/usr/include/vtk-7.1/vtkBarChartActor.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkBarChartActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBarChartActor
* @brief create a bar chart from an array
*
* vtkBarChartActor generates a bar chart from an array of numbers defined in
* field data (a vtkDataObject). To use this class, you must specify an input
* data object. You'll probably also want to specify the position of the plot
* be setting the Position and Position2 instance variables, which define a
* rectangle in which the plot lies. There are also many other instance
* variables that control the look of the plot includes its title and legend.
*
* Set the text property/attributes of the title and the labels through the
* vtkTextProperty objects associated with these components.
*
* @sa
* vtkParallelCoordinatesActor vtkXYPlotActor vtkSpiderPlotActor
* vtkPieChartActor
*/
#ifndef vtkBarChartActor_h
#define vtkBarChartActor_h
#include "vtkRenderingAnnotationModule.h" // For export macro
#include "vtkActor2D.h"
class vtkAxisActor2D;
class vtkDataObject;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkTextMapper;
class vtkTextProperty;
class vtkLegendBoxActor;
class vtkGlyphSource2D;
class vtkBarLabelArray;
class VTKRENDERINGANNOTATION_EXPORT vtkBarChartActor : public vtkActor2D
{
public:
//@{
/**
* Standard methods for type information and printing.
*/
vtkTypeMacro(vtkBarChartActor,vtkActor2D);
void PrintSelf(ostream& os, vtkIndent indent);
//@}
/**
* Instantiate this class.
*/
static vtkBarChartActor *New();
/**
* Set the input to the bar chart actor.
*/
virtual void SetInput(vtkDataObject*);
//@{
/**
* Get the input data object to this actor.
*/
vtkGetObjectMacro(Input,vtkDataObject);
//@}
//@{
/**
* Enable/Disable the display of a plot title.
*/
vtkSetMacro(TitleVisibility, int);
vtkGetMacro(TitleVisibility, int);
vtkBooleanMacro(TitleVisibility, int);
//@}
//@{
/**
* Set/Get the title of the bar chart.
*/
vtkSetStringMacro(Title);
vtkGetStringMacro(Title);
//@}
//@{
/**
* Set/Get the title text property. The property controls the
* appearance of the plot title.
*/
virtual void SetTitleTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(TitleTextProperty,vtkTextProperty);
//@}
//@{
/**
* Enable/Disable the display of bar labels.
*/
vtkSetMacro(LabelVisibility, int);
vtkGetMacro(LabelVisibility, int);
vtkBooleanMacro(LabelVisibility, int);
//@}
//@{
/**
* Set/Get the labels text property. This controls the appearance
* of all bar bar labels.
*/
virtual void SetLabelTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(LabelTextProperty,vtkTextProperty);
//@}
//@{
/**
* Specify colors for each bar. If not specified, they are
* automatically generated.
*/
void SetBarColor(int i, double r, double g, double b);
void SetBarColor(int i, const double color[3])
{ this->SetBarColor(i, color[0], color[1], color[2]); }
double *GetBarColor(int i);
//@}
//@{
/**
* Specify the names of each bar. If
* not specified, then an integer number is automatically generated.
*/
void SetBarLabel(const int i, const char *);
const char* GetBarLabel(int i);
//@}
//@{
/**
* Specify the title of the y-axis.
*/
vtkSetStringMacro(YTitle);
vtkGetStringMacro(YTitle);
//@}
//@{
/**
* Enable/Disable the creation of a legend. If on, the legend labels will
* be created automatically unless the per plot legend symbol has been
* set.
*/
vtkSetMacro(LegendVisibility, int);
vtkGetMacro(LegendVisibility, int);
vtkBooleanMacro(LegendVisibility, int);
//@}
//@{
/**
* Retrieve handles to the legend box. This is useful if you would like
* to manually control the legend appearance.
*/
vtkGetObjectMacro(LegendActor,vtkLegendBoxActor);
//@}
//@{
/**
* Draw the bar plot.
*/
int RenderOverlay(vtkViewport*);
int RenderOpaqueGeometry(vtkViewport*);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport* ) {return 0;}
//@}
/**
* Does this prop have some translucent polygonal geometry?
*/
virtual int HasTranslucentPolygonalGeometry();
/**
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
void ReleaseGraphicsResources(vtkWindow *);
protected:
vtkBarChartActor();
~vtkBarChartActor();
private:
vtkDataObject *Input; // List of data sets to plot
vtkIdType ArrayNumber;
vtkIdType ComponentNumber;
int TitleVisibility; // Should I see the title?
char *Title; // The title string
vtkTextProperty *TitleTextProperty;
int LabelVisibility;
vtkTextProperty *LabelTextProperty;
vtkBarLabelArray *Labels;
int LegendVisibility;
vtkLegendBoxActor *LegendActor;
vtkGlyphSource2D *GlyphSource;
// Local variables needed to plot
vtkIdType N; // The number of values
double *Heights; // The heights of each bar
double MinHeight; //The maximum and minimum height
double MaxHeight;
double LowerLeft[2];
double UpperRight[2];
vtkTextMapper **BarMappers; //a label for each bar
vtkActor2D **BarActors;
vtkTextMapper *TitleMapper;
vtkActor2D *TitleActor;
vtkPolyData *PlotData; // The actual bars plus the x-axis
vtkPolyDataMapper2D *PlotMapper;
vtkActor2D *PlotActor;
vtkAxisActor2D *YAxis; //The y-axis
char *YTitle;
vtkTimeStamp BuildTime;
int LastPosition[2];
int LastPosition2[2];
double P1[3];
double P2[3];
void Initialize();
int PlaceAxes(vtkViewport *viewport, int *size);
int BuildPlot(vtkViewport*);
private:
vtkBarChartActor(const vtkBarChartActor&) VTK_DELETE_FUNCTION;
void operator=(const vtkBarChartActor&) VTK_DELETE_FUNCTION;
};
#endif
|