This file is indexed.

/usr/include/vtk-7.1/vtkOpenGLLabeledContourMapper.h is in libvtk7-dev 7.1.1+dfsg1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkOpenGLLabeledContourMapper.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkOpenGLLabeledContourMapper
 *
 * vtkOpenGLLabeledContourMapper is an override for vtkLabeledContourMapper
 * that implements stenciling using the OpenGL2 API.
*/

#ifndef vtkOpenGLLabeledContourMapper_h
#define vtkOpenGLLabeledContourMapper_h

#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkLabeledContourMapper.h"

class vtkMatrix4x4;
class vtkOpenGLHelper;

class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLLabeledContourMapper
    : public vtkLabeledContourMapper
{
public:
  static vtkOpenGLLabeledContourMapper *New();
  vtkTypeMacro(vtkOpenGLLabeledContourMapper, vtkLabeledContourMapper)
  virtual void PrintSelf(ostream &os, vtkIndent indent);

  /**
   * Release graphics resources
   */
  void ReleaseGraphicsResources(vtkWindow *win);

protected:
  vtkOpenGLLabeledContourMapper();
  ~vtkOpenGLLabeledContourMapper();

  // We override this for compatibilty with the OpenGL backend:
  // The old backend pushes actor matrices onto the matrix stack, so the text
  // actors already accounted for any transformations on this mapper's actor.
  // The new backend passes each actor's matrix to the shader individually, and
  // this mapper's actor matrix doesn't affect the label rendering.
  bool CreateLabels(vtkActor *actor);

  bool ApplyStencil(vtkRenderer *ren, vtkActor *act);
  bool RemoveStencil();

  vtkOpenGLHelper *StencilBO;
  vtkMatrix4x4 *TempMatrix4;


private:
  vtkOpenGLLabeledContourMapper(const vtkOpenGLLabeledContourMapper&) VTK_DELETE_FUNCTION;
  void operator=(const vtkOpenGLLabeledContourMapper&) VTK_DELETE_FUNCTION;
};

#endif