/usr/include/vtk-7.1/vtkIncrementalForceLayout.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkScatterPlotMatrix.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkIncrementalForceLayout
* @brief incremental force-directed layout.
*
*
* Performs an incremental force-directed layout of a graph. Set the graph
* then iteratively execute UpdatePositions() to update the vertex positions.
* Note that this directly modifies the vertex locations in the graph.
*
* This layout is modeled after D3's force layout described at
* https://github.com/mbostock/d3/wiki/Force-Layout
*/
#ifndef vtkIncrementalForceLayout_h
#define vtkIncrementalForceLayout_h
#include "vtkInfovisLayoutModule.h" // For export macro
#include "vtkObject.h"
#include "vtkVector.h" // For vector ivars
class vtkGraph;
class VTKINFOVISLAYOUT_EXPORT vtkIncrementalForceLayout : public vtkObject
{
public:
vtkTypeMacro(vtkIncrementalForceLayout, vtkObject);
virtual void PrintSelf(ostream &os, vtkIndent indent);
static vtkIncrementalForceLayout* New();
//@{
/**
* Set the graph to be positioned.
*/
virtual void SetGraph(vtkGraph* g);
vtkGetObjectMacro(Graph, vtkGraph);
//@}
//@{
/**
* Set the id of the vertex that will not move during the simulation.
* Set to -1 to allow all the vertices to move.
*/
virtual void SetFixed(vtkIdType fixed);
vtkGetMacro(Fixed, vtkIdType);
//@}
//@{
/**
* Set the level of activity in the simulation. Default is 0.1.
*/
vtkSetMacro(Alpha, float);
vtkGetMacro(Alpha, float);
//@}
//@{
/**
* Set the Barnes-Hut threshold for the simulation. Higher values
* will speed the simulation at the expense of some accuracy.
* Default is 0.8.
*/
vtkSetMacro(Theta, float);
vtkGetMacro(Theta, float);
//@}
//@{
/**
* Set the charge of each vertex. Higher negative values will repel vertices
* from each other more strongly. Default is -30.
*/
vtkSetMacro(Charge, float);
vtkGetMacro(Charge, float);
//@}
//@{
/**
* Set the rigitity of links in the simulation. Default is 2.
*/
vtkSetMacro(Strength, float);
vtkGetMacro(Strength, float);
//@}
//@{
/**
* Set the resting distance of each link in scene units, which is equal to
* pixels when there is no scene scaling. Default is 20.
*/
vtkSetMacro(Distance, float);
vtkGetMacro(Distance, float);
//@}
//@{
/**
* Set the amount of gravitational pull toward the gravity point.
* Default is 0.01.
*/
vtkSetMacro(Gravity, float);
vtkGetMacro(Gravity, float);
//@}
//@{
/**
* Set the multiplier for scaling down velocity in the simulation, where values closer to 1
* are more frictionless. Default is 0.95.
*/
vtkSetMacro(Friction, float);
vtkGetMacro(Friction, float);
//@}
/**
* Set the gravity point where all vertices will migrate. Generally this
* should be set to the location in the center of the scene.
* Default location is (200, 200).
*/
virtual void SetGravityPoint(const vtkVector2f &point)
{ this->GravityPoint = point; }
virtual vtkVector2f GetGravityPoint()
{ return this->GravityPoint; }
/**
* Perform one iteration of the force-directed layout.
*/
void UpdatePositions();
protected:
vtkIncrementalForceLayout();
~vtkIncrementalForceLayout();
vtkGraph* Graph;
class Implementation;
Implementation* Impl;
vtkIdType Fixed;
vtkVector2f GravityPoint;
float Alpha;
float Theta;
float Charge;
float Strength;
float Distance;
float Gravity;
float Friction;
private:
vtkIncrementalForceLayout(const vtkIncrementalForceLayout &) VTK_DELETE_FUNCTION;
void operator=(const vtkIncrementalForceLayout &) VTK_DELETE_FUNCTION;
};
#endif
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