/usr/include/vtk-7.1/vtkGeoEdgeStrategy.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkGeoEdgeStrategy.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkGeoEdgeStrategy
* @brief Layout graph edges on a globe as arcs.
*
*
* vtkGeoEdgeStrategy produces arcs for each edge in the input graph.
* This is useful for viewing lines on a sphere (e.g. the earth).
* The arcs may "jump" above the sphere's surface using ExplodeFactor.
*/
#ifndef vtkGeoEdgeStrategy_h
#define vtkGeoEdgeStrategy_h
#include "vtkInfovisLayoutModule.h" // For export macro
#include "vtkEdgeLayoutStrategy.h"
class VTKINFOVISLAYOUT_EXPORT vtkGeoEdgeStrategy : public vtkEdgeLayoutStrategy
{
public:
static vtkGeoEdgeStrategy *New();
vtkTypeMacro(vtkGeoEdgeStrategy,vtkEdgeLayoutStrategy);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* The base radius used to determine the earth's surface.
* Default is the earth's radius in meters.
* TODO: Change this to take in a vtkGeoTerrain to get altitude.
*/
vtkSetMacro(GlobeRadius, double);
vtkGetMacro(GlobeRadius, double);
//@}
//@{
/**
* Factor on which to "explode" the arcs away from the surface.
* A value of 0.0 keeps the values on the surface.
* Values larger than 0.0 push the arcs away from the surface by a distance
* proportional to the distance between the points.
* The default is 0.2.
*/
vtkSetMacro(ExplodeFactor, double);
vtkGetMacro(ExplodeFactor, double);
//@}
//@{
/**
* The number of subdivisions in the arc.
* The default is 20.
*/
vtkSetMacro(NumberOfSubdivisions, int);
vtkGetMacro(NumberOfSubdivisions, int);
//@}
/**
* Perform the layout.
*/
virtual void Layout();
protected:
vtkGeoEdgeStrategy();
~vtkGeoEdgeStrategy() {}
double GlobeRadius;
double ExplodeFactor;
int NumberOfSubdivisions;
private:
vtkGeoEdgeStrategy(const vtkGeoEdgeStrategy&) VTK_DELETE_FUNCTION;
void operator=(const vtkGeoEdgeStrategy&) VTK_DELETE_FUNCTION;
};
#endif
|