/usr/include/vtk-7.1/vtkImageProcessingPass.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkImageProcessingPass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImageProcessingPass
* @brief Convenient class for post-processing passes.
* render pass.
*
* Abstract class with some convenient methods frequently used in subclasses.
*
*
* @sa
* vtkRenderPass vtkGaussianBlurPass vtkSobelGradientMagnitudePass
*/
#ifndef vtkImageProcessingPass_h
#define vtkImageProcessingPass_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkRenderPass.h"
class vtkOpenGLRenderWindow;
class vtkDepthPeelingPassLayerList; // Pimpl
class vtkFrameBufferObject;
class vtkTextureObject;
class VTKRENDERINGOPENGL2_EXPORT vtkImageProcessingPass : public vtkRenderPass
{
public:
vtkTypeMacro(vtkImageProcessingPass,vtkRenderPass);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Release graphics resources and ask components to release their own
* resources.
* \pre w_exists: w!=0
*/
void ReleaseGraphicsResources(vtkWindow *w);
//@{
/**
* Delegate for rendering the image to be processed.
* If it is NULL, nothing will be rendered and a warning will be emitted.
* It is usually set to a vtkCameraPass or to a post-processing pass.
* Initial value is a NULL pointer.
*/
vtkGetObjectMacro(DelegatePass,vtkRenderPass);
virtual void SetDelegatePass(vtkRenderPass *delegatePass);
//@}
protected:
/**
* Default constructor. DelegatePass is set to NULL.
*/
vtkImageProcessingPass();
/**
* Destructor.
*/
virtual ~vtkImageProcessingPass();
/**
* Render delegate with a image of different dimensions than the
* original one.
* \pre s_exists: s!=0
* \pre fbo_exists: fbo!=0
* \pre fbo_has_context: fbo->GetContext()!=0
* \pre target_exists: target!=0
* \pre target_has_context: target->GetContext()!=0
*/
void RenderDelegate(const vtkRenderState *s,
int width,
int height,
int newWidth,
int newHeight,
vtkFrameBufferObject *fbo,
vtkTextureObject *target);
vtkRenderPass *DelegatePass;
private:
vtkImageProcessingPass(const vtkImageProcessingPass&) VTK_DELETE_FUNCTION;
void operator=(const vtkImageProcessingPass&) VTK_DELETE_FUNCTION;
};
#endif
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