/usr/include/vtk-7.1/vtkPointGaussianMapper.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | /*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPointGaussianMapper
* @brief draw PointGaussians using imposters
*
*
* An mapper that uses imposters to draw gaussian splats or other shapes if
* custom shader code is set. Supports transparency and picking as well. It
* draws all the points and does not require cell arrays. If cell arrays are
* provided it will only draw the points used by the Verts cell array. The shape
* of the imposter is a triangle.
*/
#ifndef vtkPointGaussianMapper_h
#define vtkPointGaussianMapper_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkPolyDataMapper.h"
class vtkPiecewiseFunction;
class VTKRENDERINGCORE_EXPORT vtkPointGaussianMapper : public vtkPolyDataMapper
{
public:
static vtkPointGaussianMapper* New();
vtkTypeMacro(vtkPointGaussianMapper, vtkPolyDataMapper)
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* Set/Get the optional scale transfer function. This is only
* used when a ScaleArray is also specified.
*/
void SetScaleFunction(vtkPiecewiseFunction *);
vtkGetObjectMacro(ScaleFunction,vtkPiecewiseFunction);
//@}
//@{
/**
* The size of the table used in computing scale, used when
* converting a vtkPiecewiseFunction to a table
*/
vtkSetMacro(ScaleTableSize, int);
vtkGetMacro(ScaleTableSize, int);
//@}
//@{
/**
* Convenience method to set the array to scale with.
*/
vtkSetStringMacro(ScaleArray);
vtkGetStringMacro(ScaleArray);
//@}
//@{
/**
* Set the default scale factor of the point gaussians. This
* defaults to 1.0. All radius computations will be scaled by the factor
* including the ScaleArray. If a vtkPiecewideFunction is used the
* scaling happens prior to the function lookup.
* A scale factor of 0.0 indicates that the splats should be rendered
* as simple points.
*/
vtkSetMacro(ScaleFactor,double);
vtkGetMacro(ScaleFactor,double);
//@}
//@{
/**
* Treat the points/splats as emissive light sources. The default is true.
*/
vtkSetMacro(Emissive, int);
vtkGetMacro(Emissive, int);
vtkBooleanMacro(Emissive, int);
//@}
//@{
/**
* Set/Get the optional opacity transfer function. This is only
* used when an OpacityArray is also specified.
*/
void SetScalarOpacityFunction(vtkPiecewiseFunction *);
vtkGetObjectMacro(ScalarOpacityFunction,vtkPiecewiseFunction);
//@}
//@{
/**
* The size of the table used in computing opacities, used when
* converting a vtkPiecewiseFunction to a table
*/
vtkSetMacro(OpacityTableSize, int);
vtkGetMacro(OpacityTableSize, int);
//@}
//@{
/**
* Method to set the optional opacity array. If specified this
* array will be used to generate the opacity values.
*/
vtkSetStringMacro(OpacityArray);
vtkGetStringMacro(OpacityArray);
//@}
//@{
/**
* Method to override the fragment shader code for the splat. You can
* set this to draw other shapes. For the OPenGL2 backend some of
* the variables you can use and/or modify include,
* opacity - 0.0 to 1.0
* diffuseColor - vec3
* ambientColor - vec3
* offsetVCVSOutput - vec2 offset in view coordinates from the splat center
*/
vtkSetStringMacro(SplatShaderCode);
vtkGetStringMacro(SplatShaderCode);
//@}
//@{
/**
* When drawing triangles as opposed too point mode
* (triangles are for splats shaders that are bigger than a pixel)
* this controls how large the triangle will be. By default it
* is large enough to contain a cicle of radius 3.0*scale which works
* well for gaussian splats as after 3.0 standard deviations the
* opacity is near zero. For custom shader codes a different
* value can be used. Generally you should use the lowest value you can
* as it will result in fewer fragments. For example if your custom
* shader only draws a disc of radius 1.0*scale, then set this to 1.0
* to avoid sending many fragments to the shader that will just get
* discarded.
*/
vtkSetMacro(TriangleScale,float);
vtkGetMacro(TriangleScale,float);
//@}
protected:
vtkPointGaussianMapper();
~vtkPointGaussianMapper();
char *ScaleArray;
char *OpacityArray;
char *SplatShaderCode;
vtkPiecewiseFunction *ScaleFunction;
int ScaleTableSize;
vtkPiecewiseFunction *ScalarOpacityFunction;
int OpacityTableSize;
double ScaleFactor;
int Emissive;
float TriangleScale;
private:
vtkPointGaussianMapper(const vtkPointGaussianMapper&) VTK_DELETE_FUNCTION;
void operator=(const vtkPointGaussianMapper&) VTK_DELETE_FUNCTION;
};
#endif
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