorSpace;
} D3D11_VIDEO_SAMPLE_DESC;
[
uuid(cc86fabe-da55-401d-85e7-e3c9de2877e9),
object,
local,
pointer_default(unique)
]
interface ID3D11BlendState1 : ID3D11BlendState
{
void GetDesc1(D3D11_BLEND_DESC1 *pDesc);
}
[
uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11),
object,
local,
pointer_default(unique)
]
interface ID3DDeviceContextState : ID3D11DeviceChild
{
}
[
uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1),
object,
local,
pointer_default(unique)
]
interface ID3D11DeviceContext1 : ID3D11DeviceContext
{
void CopySubresourceRegion1(
ID3D11Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D11Resource *pSrcResource,
UINT SrcSubresource,
const D3D11_BOX *pSrcBox,
UINT CopyFlags);
void UpdateSubresource1(
ID3D11Resource *pDstResource,
UINT DstSubresource,
const D3D11_BOX *pDstBox,
const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch,
UINT CopyFlags);
void DiscardResource(ID3D11Resource *pResource);
void DiscardView(ID3D11View *pResourceView);
void VSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void HSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void DSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void GSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void PSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void CSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void VSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void HSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void DSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void GSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void PSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void CSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void SwapDeviceContextState(
ID3DDeviceContextState *pState,
ID3DDeviceContextState **ppPreviousState);
void ClearView(
ID3D11View *pView,
const FLOAT Color[4],
const D3D11_RECT *pRect,
UINT NumRects);
void DiscardView1(
ID3D11View *pResourceView,
const D3D11_RECT *pRects,
UINT NumRects);
}
[
uuid(a7f026da-a5f8-4487-a564-15e34357651e),
object,
local,
pointer_default(unique)
]
interface ID3D11VideoContext1 : ID3D11VideoContext
{
HRESULT SubmitDecoderBuffers1(
ID3D11VideoDecoder *decoder,
UINT buffer_count,
const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc
);
HRESULT GetDataForNewHardwareKey(
ID3D11CryptoSession *session,
UINT input_size,
const void *input_data,
UINT64 *output_data
);
HRESULT CheckCryptoSessionStatus(
ID3D11CryptoSession *session,
D3D11_CRYPTO_SESSION_STATUS *status
);
HRESULT DecoderEnableDownsampling(
ID3D11VideoDecoder *decoder,
DXGI_COLOR_SPACE_TYPE colour_space,
const D3D11_VIDEO_SAMPLE_DESC *output_desc,
UINT reference_frame_count
);
HRESULT DecoderUpdateDownsampling(
ID3D11VideoDecoder *decoder,
const D3D11_VIDEO_SAMPLE_DESC *output_desc
);
void VideoProcessorSetOutputColorSpace1(
ID3D11VideoProcessor *processor,
DXGI_COLOR_SPACE_TYPE colour_space
);
void VideoProcessorSetOutputShaderUsage(
ID3D11VideoProcessor *processor,
BOOL shader_usage
);
void VideoProcessorGetOutputColorSpace1(
ID3D11VideoProcessor *processor,
DXGI_COLOR_SPACE_TYPE *colour_space
);
void VideoProcessorGetOutputShaderUsage(
ID3D11VideoProcessor *processor,
BOOL *shader_usage
);
void VideoProcessorSetStreamColorSpace1(
ID3D11VideoProcessor *processor,
UINT stream_index,
DXGI_COLOR_SPACE_TYPE colour_space
);
void VideoProcessorSetStreamMirror(
ID3D11VideoProcessor *processor,
UINT stream_index,
BOOL enable,
