/usr/include/vtk-7.1/vtkGlobeSource.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkGlobeSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkGlobeSource
* @brief Sphere patch with Lat/Long scalar array.
*
* vtkGlobeSource will generate any "rectangular" patch of the globe
* given its Longitude-Latitude extent. It adds two point scalar arrays
* Longitude and Latitude to the output. These arrays can be transformed
* to generate texture coordinates for any texture map. This source is
* imperfect near the poles as implmented. It should really reduce the
* longitude resolution as the triangles become slivers.
*
* \image html vtkGlobeSourceSphericalToCartesianFigure.png
* \image latex vtkGlobeSourceSphericalToCartesianFigure.eps
*/
#ifndef vtkGlobeSource_h
#define vtkGlobeSource_h
#include "vtkGeovisCoreModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class vtkCellArray;
class vtkFloatArray;
class VTKGEOVISCORE_EXPORT vtkGlobeSource : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkGlobeSource,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* This world point will be shifted to 0,0,0.
* Used to avoid picking bug caused by rendering errors with large offsets.
*/
vtkSetVector3Macro(Origin, double);
//@}
//@{
/**
* Longitude Latitude clamps.
*/
vtkSetClampMacro(StartLongitude,double,-180.0,180.0);
vtkSetClampMacro(EndLongitude,double,-180.0,180.0);
vtkSetClampMacro(StartLatitude,double,-90.0,90.0);
vtkSetClampMacro(EndLatitude,double,-90.0,90.0);
//@}
//@{
/**
* Set the number of points in the longitude direction (ranging from
* StartLongitude to EndLongitude).
*/
vtkSetClampMacro(LongitudeResolution,int,3,100);
vtkGetMacro(LongitudeResolution,int);
//@}
//@{
/**
* Set the number of points in the latitude direction (ranging
* from StartLatitude to EndLatitude).
*/
vtkSetClampMacro(LatitudeResolution,int,3,100);
vtkGetMacro(LatitudeResolution,int);
//@}
//@{
/**
* Set radius of sphere. Default is 6356750.0
*/
vtkSetClampMacro(Radius,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(Radius,double);
//@}
//@{
vtkSetMacro(AutoCalculateCurtainHeight, bool);
vtkGetMacro(AutoCalculateCurtainHeight, bool);
vtkBooleanMacro(AutoCalculateCurtainHeight, bool);
//@}
//@{
/**
* Set/Get curtain height.
*/
vtkSetClampMacro(CurtainHeight,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(CurtainHeight,double);
//@}
//@{
/**
* Cause the sphere to be tessellated with edges along the latitude
* and longitude lines. If off, triangles are generated at non-polar
* regions, which results in edges that are not parallel to latitude and
* longitude lines. If on, quadrilaterals are generated everywhere
* except at the poles. This can be useful for generating a wireframe
* sphere with natural latitude and longitude lines.
*/
vtkSetMacro(QuadrilateralTessellation,int);
vtkGetMacro(QuadrilateralTessellation,int);
vtkBooleanMacro(QuadrilateralTessellation,int);
//@}
/**
* Construct sphere with radius=0.5 and default resolution 8 in both latitude
* and longitude directions. longitude ranges from (-180,180)
* and latitude (-90,90) degrees.
*/
static vtkGlobeSource *New();
/**
* Calculates the normal and point on a sphere with a specified radius
* at the spherical coordinates theta and phi.
*/
static void ComputeGlobePoint(
double theta, double phi, double radius, double* point, double* normal = 0);
/**
* Calculates the spherical coordinates theta and phi based on the
* point on a sphere.
*/
static void ComputeLatitudeLongitude(
double* x, double& theta, double& phi);
protected:
vtkGlobeSource();
~vtkGlobeSource() {}
int RequestData(
vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
void AddPoint(
double theta, double phi, double radius,
vtkPoints* newPoints, vtkFloatArray* newNormals,
vtkFloatArray* newLongitudeArray, vtkFloatArray* newLatitudeArray,
vtkDoubleArray* newLatLongArray);
double Origin[3];
double Radius;
bool AutoCalculateCurtainHeight;
double CurtainHeight;
int LongitudeResolution;
int LatitudeResolution;
double StartLongitude;
double EndLongitude;
double StartLatitude;
double EndLatitude;
int QuadrilateralTessellation;
private:
vtkGlobeSource(const vtkGlobeSource&) VTK_DELETE_FUNCTION;
void operator=(const vtkGlobeSource&) VTK_DELETE_FUNCTION;
};
#endif
|