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Program: Visualization Toolkit
Module: vtkCheckerboardSplatter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCheckerboardSplatter
* @brief splat points into a volume with an elliptical, Gaussian distribution
*
* vtkCheckerboardSplatter is a filter that injects input points into a
* structured points (volume) dataset using a multithreaded 8-way
* checkerboard approach. It produces a scalar field of a specified type. As
* each point is injected, it "splats" or distributes values to nearby
* voxels. Data is distributed using an elliptical, Gaussian distribution
* function. The distribution function is modified using scalar values
* (expands distribution) or normals (creates ellipsoidal distribution rather
* than spherical). This algorithm is designed for scalability through
* multithreading.
*
* In general, the Gaussian distribution function f(x) around a given
* splat point p is given by
*
* f(x) = ScaleFactor * exp( ExponentFactor*((r/Radius)**2) )
*
* where x is the current voxel sample point; r is the distance |x-p|
* ExponentFactor <= 0.0, and ScaleFactor can be multiplied by the scalar
* value of the point p that is currently being splatted.
*
* If point normals are present (and NormalWarping is on), then the splat
* function becomes elliptical (as compared to the spherical one described
* by the previous equation). The Gaussian distribution function then
* becomes:
*
* f(x) = ScaleFactor *
* exp( ExponentFactor*( ((rxy/E)**2 + z**2)/R**2) )
*
* where E is a user-defined eccentricity factor that controls the elliptical
* shape of the splat; z is the distance of the current voxel sample point
* along normal N; and rxy is the distance of x in the direction
* prependicular to N.
*
* This class is typically used to convert point-valued distributions into
* a volume representation. The volume is then usually iso-surfaced or
* volume rendered to generate a visualization. It can be used to create
* surfaces from point distributions, or to create structure (i.e.,
* topology) when none exists.
*
* This class makes use of vtkSMPTools to implement a parallel, shared-memory
* implementation. Hence performance will be significantly improved if VTK is
* built with VTK_SMP_IMPLEMENTATION_TYPE set to something other than
* "Sequential" (typically TBB). For example, on a standard laptop with four
* threads it is common to see a >10x speedup as compared to the serial
* version of vtkGaussianSplatter.
*
* In summary, the algorithm operates by dividing the volume into a 3D
* checkerboard, where the squares of the checkerboard overlay voxels in the
* volume. The checkerboard overlay is designed as a function of the splat
* footprint, so that when splatting occurs in a group (or color) of
* checkerboard squares, the splat operation will not cause write contention
* as the splatting proceeds in parallel. There are eight colors in this
* checkerboard (like an octree) and parallel splatting occurs simultaneously
* in one of the eight colors (e.g., octants). A single splat operation
* (across the given 3D footprint) may also be parallelized if the splat is
* large enough.
*
* @warning
* The input to this filter is of type vtkPointSet. Currently only real types
* (e.g., float, double) are supported as input, but this could easily be
* extended to other types. The output type is limited to real types as well.
*
* @warning
* Some voxels may never receive a contribution during the splatting process.
* The final value of these points can be specified with the "NullValue"
* instance variable. Note that NullValue is also the initial value of the
* output voxel values and will affect the accumulation process.
*
* @warning
* While this class is very similar to vtkGaussianSplatter, it does produce
* slightly different output in most cases (due to the way the footprint is
* computed).
*
* @sa
* vtkShepardMethod vtkGaussianSplatter
*/
#ifndef vtkCheckerboardSplatter_h
#define vtkCheckerboardSplatter_h
#include "vtkImagingHybridModule.h" // For export macro
#include "vtkImageAlgorithm.h"
#define VTK_ACCUMULATION_MODE_MIN 0
#define VTK_ACCUMULATION_MODE_MAX 1
#define VTK_ACCUMULATION_MODE_SUM 2
class vtkDoubleArray;
class vtkCompositeDataSet;
class VTKIMAGINGHYBRID_EXPORT vtkCheckerboardSplatter : public vtkImageAlgorithm
{
public:
vtkTypeMacro(vtkCheckerboardSplatter,vtkImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Construct object with dimensions=(50,50,50); automatic computation of
* bounds; a Footprint of 2; a Radius of 0; an exponent factor of -5; and normal and
* scalar warping enabled; and Capping enabled.
