/usr/include/vtk-7.1/vtkOpenGLStickMapper.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | /*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLStickMapper
* @brief use imposters to draw cylinders
*
* PolyDataMapper that uses imposters to draw cylinders/sticks
* for ball/stick style molecular rendering. Supports picking.
*/
#ifndef vtkOpenGLStickMapper_h
#define vtkOpenGLStickMapper_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkOpenGLPolyDataMapper.h"
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLStickMapper : public vtkOpenGLPolyDataMapper
{
public:
static vtkOpenGLStickMapper* New();
vtkTypeMacro(vtkOpenGLStickMapper, vtkOpenGLPolyDataMapper)
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* Convenience method to set the array to scale with.
*/
vtkSetStringMacro(ScaleArray);
//@}
//@{
/**
* Convenience method to set the array to orient with
*/
vtkSetStringMacro(OrientationArray);
//@}
//@{
/**
* Convenience method to set the array to select with
*/
vtkSetStringMacro(SelectionIdArray);
//@}
protected:
vtkOpenGLStickMapper();
~vtkOpenGLStickMapper();
/**
* Create the basic shaders before replacement
*/
virtual void GetShaderTemplate(
std::map<vtkShader::Type, vtkShader *> shaders,
vtkRenderer *ren, vtkActor *act);
/**
* Perform string replacments on the shader templates
*/
virtual void ReplaceShaderValues(
std::map<vtkShader::Type, vtkShader *> shaders,
vtkRenderer *ren, vtkActor *act);
/**
* Set the shader parameters related to the Camera
*/
virtual void SetCameraShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act);
/**
* Set the shader parameters related to the actor/mapper
*/
virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act);
const char *ScaleArray;
const char *OrientationArray;
const char *SelectionIdArray;
/**
* Does the VBO/IBO need to be rebuilt
*/
virtual bool GetNeedToRebuildBufferObjects(vtkRenderer *ren, vtkActor *act);
/**
* Update the VBO to contain point based values
*/
virtual void BuildBufferObjects(vtkRenderer *ren, vtkActor *act);
virtual void RenderPieceDraw(vtkRenderer *ren, vtkActor *act);
private:
vtkOpenGLStickMapper(const vtkOpenGLStickMapper&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLStickMapper&) VTK_DELETE_FUNCTION;
};
#endif
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