/usr/include/vtk-7.1/vtkCoordinate.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkCoordinate.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCoordinate
* @brief perform coordinate transformation, and represent position, in a variety of vtk coordinate systems
*
* vtkCoordinate represents position in a variety of coordinate systems, and
* converts position to other coordinate systems. It also supports relative
* positioning, so you can create a cascade of vtkCoordinate objects (no loops
* please!) that refer to each other. The typical usage of this object is
* to set the coordinate system in which to represent a position (e.g.,
* SetCoordinateSystemToNormalizedDisplay()), set the value of the coordinate
* (e.g., SetValue()), and then invoke the appropriate method to convert to
* another coordinate system (e.g., GetComputedWorldValue()).
*
* The coordinate systems in vtk are as follows:
* <PRE>
* DISPLAY - x-y pixel values in window
* NORMALIZED DISPLAY - x-y (0,1) normalized values
* VIEWPORT - x-y pixel values in viewport
* NORMALIZED VIEWPORT - x-y (0,1) normalized value in viewport
* VIEW - x-y-z (-1,1) values in camera coordinates. (z is depth)
* WORLD - x-y-z global coordinate values
* USERDEFINED - x-y-z in User defined space
* </PRE>
*
* If you cascade vtkCoordinate objects, you refer to another vtkCoordinate
* object which in turn can refer to others, and so on. This allows you to
* create composite groups of things like vtkActor2D that are positioned
* relative to one another. Note that in cascaded sequences, each
* vtkCoordinate object may be specified in different coordinate systems!
*
* @sa
* vtkActor2D vtkScalarBarActor
*/
#ifndef vtkCoordinate_h
#define vtkCoordinate_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkObject.h"
class vtkViewport;
#define VTK_DISPLAY 0
#define VTK_NORMALIZED_DISPLAY 1
#define VTK_VIEWPORT 2
#define VTK_NORMALIZED_VIEWPORT 3
#define VTK_VIEW 4
#define VTK_WORLD 5
#define VTK_USERDEFINED 6
class VTKRENDERINGCORE_EXPORT vtkCoordinate : public vtkObject
{
public:
vtkTypeMacro(vtkCoordinate, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Creates an instance of this class with the following defaults:
* value of (0,0,0) in world coordinates.
*/
static vtkCoordinate* New();
//@{
/**
* Set/get the coordinate system which this coordinate
* is defined in. The options are Display, Normalized Display,
* Viewport, Normalized Viewport, View, and World.
*/
vtkSetMacro(CoordinateSystem, int);
vtkGetMacro(CoordinateSystem, int);
void SetCoordinateSystemToDisplay()
{ this->SetCoordinateSystem(VTK_DISPLAY); }
void SetCoordinateSystemToNormalizedDisplay()
{ this->SetCoordinateSystem(VTK_NORMALIZED_DISPLAY); }
void SetCoordinateSystemToViewport()
{ this->SetCoordinateSystem(VTK_VIEWPORT); }
void SetCoordinateSystemToNormalizedViewport()
{ this->SetCoordinateSystem(VTK_NORMALIZED_VIEWPORT); }
void SetCoordinateSystemToView()
{ this->SetCoordinateSystem(VTK_VIEW); }
void SetCoordinateSystemToWorld()
{ this->SetCoordinateSystem(VTK_WORLD); }
//@}
const char *GetCoordinateSystemAsString ();
//@{
/**
* Set/get the value of this coordinate. This can be thought of as
* the position of this coordinate in its coordinate system.
*/
vtkSetVector3Macro(Value, double);
vtkGetVector3Macro(Value, double);
void SetValue(double a, double b)
{ this->SetValue(a, b, 0.0); }
//@}
//@{
/**
* If this coordinate is relative to another coordinate,
* then specify that coordinate as the ReferenceCoordinate.
* If this is NULL the coordinate is assumed to be absolute.
*/
virtual void SetReferenceCoordinate(vtkCoordinate*);
vtkGetObjectMacro(ReferenceCoordinate, vtkCoordinate);
//@}
//@{
/**
* If you want this coordinate to be relative to a specific
* vtkViewport (vtkRenderer) then you can specify that here.
* NOTE: this is a raw pointer, not a weak pointer nor a reference counted
* object, to avoid reference cycle loop between rendering classes and filter
* classes.
*/
void SetViewport(vtkViewport *viewport);
vtkGetObjectMacro(Viewport, vtkViewport);
//@}
//@{
/**
* Return the computed value in a specified coordinate system.
*/
double *GetComputedWorldValue(vtkViewport *);
int *GetComputedViewportValue(vtkViewport *);
int *GetComputedDisplayValue(vtkViewport *);
int *GetComputedLocalDisplayValue(vtkViewport *);
//@}
double *GetComputedDoubleViewportValue(vtkViewport *);
double *GetComputedDoubleDisplayValue(vtkViewport *);
/**
* GetComputedValue() will return either World, Viewport or
* Display based on what has been set as the coordinate system.
* This is good for objects like vtkLineSource, where the
* user might want to use them as World or Viewport coordinates
*/
double *GetComputedValue(vtkViewport *);
/**
* GetComputedUserDefinedValue() is to be used only when
* the coordinate system is VTK_USERDEFINED. The user
* must subclass vtkCoordinate and override this function,
* when set as the TransformCoordinate in 2D-Mappers, the user
* can customize display of 2D polygons
*/
virtual double *GetComputedUserDefinedValue(vtkViewport *)
{ return this->Value; }
protected:
vtkCoordinate();
~vtkCoordinate();
double Value[3];
int CoordinateSystem;
vtkCoordinate *ReferenceCoordinate;
vtkViewport *Viewport;
double ComputedWorldValue[3];
int ComputedDisplayValue[2];
int ComputedViewportValue[2];
int Computing;
double ComputedDoubleDisplayValue[2];
double ComputedDoubleViewportValue[2];
double ComputedUserDefinedValue[3];
private:
vtkCoordinate(const vtkCoordinate&) VTK_DELETE_FUNCTION;
void operator=(const vtkCoordinate&) VTK_DELETE_FUNCTION;
};
#endif
|