BOOL flip_horizontal,
BOOL flip_vertical
);
void VideoProcessorGetStreamColorSpace1(
ID3D11VideoProcessor *processor,
UINT stream_index,
DXGI_COLOR_SPACE_TYPE *colour_space
);
void VideoProcessorGetStreamMirror(
ID3D11VideoProcessor *processor,
UINT stream_index,
BOOL *enable,
BOOL *flip_horizontal,
BOOL *flip_vertical
);
HRESULT VideoProcessorGetBehaviorHints(
ID3D11VideoProcessor *processor,
UINT output_width,
UINT output_height,
DXGI_FORMAT output_format,
UINT stream_count,
const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,
UINT *behaviour_hints
);
}
[
uuid(29da1d51-1321-4454-804b-f5fc9f861f0f),
object,
local,
pointer_default(unique)
]
interface ID3D11VideoDevice1 : ID3D11VideoDevice
{
HRESULT GetCryptoSessionPrivateDataSize(
const GUID *crypto_type,
const GUID *decoder_profile,
const GUID *key_exchange_type,
UINT *input_size,
UINT *output_size
);
HRESULT GetVideoDecoderCaps(
const GUID *decoder_profile,
UINT sample_width,
UINT sample_height,
const DXGI_RATIONAL *framerate,
UINT bitrate,
const GUID *crypto_type,
UINT *decoder_caps
);
HRESULT CheckVideoDecoderDownsampling(
const D3D11_VIDEO_DECODER_DESC *input_desc,
DXGI_COLOR_SPACE_TYPE input_colour_space,
const D3D11_VIDEO_DECODER_CONFIG *input_config,
const DXGI_RATIONAL *framerate,
const D3D11_VIDEO_SAMPLE_DESC *output_desc,
BOOL *supported,
BOOL *real_time_hint
);
HRESULT RecommendVideoDecoderDownsampleParameters(
const D3D11_VIDEO_DECODER_DESC *input_desc,
DXGI_COLOR_SPACE_TYPE input_colour_space,
const D3D11_VIDEO_DECODER_CONFIG *input_config,
const DXGI_RATIONAL *framerate,
D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc
);
}
[
uuid(465217f2-5568-43cf-b5b9-f61d54531ca1),
object,
local,
pointer_default(unique)
]
interface ID3D11VideoProcessorEnumerator1 : ID3D11VideoProcessorEnumerator
{
HRESULT CheckVideoProcessorFormatConversion(
DXGI_FORMAT input_format,
DXGI_COLOR_SPACE_TYPE input_colour_space,
DXGI_FORMAT output_format,
DXGI_COLOR_SPACE_TYPE output_colour_space,
BOOL *supported
);
}
[
uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab),
object,
local,
pointer_default(unique)
]
interface ID3DUserDefinedAnnotation : IUnknown
{
INT BeginEvent(LPCWSTR Name);
INT EndEvent();
void SetMarker(LPCWSTR Name);
BOOL GetStatus();
}
[
uuid(1217d7a6-5039-418c-b042-9cbe256afd6e),
object,
local,
pointer_default(unique)
]
interface ID3D11RasterizerState1 : ID3D11RasterizerState
{
void GetDesc1(D3D11_RASTERIZER_DESC1 *pDesc);
}
[
uuid(a04bfb29-08ef-43d6-a49c-a9bdbdcbe686),
object,
local,
pointer_default(unique)
]
interface ID3D11Device1 : ID3D11Device
{
void GetImmediateContext1(
ID3D11DeviceContext1 **ppImmediateContext);
HRESULT CreateDeferredContext1(
UINT ContextFlags,
ID3D11DeviceContext1 **ppDeferredContext);
HRESULT CreateBlendState1(
const D3D11_BLEND_DESC1 *pBlendStateDesc,
ID3D11BlendState1 **ppBlendState);
HRESULT CreateRasterizerState1(
const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
ID3D11RasterizerState1 **ppRasterizerState);
HRESULT CreateDeviceContextState(
UINT Flags,
const D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
REFIID EmulatedInterface,
D3D_FEATURE_LEVEL *pChosenFeatureLevel,
ID3DDeviceContextState **ppContextState);
HRESULT OpenSharedResource1(
HANDLE hResource,
REFIID returnedInterface,
void **ppResource);
HRESULT OpenSharedResourceByName(
LPCWSTR lpName,
DWORD dwDesiredAccess,
REFIID returnedInterface,
void **ppResource);
}
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