*/
static vtkCheckerboardSplatter *New();
//@{
/**
* Set / get the dimensions of the sampling structured point set. Higher
* values produce better results but may be much slower.
*/
void SetSampleDimensions(int i, int j, int k);
void SetSampleDimensions(int dim[3]);
vtkGetVectorMacro(SampleDimensions,int,3);
//@}
//@{
/**
* Set / get the (xmin,xmax, ymin,ymax, zmin,zmax) bounding box in which
* the sampling is performed. If any of the (min,max) bounds values are
* min >= max, then the bounds will be computed automatically from the input
* data. Otherwise, the user-specified bounds will be used.
*/
vtkSetVector6Macro(ModelBounds,double);
vtkGetVectorMacro(ModelBounds,double,6);
//@}
//@{
/**
* Control the footprint size of the splat in terms of propagation across a
* voxel neighborhood. The Footprint value simply indicates the number of
* neigboring voxels in the i-j-k directions to extend the splat. A value
* of zero means that only the voxel containing the splat point is
* affected. A value of one means the immediate neighbors touching the
* affected voxel are affected as well. Larger numbers increase the splat
* footprint and significantly increase processing time. Note that the
* footprint is always 3D rectangular.
*/
vtkSetClampMacro(Footprint,int,0,VTK_INT_MAX);
vtkGetMacro(Footprint,int);
//@}
//@{
/**
* Set / get the radius variable that controls the Gaussian exponential
* function (see equation above). If set to zero, it is automatically set
* to the radius of the circumsphere bounding a single voxel. (By default,
* the Radius is set to zero and is automatically computed.)
*/
vtkSetClampMacro(Radius,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(Radius,double);
//@}
//@{
/**
* Multiply Gaussian splat distribution by this value. If ScalarWarping
* is on, then the Scalar value will be multiplied by the ScaleFactor
* times the Gaussian function.
*/
vtkSetClampMacro(ScaleFactor,double,0.0,VTK_DOUBLE_MAX);
vtkGetMacro(ScaleFactor,double);
//@}
//@{
/**
* Set / get the sharpness of decay of the splats. This is the exponent
* constant in the Gaussian equation described above. Normally this is a
* negative value.
*/
vtkSetMacro(ExponentFactor,double);
vtkGetMacro(ExponentFactor,double);
//@}
//@{
/**
* Turn on/off the scaling of splats by scalar value.
*/
vtkSetMacro(ScalarWarping,int);
vtkGetMacro(ScalarWarping,int);
vtkBooleanMacro(ScalarWarping,int);
//@}
//@{
/**
* Turn on/off the generation of elliptical splats. If normal warping is
* on, then the input normals affect the distribution of the splat. This
* boolean is used in combination with the Eccentricity ivar.
*/
vtkSetMacro(NormalWarping,int);
vtkGetMacro(NormalWarping,int);
vtkBooleanMacro(NormalWarping,int);
//@}
//@{
/**
* Control the shape of elliptical splatting. Eccentricity is the ratio
* of the major axis (aligned along normal) to the minor (axes) aligned
* along other two axes. So Eccentricity > 1 creates needles with the
* long axis in the direction of the normal; Eccentricity<1 creates
* pancakes perpendicular to the normal vector.
*/
vtkSetClampMacro(Eccentricity,double,0.001,VTK_DOUBLE_MAX);
vtkGetMacro(Eccentricity,double);
//@}
//@{
/**
* Specify the scalar accumulation mode. This mode expresses how scalar
* values are combined when splats overlap one another. The Max mode acts
* like a set union operation and is the most commonly used; the Min mode
* acts like a set intersection, and the sum is just weird (and can
* potentially cause accumulation overflow in extreme cases). Note that the
* NullValue must be set consistent with the accumulation operation.
