/usr/include/vtk-7.1/vtkRIBProperty.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkRIBProperty.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkRIBProperty
* @brief RIP Property
*
* vtkRIBProperty is a subclass of vtkProperty that allows the user to
* specify named shaders for use with RenderMan. Both surface
* and displacement shaders can be specified. Parameters
* for the shaders can be declared and set.
*
* @sa
* vtkRIBExporter vtkRIBLight
*/
#ifndef vtkRIBProperty_h
#define vtkRIBProperty_h
#include "vtkIOExportModule.h" // For export macro
#include "vtkProperty.h"
class vtkRIBRenderer;
class VTKIOEXPORT_EXPORT vtkRIBProperty : public vtkProperty
{
public:
static vtkRIBProperty *New();
vtkTypeMacro(vtkRIBProperty,vtkProperty);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* If true (default) the surface shader uses the usual shader parameters:
* Ka - Ambient amount
* Kd - Diffuse amount
* Ks - Specular amount
* Roughness
* SpecularColor
* Additional surface shader parameters can be added with the
* Set/AddSurfaceShaderParameter methods.
* If false, all surface shader parameters must be specified
*/
vtkSetMacro(SurfaceShaderUsesDefaultParameters, bool);
vtkGetMacro(SurfaceShaderUsesDefaultParameters, bool);
vtkBooleanMacro(SurfaceShaderUsesDefaultParameters, bool);
//@}
//@{
/**
* Specify the name of a surface shader.
*/
vtkSetStringMacro(SurfaceShader);
vtkGetStringMacro(SurfaceShader);
//@}
//@{
/**
* Specify the name of a displacement shader.
*/
vtkSetStringMacro(DisplacementShader);
vtkGetStringMacro(DisplacementShader);
//@}
//@{
/**
* Specify declarations for variables..
*/
void SetVariable (const char *variable, const char *declaration);
void AddVariable (const char *variable, const char *declaration);
//@}
/**
* Get variable declarations
*/
char *GetDeclarations ();
//@{
/**
* Specify parameter values for variables.
* DEPRECATED: use (Set/Add)SurfaceShaderParameter instead.
*/
void SetParameter (const char *parameter, const char *value);
void AddParameter (const char *parameter, const char *value);
//@}
//@{
/**
* Specify parameter values for surface shader parameters
*/
void SetSurfaceShaderParameter (const char *parameter, const char *value);
void AddSurfaceShaderParameter (const char *parameter, const char *value);
//@}
//@{
/**
* Specify parameter values for displacement shader parameters
*/
void SetDisplacementShaderParameter (const char *parameter, const char *value);
void AddDisplacementShaderParameter (const char *parameter, const char *value);
//@}
//@{
/**
* Get parameters.
*/
char *GetParameters (); // DEPRECATED: use GetSurfaceShaderParameters instead.
char *GetSurfaceShaderParameters ();
char *GetDisplacementShaderParameters ();
//@}
protected:
vtkRIBProperty();
~vtkRIBProperty();
void Render(vtkActor *a, vtkRenderer *ren);
vtkProperty *Property;
char *SurfaceShader;
char *DisplacementShader;
char *Declarations;
char *SurfaceShaderParameters;
char *DisplacementShaderParameters;
bool SurfaceShaderUsesDefaultParameters;
private:
vtkRIBProperty(const vtkRIBProperty&) VTK_DELETE_FUNCTION;
void operator=(const vtkRIBProperty&) VTK_DELETE_FUNCTION;
};
#endif
|