/usr/include/vtk-7.1/vtkProperty2D.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkProperty2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkProperty2D
* @brief represent surface properties of a 2D image
*
* vtkProperty2D contains properties used to render two dimensional images
* and annotations.
*
* @sa
* vtkActor2D
*/
#ifndef vtkProperty2D_h
#define vtkProperty2D_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkViewport;
#define VTK_BACKGROUND_LOCATION 0
#define VTK_FOREGROUND_LOCATION 1
class VTKRENDERINGCORE_EXPORT vtkProperty2D : public vtkObject
{
public:
vtkTypeMacro(vtkProperty2D,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Creates a vtkProperty2D with the following default values:
* Opacity 1, Color (1,1,1)
*/
static vtkProperty2D *New();
/**
* Assign one property to another.
*/
void DeepCopy(vtkProperty2D *p);
//@{
/**
* Set/Get the RGB color of this property.
*/
vtkSetVector3Macro(Color, double);
vtkGetVector3Macro(Color, double);
//@}
//@{
/**
* Set/Get the Opacity of this property.
*/
vtkGetMacro(Opacity, double);
vtkSetMacro(Opacity, double);
//@}
//@{
/**
* Set/Get the diameter of a Point. The size is expressed in screen units.
* This is only implemented for OpenGL. The default is 1.0.
*/
vtkSetClampMacro(PointSize,float,0,VTK_FLOAT_MAX);
vtkGetMacro(PointSize,float);
//@}
//@{
/**
* Set/Get the width of a Line. The width is expressed in screen units.
* This is only implemented for OpenGL. The default is 1.0.
*/
vtkSetClampMacro(LineWidth,float,0,VTK_FLOAT_MAX);
vtkGetMacro(LineWidth,float);
//@}
//@{
/**
* Set/Get the stippling pattern of a Line, as a 16-bit binary pattern
* (1 = pixel on, 0 = pixel off).
* This is only implemented for OpenGL. The default is 0xFFFF.
*/
vtkSetMacro(LineStipplePattern,int);
vtkGetMacro(LineStipplePattern,int);
//@}
//@{
/**
* Set/Get the stippling repeat factor of a Line, which specifies how
* many times each bit in the pattern is to be repeated.
* This is only implemented for OpenGL. The default is 1.
*/
vtkSetClampMacro(LineStippleRepeatFactor,int,1,VTK_INT_MAX);
vtkGetMacro(LineStippleRepeatFactor,int);
//@}
//@{
/**
* The DisplayLocation is either background or foreground.
* If it is background, then this 2D actor will be drawn
* behind all 3D props or foreground 2D actors. If it is
* background, then this 2D actor will be drawn in front of
* all 3D props and background 2D actors. Within 2D actors
* of the same DisplayLocation type, order is determined by
* the order in which the 2D actors were added to the viewport.
*/
vtkSetClampMacro( DisplayLocation, int,
VTK_BACKGROUND_LOCATION, VTK_FOREGROUND_LOCATION );
vtkGetMacro( DisplayLocation, int );
void SetDisplayLocationToBackground()
{this->DisplayLocation = VTK_BACKGROUND_LOCATION;};
void SetDisplayLocationToForeground()
{this->DisplayLocation = VTK_FOREGROUND_LOCATION;};
//@}
/**
* Have the device specific subclass render this property.
*/
virtual void Render (vtkViewport* vtkNotUsed(viewport)) {}
protected:
vtkProperty2D();
~vtkProperty2D();
double Color[3];
double Opacity;
float PointSize;
float LineWidth;
int LineStipplePattern;
int LineStippleRepeatFactor;
int DisplayLocation;
private:
vtkProperty2D(const vtkProperty2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkProperty2D&) VTK_DELETE_FUNCTION;
};
#endif
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