*/
vtkSetClampMacro(AccumulationMode,int,
VTK_ACCUMULATION_MODE_MIN,VTK_ACCUMULATION_MODE_SUM);
vtkGetMacro(AccumulationMode,int);
void SetAccumulationModeToMin()
{this->SetAccumulationMode(VTK_ACCUMULATION_MODE_MIN);}
void SetAccumulationModeToMax()
{this->SetAccumulationMode(VTK_ACCUMULATION_MODE_MAX);}
void SetAccumulationModeToSum()
{this->SetAccumulationMode(VTK_ACCUMULATION_MODE_SUM);}
const char *GetAccumulationModeAsString();
//@}
//@{
/**
* Set what type of scalar data this source should generate. Only double
* and float types are supported currently due to precision requirements
* during accumulation. By default, float scalars are produced.
*/
vtkSetMacro(OutputScalarType,int);
vtkGetMacro(OutputScalarType,int);
void SetOutputScalarTypeToDouble()
{this->SetOutputScalarType(VTK_DOUBLE);}
void SetOutputScalarTypeToFloat()
{this->SetOutputScalarType(VTK_FLOAT);}
//@}
//@{
/**
* Turn on/off the capping of the outer boundary of the volume
* to a specified cap value. This can be used to close surfaces
* (after iso-surfacing) and create other effects.
*/
vtkSetMacro(Capping,int);
vtkGetMacro(Capping,int);
vtkBooleanMacro(Capping,int);
//@}
//@{
/**
* Specify the cap value to use. (This instance variable only has effect
* if the ivar Capping is on.)
*/
vtkSetMacro(CapValue,double);
vtkGetMacro(CapValue,double);
//@}
//@{
/**
* Set the Null value for output points not receiving a contribution from
* the input points. (This is the initial value of the voxel samples, by
* default it is set to zero.) Note that the value should be consistent
* with the output dataset type. The NullValue also provides the initial
* value on which the accumulations process operates.
*/
vtkSetMacro(NullValue,double);
vtkGetMacro(NullValue,double);
//@}
//@{
/**
* Set/Get the maximum dimension of the checkerboard (i.e., the number of
* squares in any of the i, j, or k directions). This number also impacts
* the granularity of the parallel threading (since each checker square is
* processed separaely). Because of the internal addressing, the maximum
* dimension is limited to 255 (maximum value of an unsigned char).
*/
vtkSetClampMacro(MaximumDimension,int,0,255);
vtkGetMacro(MaximumDimension,int);
//@}
//@{
/**
* Set/get the crossover point expressed in footprint size where the
* splatting operation is parallelized (through vtkSMPTools). By default
* the parallel crossover point is for splat footprints of size two or
* greater (i.e., at footprint=2 then splat is 5x5x5 and parallel splatting
* occurs). This is really meant for experimental purposes.
*/
vtkSetClampMacro(ParallelSplatCrossover,int,0,255);
vtkGetMacro(ParallelSplatCrossover,int);
//@}
/**
* Compute the size of the sample bounding box automatically from the
* input data. This is an internal helper function.
*/
void ComputeModelBounds(vtkDataSet *input, vtkImageData *output,
vtkInformation *outInfo);
protected:
vtkCheckerboardSplatter();
~vtkCheckerboardSplatter() {}
virtual int FillInputPortInformation(int port, vtkInformation* info);
virtual int RequestInformation (vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
virtual int RequestData(vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
int OutputScalarType; //the type of output scalars
int SampleDimensions[3]; // dimensions of volume to splat into
double Radius; // Radius factor in the Gaussian exponential function
int Footprint; // maximum distance splat propagates (in voxels 0->Dim)
double ExponentFactor; // scale exponent of gaussian function
double ModelBounds[6]; // bounding box of splatting dimensions
double Origin[3], Spacing[3]; // output geometry
int NormalWarping; // on/off warping of splat via normal
double Eccentricity;// elliptic distortion due to normals
int ScalarWarping; // on/off warping of splat via scalar
double ScaleFactor; // splat size influenced by scale factor
int Capping; // Cap side of volume to close surfaces
double CapValue; // value to use for capping
int AccumulationMode; // how to combine scalar values
double NullValue; // initial value of voxels
unsigned char MaximumDimension; // max resolution of checkerboard
int ParallelSplatCrossover; //the point at which parallel splatting occurs
private:
vtkCheckerboardSplatter(const vtkCheckerboardSplatter&) VTK_DELETE_FUNCTION;
void operator=(const vtkCheckerboardSplatter&) VTK_DELETE_FUNCTION;
};
#endif
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