This file is indexed.

/usr/include/vtk-7.1/vtkRIBProperty.h is in libvtk7-dev 7.1.1+dfsg1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkRIBProperty.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkRIBProperty
 * @brief   RIP Property
 *
 * vtkRIBProperty is a subclass of vtkProperty that allows the user to
 * specify named shaders for use with RenderMan. Both surface
 * and displacement shaders can be specified. Parameters
 * for the shaders can be declared and set.
 *
 * @sa
 * vtkRIBExporter vtkRIBLight
*/

#ifndef vtkRIBProperty_h
#define vtkRIBProperty_h

#include "vtkIOExportModule.h" // For export macro
#include "vtkProperty.h"

class vtkRIBRenderer;

class VTKIOEXPORT_EXPORT vtkRIBProperty : public vtkProperty
{
public:
  static vtkRIBProperty *New();
  vtkTypeMacro(vtkRIBProperty,vtkProperty);
  void PrintSelf(ostream& os, vtkIndent indent);

  //@{
  /**
   * If true (default) the surface shader uses the usual shader parameters:
   * Ka - Ambient amount
   * Kd - Diffuse amount
   * Ks - Specular amount
   * Roughness
   * SpecularColor
   * Additional surface shader parameters can be added with the
   * Set/AddSurfaceShaderParameter methods.
   * If false, all surface shader parameters must be specified
   */
  vtkSetMacro(SurfaceShaderUsesDefaultParameters, bool);
  vtkGetMacro(SurfaceShaderUsesDefaultParameters, bool);
  vtkBooleanMacro(SurfaceShaderUsesDefaultParameters, bool);
  //@}

  //@{
  /**
   * Specify the name of a surface shader.
   */
  vtkSetStringMacro(SurfaceShader);
  vtkGetStringMacro(SurfaceShader);
  //@}

  //@{
  /**
   * Specify the name of a displacement shader.
   */
  vtkSetStringMacro(DisplacementShader);
  vtkGetStringMacro(DisplacementShader);
  //@}

  //@{
  /**
   * Specify declarations for variables..
   */
  void SetVariable (const char *variable, const char *declaration);
  void AddVariable (const char *variable, const char *declaration);
  //@}

  /**
   * Get variable declarations
   */
  char *GetDeclarations ();

  //@{
  /**
   * Specify parameter values for variables.
   * DEPRECATED: use (Set/Add)SurfaceShaderParameter instead.
   */
  void SetParameter (const char *parameter, const char *value);
  void AddParameter (const char *parameter, const char *value);
  //@}

  //@{
  /**
   * Specify parameter values for surface shader parameters
   */
  void SetSurfaceShaderParameter (const char *parameter, const char *value);
  void AddSurfaceShaderParameter (const char *parameter, const char *value);
  //@}

  //@{
  /**
   * Specify parameter values for displacement shader parameters
   */
  void SetDisplacementShaderParameter (const char *parameter, const char *value);
  void AddDisplacementShaderParameter (const char *parameter, const char *value);
  //@}

  //@{
  /**
   * Get parameters.
   */
  char *GetParameters (); // DEPRECATED: use GetSurfaceShaderParameters instead.
  char *GetSurfaceShaderParameters ();
  char *GetDisplacementShaderParameters ();
  //@}

protected:
  vtkRIBProperty();
  ~vtkRIBProperty();

  void Render(vtkActor *a, vtkRenderer *ren);
  vtkProperty *Property;
  char *SurfaceShader;
  char *DisplacementShader;
  char *Declarations;
  char *SurfaceShaderParameters;
  char *DisplacementShaderParameters;
  bool SurfaceShaderUsesDefaultParameters;

private:
  vtkRIBProperty(const vtkRIBProperty&) VTK_DELETE_FUNCTION;
  void operator=(const vtkRIBProperty&) VTK_DELETE_FUNCTION;
};

#endif