/usr/include/vtk-7.1/vtkPolyDataMapper.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkPolyDataMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPolyDataMapper
* @brief map vtkPolyData to graphics primitives
*
* vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData)
* to graphics primitives. vtkPolyDataMapper serves as a superclass for
* device-specific poly data mappers, that actually do the mapping to the
* rendering/graphics hardware/software.
*/
#ifndef vtkPolyDataMapper_h
#define vtkPolyDataMapper_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkMapper.h"
#include "vtkTexture.h" // used to include texture unit enum.
class vtkPolyData;
class vtkRenderer;
class vtkRenderWindow;
class VTKRENDERINGCORE_EXPORT vtkPolyDataMapper : public vtkMapper
{
public:
static vtkPolyDataMapper *New();
vtkTypeMacro(vtkPolyDataMapper, vtkMapper);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Implemented by sub classes. Actual rendering is done here.
*/
virtual void RenderPiece(vtkRenderer *ren, vtkActor *act) = 0;
/**
* This calls RenderPiece (in a for loop if streaming is necessary).
*/
virtual void Render(vtkRenderer *ren, vtkActor *act);
//@{
/**
* Specify the input data to map.
*/
void SetInputData(vtkPolyData *in);
vtkPolyData *GetInput();
//@}
//@{
/**
* Bring this algorithm's outputs up-to-date.
*/
virtual void Update(int port);
virtual void Update();
virtual int Update(int port, vtkInformationVector* requests);
virtual int Update(vtkInformation* requests);
//@}
//@{
/**
* If you want only a part of the data, specify by setting the piece.
*/
vtkSetMacro(Piece, int);
vtkGetMacro(Piece, int);
vtkSetMacro(NumberOfPieces, int);
vtkGetMacro(NumberOfPieces, int);
vtkSetMacro(NumberOfSubPieces, int);
vtkGetMacro(NumberOfSubPieces, int);
//@}
//@{
/**
* Set the number of ghost cells to return.
*/
vtkSetMacro(GhostLevel, int);
vtkGetMacro(GhostLevel, int);
//@}
/**
* Return bounding box (array of six doubles) of data expressed as
* (xmin,xmax, ymin,ymax, zmin,zmax).
*/
virtual double *GetBounds();
virtual void GetBounds(double bounds[6])
{ this->Superclass::GetBounds(bounds); }
/**
* Make a shallow copy of this mapper.
*/
void ShallowCopy(vtkAbstractMapper *m);
/**
* Select a data array from the point/cell data
* and map it to a generic vertex attribute.
* vertexAttributeName is the name of the vertex attribute.
* dataArrayName is the name of the data array.
* fieldAssociation indicates when the data array is a point data array or
* cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or
* (vtkDataObject::FIELD_ASSOCIATION_CELLS).
* componentno indicates which component from the data array must be passed as
* the attribute. If -1, then all components are passed.
*/
virtual void MapDataArrayToVertexAttribute(
const char* vertexAttributeName,
const char* dataArrayName, int fieldAssociation, int componentno = -1);
virtual void MapDataArrayToMultiTextureAttribute(
int unit,
const char* dataArrayName, int fieldAssociation, int componentno = -1);
/**
* Remove a vertex attribute mapping.
*/
virtual void RemoveVertexAttributeMapping(const char* vertexAttributeName);
/**
* Remove all vertex attributes.
*/
virtual void RemoveAllVertexAttributeMappings();
/**
* see vtkAlgorithm for details
*/
virtual int ProcessRequest(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*);
protected:
vtkPolyDataMapper();
~vtkPolyDataMapper() {}
/**
* Called in GetBounds(). When this method is called, the consider the input
* to be updated depending on whether this->Static is set or not. This method
* simply obtains the bounds from the data-object and returns it.
*/
virtual void ComputeBounds();
int Piece;
int NumberOfPieces;
int NumberOfSubPieces;
int GhostLevel;
virtual int FillInputPortInformation(int, vtkInformation*);
private:
vtkPolyDataMapper(const vtkPolyDataMapper&) VTK_DELETE_FUNCTION;
void operator=(const vtkPolyDataMapper&) VTK_DELETE_FUNCTION;
};
#endif
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