/usr/include/vtk-7.1/vtkTextCodecFactory.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkTextCodecFactory.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkTextCodecFactory
* @brief maintain a list of text codecs and return instances
*
*
* A single class to hold registered codecs and return instances of them based
* on either a decriptive name (UTF16 or latin-1) or by asking who can handle a
* given std::vector<unsigned char>
*
* @par Thanks:
* Thanks to Tim Shed from Sandia National Laboratories for his work
* on the concepts and to Marcus Hanwell and Jeff Baumes of Kitware for
* keeping me out of the weeds
*
* @sa
* vtkTextCodec
*
*/
#ifndef vtkTextCodecFactory_h
#define vtkTextCodecFactory_h
#include "vtkIOCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkTextCodec;
class VTKIOCORE_EXPORT vtkTextCodecFactory : public vtkObject
{
public:
vtkTypeMacro(vtkTextCodecFactory, vtkObject);
static vtkTextCodecFactory* New() ;
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Type for Creation callback.
*/
typedef vtkTextCodec* (*CreateFunction)();
//@{
/**
* Provides mechanism to register/unregister additional callbacks to create
* concrete subclasses of vtkTextCodecFactory to handle different protocols.
* The registered callbacks are tried in the order they are registered.
*/
static void RegisterCreateCallback(CreateFunction callback);
static void UnRegisterCreateCallback(CreateFunction callback);
static void UnRegisterAllCreateCallbacks();
//@}
/**
* Given a codec/storage name try to find one of our registered codecs that
* can handle it. This is non-deterministic, very messy and should not be
* your first thing to try.
* The registered callbacks are tried in the order they are registered.
*/
static vtkTextCodec* CodecForName(const char* CodecName);
/**
* Given a snippet of the stored data name try to find one of our registered
* codecs that can handle transforming it into unicode.
* The registered callbacks are tried in the order they are registered.
*/
static vtkTextCodec* CodecToHandle(istream& InputStream);
/**
* Initialize core text codecs - needed for the static compilation case.
*/
static void Initialize();
protected:
vtkTextCodecFactory();
~vtkTextCodecFactory();
private:
vtkTextCodecFactory(const vtkTextCodecFactory &) VTK_DELETE_FUNCTION;
void operator=(const vtkTextCodecFactory &) VTK_DELETE_FUNCTION;
//@{
/**
* Data structure used to store registered callbacks.
*/
class CallbackVector;
static CallbackVector* Callbacks;
//@}
};
#endif // vtkTextCodecFactory_h
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