/usr/include/vtk-7.1/vtkSpherePuzzle.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkSpherePuzzle.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSpherePuzzle
* @brief create a polygonal sphere centered at the origin
*
* vtkSpherePuzzle creates
*/
#ifndef vtkSpherePuzzle_h
#define vtkSpherePuzzle_h
#include "vtkFiltersModelingModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#define VTK_MAX_SPHERE_RESOLUTION 1024
class vtkTransform;
class VTKFILTERSMODELING_EXPORT vtkSpherePuzzle : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkSpherePuzzle,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkSpherePuzzle *New();
/**
* Reset the state of this puzzle back to its original state.
*/
void Reset();
/**
* Move the top/bottom half one segment either direction.
*/
void MoveHorizontal(int section, int percentage, int rightFlag);
/**
* Rotate vertical half of sphere along one of the longitude lines.
*/
void MoveVertical(int section, int percentage, int rightFlag);
/**
* SetPoint will be called as the mouse moves over the screen.
* The output will change to indicate the pending move.
* SetPoint returns zero if move is not activated by point.
* Otherwise it encodes the move into a unique integer so that
* the caller can determine if the move state has changed.
* This will answer the question, "Should I render."
*/
int SetPoint(double x, double y, double z);
/**
* Move actually implements the pending move. When percentage
* is 100, the pending move becomes inactive, and SetPoint
* will have to be called again to setup another move.
*/
void MovePoint(int percentage);
/**
* For drawing state as arrows.
*/
int *GetState() {return this->State;}
protected:
vtkSpherePuzzle();
~vtkSpherePuzzle();
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
void MarkVertical(int section);
void MarkHorizontal(int section);
int State[32];
// Stuff for storing a partial move.
int PieceMask[32];
vtkTransform *Transform;
// Colors for faces.
unsigned char Colors[96];
// State for potential move.
int Active;
int VerticalFlag;
int RightFlag;
int Section;
private:
vtkSpherePuzzle(const vtkSpherePuzzle&) VTK_DELETE_FUNCTION;
void operator=(const vtkSpherePuzzle&) VTK_DELETE_FUNCTION;
};
#endif
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