/usr/include/vtk-7.1/vtkSMPProgressObserver.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkSMPProgressObserver.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSMPProgressObserver
* @brief Progress observer that is thread safe
*
* vtkSMPProgressObserver is designed to handle progress events coming
* from an algorithm in a thread safe way. It does this by using
* thread local objects that it updates. To receive the progress
* information, one has to listen to the local observer in the same
* thread. Since the execution will be somewhat load balanced,
* it may be enough to do this only on the main thread.
*/
#ifndef vtkSMPProgressObserver_h
#define vtkSMPProgressObserver_h
#include "vtkCommonExecutionModelModule.h" // For export macro
#include "vtkProgressObserver.h"
#include "vtkSMPThreadLocalObject.h" // For thread local observers.
class VTKCOMMONEXECUTIONMODEL_EXPORT vtkSMPProgressObserver : public vtkProgressObserver
{
public:
static vtkSMPProgressObserver *New();
vtkTypeMacro(vtkSMPProgressObserver,vtkProgressObserver);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Passes the progress event to a thread local ProgressObserver
* instance.
*/
void UpdateProgress(double amount) VTK_OVERRIDE;
/**
* Returns the progress observer local to the thread it was
* called from.
*/
vtkProgressObserver* GetLocalObserver()
{
return this->Observers.Local();
}
protected:
vtkSMPProgressObserver();
~vtkSMPProgressObserver() VTK_OVERRIDE;
vtkSMPThreadLocalObject<vtkProgressObserver> Observers;
private:
vtkSMPProgressObserver(const vtkSMPProgressObserver&) VTK_DELETE_FUNCTION;
void operator=(const vtkSMPProgressObserver&) VTK_DELETE_FUNCTION;
};
#endif
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