/usr/include/vtk-7.1/vtkTexturedActor2D.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkTexturedActor2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTexturedActor2D
* @brief actor that draws 2D data with texture support
*
* vtkTexturedActor2D is an Actor2D which has additional support for
* textures, just like vtkActor. To use textures, the geometry must have
* texture coordinates, and the texture must be set with SetTexture().
*
* @sa
* vtkActor2D vtkProp vtkMapper2D vtkProperty2D
*/
#ifndef vtkTexturedActor2D_h
#define vtkTexturedActor2D_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkActor2D.h"
class vtkProp;
class vtkTexture;
class vtkViewport;
class vtkWindow;
class VTKRENDERINGCORE_EXPORT vtkTexturedActor2D : public vtkActor2D
{
public:
static vtkTexturedActor2D* New();
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
vtkTypeMacro(vtkTexturedActor2D, vtkActor2D);
//@{
/**
* Set/Get the texture object to control rendering texture maps. This will
* be a vtkTexture object. An actor does not need to have an associated
* texture map and multiple actors can share one texture.
*/
virtual void SetTexture(vtkTexture* texture);
vtkGetObjectMacro(Texture, vtkTexture);
//@}
/**
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
virtual void ReleaseGraphicsResources(vtkWindow* win) VTK_OVERRIDE;
//@{
/**
* Support the standard render methods.
*/
virtual int RenderOverlay(vtkViewport* viewport) VTK_OVERRIDE;
virtual int RenderOpaqueGeometry(vtkViewport* viewport) VTK_OVERRIDE;
virtual int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) VTK_OVERRIDE;
//@}
/**
* Return this object's modified time.
*/
virtual vtkMTimeType GetMTime() VTK_OVERRIDE;
/**
* Shallow copy of this vtkTexturedActor2D. Overrides vtkActor2D method.
*/
virtual void ShallowCopy(vtkProp* prop) VTK_OVERRIDE;
protected:
vtkTexturedActor2D();
~vtkTexturedActor2D();
vtkTexture* Texture;
private:
vtkTexturedActor2D(const vtkTexturedActor2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkTexturedActor2D&) VTK_DELETE_FUNCTION;
};
#endif
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