/usr/include/vtk-7.1/vtkImageDataLIC2D.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkImageDataLIC2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImageDataLIC2D
*
*
* GPU implementation of a Line Integral Convolution, a technique for
* imaging vector fields.
*
* The input on port 0 is an vtkImageData with extents of a 2D image. It needs
* a vector field on point data. This filter only works on point vectors. One
* can use a vtkCellDataToPointData filter to convert cell vectors to point
* vectors.
*
* Port 1 is a special port for customized noise input. It is an optional port.
* If noise input is not specified, then the filter using vtkImageNoiseSource to
* generate a 128x128 noise texture.
*
* @sa
* vtkSurfaceLICPainter vtkLineIntegralConvolution2D
*/
#ifndef vtkImageDataLIC2D_h
#define vtkImageDataLIC2D_h
#include "vtkRenderingLICOpenGL2Module.h" // For export macro
#include "vtkImageAlgorithm.h"
#include "vtkWeakPointer.h" // needed for vtkWeakPointer.
class vtkRenderWindow;
class vtkOpenGLRenderWindow;
class vtkImageNoiseSource;
class vtkImageCast;
class VTKRENDERINGLICOPENGL2_EXPORT vtkImageDataLIC2D : public vtkImageAlgorithm
{
public:
static vtkImageDataLIC2D* New();
vtkTypeMacro(vtkImageDataLIC2D, vtkImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* Get/Set the context. Context must be a vtkOpenGLRenderWindow.
* This does not increase the reference count of the
* context to avoid reference loops.
* SetContext() may raise an error is the OpenGL context does not support the
* required OpenGL extensions. Return 0 upon failure and 1 upon success.
*/
int SetContext( vtkRenderWindow * context );
vtkRenderWindow * GetContext();
//@}
//@{
/**
* Number of steps. Initial value is 20.
* class invariant: Steps>0.
* In term of visual quality, the greater the better.
*/
vtkSetMacro(Steps,int);
vtkGetMacro(Steps,int);
//@}
//@{
/**
* Step size.
* Specify the step size as a unit of the cell length of the input vector
* field. Cell lengthh is the length of the diagonal of a cell.
* Initial value is 1.0.
* class invariant: StepSize>0.0.
* In term of visual quality, the smaller the better.
* The type for the interface is double as VTK interface is double
* but GPU only supports float. This value will be converted to
* float in the execution of the algorithm.
*/
vtkSetMacro(StepSize, double);
vtkGetMacro(StepSize, double);
//@}
//@{
/**
* The the magnification factor. Default is 1
*/
vtkSetMacro(Magnification, int);
vtkGetMacro(Magnification, int);
//@}
//@{
/**
* Check if the required OpenGL extensions / GPU are supported.
*/
vtkGetMacro(OpenGLExtensionsSupported, int);
//@}
void TranslateInputExtent(
const int* inExt,
const int* inWholeExtent,
int *outExt);
protected:
vtkImageDataLIC2D();
~vtkImageDataLIC2D();
virtual int RequestInformation(vtkInformation *,
vtkInformationVector **, vtkInformationVector *);
/**
* Fill the input port information objects for this algorithm. This
* is invoked by the first call to GetInputPortInformation for each
* port so subclasses can specify what they can handle.
* Redefined from the superclass.
*/
virtual int FillInputPortInformation(int port,
vtkInformation *info);
int RequestUpdateExtent (vtkInformation * vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *vtkNotUsed( outputVector ));
/**
* This is called by the superclass.
* This is the method you should override.
*/
virtual int RequestData(vtkInformation *request,
vtkInformationVector **inputVector,
vtkInformationVector *outputVector);
vtkWeakPointer<vtkOpenGLRenderWindow> Context;
bool OwnWindow;
int OpenGLExtensionsSupported;
vtkImageNoiseSource* NoiseSource;
vtkImageCast* ImageCast;
int Steps;
double StepSize;
int Magnification;
private:
vtkImageDataLIC2D(const vtkImageDataLIC2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkImageDataLIC2D&) VTK_DELETE_FUNCTION;
};
#endif
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