/usr/include/vtk-7.1/vtkChartLegend.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Program: Visualization Toolkit
Module: vtkChartLegend.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkChartLegend
* @brief draw the chart legend
*
*
* The vtkChartLegend is drawn in screen coordinates. It is usually one of the
* last elements of a chart to be drawn. It renders the the mark/line for each
* plot, and the plot labels.
*/
#ifndef vtkChartLegend_h
#define vtkChartLegend_h
#include "vtkChartsCoreModule.h" // For export macro
#include "vtkContextItem.h"
#include "vtkNew.h" // For vtkNew
#include "vtkRect.h" // For vtkRectf return value
class vtkChart;
class vtkPen;
class vtkBrush;
class vtkTextProperty;
class VTKCHARTSCORE_EXPORT vtkChartLegend : public vtkContextItem
{
public:
vtkTypeMacro(vtkChartLegend, vtkContextItem);
virtual void PrintSelf(ostream &os, vtkIndent indent);
/**
* Creates a 2D Chart object.
*/
static vtkChartLegend *New();
//@{
/**
* Set point the legend box is anchored to.
*/
vtkSetVector2Macro(Point, float);
//@}
//@{
/**
* Get point the legend box is anchored to.
*/
vtkGetVector2Macro(Point, float);
//@}
enum {
LEFT = 0,
CENTER,
RIGHT,
TOP,
BOTTOM,
CUSTOM
};
/**
* Set point the legend box is anchored to.
*/
void SetPoint(const vtkVector2f &point);
/**
* Get point the legend box is anchored to.
*/
const vtkVector2f& GetPointVector();
//@{
/**
* Set the horizontal alignment of the legend to the point specified.
* Valid values are LEFT, CENTER and RIGHT.
*/
vtkSetMacro(HorizontalAlignment, int);
//@}
//@{
/**
* Get the horizontal alignment of the legend to the point specified.
*/
vtkGetMacro(HorizontalAlignment, int);
//@}
//@{
/**
* Set the vertical alignment of the legend to the point specified.
* Valid values are TOP, CENTER and BOTTOM.
*/
vtkSetMacro(VerticalAlignment, int);
//@}
//@{
/**
* Get the vertical alignment of the legend to the point specified.
*/
vtkGetMacro(VerticalAlignment, int);
//@}
//@{
/**
* Set the padding between legend marks, default is 5.
*/
vtkSetMacro(Padding, int);
//@}
//@{
/**
* Get the padding between legend marks.
*/
vtkGetMacro(Padding, int);
//@}
//@{
/**
* Set the symbol width, default is 15.
*/
vtkSetMacro(SymbolWidth, int);
//@}
//@{
/**
* Get the legend symbol width.
*/
vtkGetMacro(SymbolWidth, int);
//@}
/**
* Set the point size of the label text.
*/
virtual void SetLabelSize(int size);
/**
* Get the point size of the label text.
*/
virtual int GetLabelSize();
//@{
/**
* Get/set if the legend should be drawn inline (inside the chart), or not.
* True would generally request that the chart draws it inside the chart,
* false would adjust the chart axes and make space to draw the axes outside.
*/
vtkSetMacro(Inline, bool);
vtkGetMacro(Inline, bool);
//@}
//@{
/**
* Get/set if the legend can be dragged with the mouse button, or not.
* True results in left click and drag causing the legend to move around the
* scene. False disables response to mouse events.
* The default is true.
*/
vtkSetMacro(DragEnabled, bool);
vtkGetMacro(DragEnabled, bool);
//@}
/**
* Set the chart that the legend belongs to and will draw the legend for.
*/
void SetChart(vtkChart* chart);
/**
* Get the chart that the legend belongs to and will draw the legend for.
*/
vtkChart* GetChart();
/**
* Update the geometry of the axis. Takes care of setting up the tick mark
* locations etc. Should be called by the scene before rendering.
*/
virtual void Update();
/**
* Paint event for the axis, called whenever the axis needs to be drawn.
*/
virtual bool Paint(vtkContext2D *painter);
/**
* Request the space the legend requires to be drawn. This is returned as a
* vtkRect4f, with the corner being the offset from Point, and the width/
* height being the total width/height required by the axis. In order to
* ensure the numbers are correct, Update() should be called first.
*/
virtual vtkRectf GetBoundingRect(vtkContext2D* painter);
/**
* Get the pen used to draw the legend outline.
*/
vtkPen * GetPen();
/**
* Get the brush used to draw the legend background.
*/
vtkBrush * GetBrush();
/**
* Get the vtkTextProperty for the legend's labels.
*/
vtkTextProperty * GetLabelProperties();
//@{
/**
* Toggle whether or not this legend should attempt to cache its position
* and size. The default value is true. If this value is set to false,
* the legend will recalculate its position and bounds every time it is
* drawn. If users will be able to zoom in or out on your legend, you
* may want to set this to false. Otherwise, the border around the legend
* may not resize appropriately.
*/
vtkSetMacro(CacheBounds, bool);
vtkGetMacro(CacheBounds, bool);
vtkBooleanMacro(CacheBounds, bool);
//@}
/**
* Return true if the supplied x, y coordinate is inside the item.
*/
virtual bool Hit(const vtkContextMouseEvent &mouse);
/**
* Mouse move event.
*/
virtual bool MouseMoveEvent(const vtkContextMouseEvent &mouse);
/**
* Mouse button down event
*/
virtual bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse);
/**
* Mouse button release event.
*/
virtual bool MouseButtonReleaseEvent(const vtkContextMouseEvent &mouse);
protected:
vtkChartLegend();
~vtkChartLegend();
float* Point; // The point the legend is anchored to.
int HorizontalAlignment; // Alignment of the legend to the point it is anchored to.
int VerticalAlignment; // Alignment of the legend to the point it is anchored to.
/**
* The pen used to draw the legend box.
*/
vtkNew<vtkPen> Pen;
/**
* The brush used to render the background of the legend.
*/
vtkNew<vtkBrush> Brush;
/**
* The text properties of the labels used in the legend.
*/
vtkNew<vtkTextProperty> LabelProperties;
/**
* Should we move the legend box around in response to the mouse drag?
*/
bool DragEnabled;
/**
* Should the legend attempt to avoid recalculating its position &
* bounds unnecessarily?
*/
bool CacheBounds;
/**
* Last button to be pressed.
*/
int Button;
vtkTimeStamp PlotTime;
vtkTimeStamp RectTime;
vtkRectf Rect;
/**
* Padding between symbol and text.
*/
int Padding;
/**
* Width of the symbols in pixels in the legend.
*/
int SymbolWidth;
/**
* Should the legend be drawn inline in its chart?
*/
bool Inline;
// Private storage class
class Private;
Private* Storage;
private:
vtkChartLegend(const vtkChartLegend &) VTK_DELETE_FUNCTION;
void operator=(const vtkChartLegend &) VTK_DELETE_FUNCTION;
};
#endif //vtkChartLegend_h
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