/usr/include/vtk-7.1/vtkCameraActor.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkCameraActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCameraActor
* @brief a frustum to represent a camera.
*
* vtkCameraActor is an actor used to represent a camera by its wireframe
* frustum.
*
* @sa
* vtkLight vtkConeSource vtkFrustumSource vtkCameraActor
*/
#ifndef vtkCameraActor_h
#define vtkCameraActor_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkProp3D.h"
class vtkCamera;
class vtkFrustumSource;
class vtkPolyDataMapper;
class vtkActor;
class vtkProperty;
class VTKRENDERINGCORE_EXPORT vtkCameraActor : public vtkProp3D
{
public:
static vtkCameraActor *New();
vtkTypeMacro(vtkCameraActor, vtkProp3D);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* The camera to represent. Initial value is NULL.
*/
void SetCamera(vtkCamera *camera);
vtkGetObjectMacro(Camera, vtkCamera);
//@}
//@{
/**
* Ratio between the width and the height of the frustum. Initial value is
* 1.0 (square)
*/
vtkSetMacro(WidthByHeightRatio, double);
vtkGetMacro(WidthByHeightRatio, double);
//@}
/**
* Support the standard render methods.
*/
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
/**
* Does this prop have some translucent polygonal geometry? No.
*/
virtual int HasTranslucentPolygonalGeometry();
/**
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
void ReleaseGraphicsResources(vtkWindow *);
/**
* Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
*/
double *GetBounds();
/**
* Get the actors mtime plus consider its properties and texture if set.
*/
vtkMTimeType GetMTime();
/**
* Get property of the internal actor.
*/
vtkProperty *GetProperty();
/**
* Set property of the internal actor.
*/
void SetProperty(vtkProperty *p);
protected:
vtkCameraActor();
~vtkCameraActor();
void UpdateViewProps();
vtkCamera *Camera;
double WidthByHeightRatio;
vtkFrustumSource *FrustumSource;
vtkPolyDataMapper *FrustumMapper;
vtkActor *FrustumActor;
private:
vtkCameraActor(const vtkCameraActor&) VTK_DELETE_FUNCTION;
void operator=(const vtkCameraActor&) VTK_DELETE_FUNCTION;
};
#endif
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