/usr/include/vtk-7.1/vtkAngleWidget.h is in libvtk7-dev 7.1.1+dfsg1-2.
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Program: Visualization Toolkit
Module: vtkAngleWidget.h,v
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkAngleWidget
* @brief measure the angle between two rays (defined by three points)
*
* The vtkAngleWidget is used to measure the angle between two rays (defined
* by three points). The three points (two end points and a center)
* can be positioned independently, and when they are released, a special
* PlacePointEvent is invoked so that special operations may be take to
* reposition the point (snap to grid, etc.) The widget has two different
* modes of interaction: when initially defined (i.e., placing the three
* points) and then a manipulate mode (adjusting the position of the
* three points).
*
* To use this widget, specify an instance of vtkAngleWidget and a
* representation (a subclass of vtkAngleRepresentation). The widget is
* implemented using three instances of vtkHandleWidget which are used to
* position the three points. The representations for these handle widgets
* are provided by the vtkAngleRepresentation.
*
* @par Event Bindings:
* By default, the widget responds to the following VTK events (i.e., it
* watches the vtkRenderWindowInteractor for these events):
* <pre>
* LeftButtonPressEvent - add a point or select a handle
* MouseMoveEvent - position the second or third point, or move a handle
* LeftButtonReleaseEvent - release the selected handle
* </pre>
*
* @par Event Bindings:
* Note that the event bindings described above can be changed using this
* class's vtkWidgetEventTranslator. This class translates VTK events
* into the vtkAngleWidget's widget events:
* <pre>
* vtkWidgetEvent::AddPoint -- add one point; depending on the state
* it may the first, second or third point
* added. Or, if near a handle, select the handle.
* vtkWidgetEvent::Move -- position the second or third point, or move the
* handle depending on the state.
* vtkWidgetEvent::EndSelect -- the handle manipulation process has completed.
* </pre>
*
* @par Event Bindings:
* This widget invokes the following VTK events on itself (which observers
* can listen for):
* <pre>
* vtkCommand::StartInteractionEvent (beginning to interact)
* vtkCommand::EndInteractionEvent (completing interaction)
* vtkCommand::InteractionEvent (moving a handle)
* vtkCommand::PlacePointEvent (after a point is positioned;
* call data includes handle id (0,1,2))
* </pre>
*
* @sa
* vtkHandleWidget vtkDistanceWidget
*/
#ifndef vtkAngleWidget_h
#define vtkAngleWidget_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkAbstractWidget.h"
class vtkAngleRepresentation;
class vtkHandleWidget;
class vtkAngleWidgetCallback;
class VTKINTERACTIONWIDGETS_EXPORT vtkAngleWidget : public vtkAbstractWidget
{
public:
/**
* Instantiate this class.
*/
static vtkAngleWidget *New();
//@{
/**
* Standard methods for a VTK class.
*/
vtkTypeMacro(vtkAngleWidget,vtkAbstractWidget);
void PrintSelf(ostream& os, vtkIndent indent);
//@}
/**
* The method for activating and deactivating this widget. This method
* must be overridden because it is a composite widget and does more than
* its superclasses' vtkAbstractWidget::SetEnabled() method.
*/
virtual void SetEnabled(int);
/**
* Specify an instance of vtkWidgetRepresentation used to represent this
* widget in the scene. Note that the representation is a subclass of vtkProp
* so it can be added to the renderer independent of the widget.
*/
void SetRepresentation(vtkAngleRepresentation *r)
{this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));}
/**
* Create the default widget representation if one is not set.
*/
void CreateDefaultRepresentation();
/**
* Return the representation as a vtkAngleRepresentation.
*/
vtkAngleRepresentation *GetAngleRepresentation()
{return reinterpret_cast<vtkAngleRepresentation*>(this->WidgetRep);}
/**
* A flag indicates whether the angle is valid. The angle value only becomes
* valid after two of the three points are placed.
*/
int IsAngleValid();
/**
* Methods to change the whether the widget responds to interaction.
* Overridden to pass the state to component widgets.
*/
virtual void SetProcessEvents(int);
/**
* Enum defining the state of the widget. By default the widget is in Start mode,
* and expects to be interactively placed. While placing the points the widget
* transitions to Define state. Once placed, the widget enters the Manipulate state.
*/
enum {Start=0,Define,Manipulate};
//@{
/**
* Set the state of the widget. If the state is set to "Manipulate" then it
* is assumed that the widget and its representation will be initialized
* programmatically and is not interactively placed. Initially the widget
* state is set to "Start" which means nothing will appear and the user
* must interactively place the widget with repeated mouse selections. Set
* the state to "Start" if you want interactive placement. Generally state
* changes must be followed by a Render() for things to visually take
* effect.
*/
virtual void SetWidgetStateToStart();
virtual void SetWidgetStateToManipulate();
//@}
/**
* Return the current widget state.
*/
virtual int GetWidgetState()
{return this->WidgetState;}
protected:
vtkAngleWidget();
~vtkAngleWidget();
// The state of the widget
int WidgetState;
int CurrentHandle;
// Callback interface to capture events when
// placing the widget.
static void AddPointAction(vtkAbstractWidget*);
static void MoveAction(vtkAbstractWidget*);
static void EndSelectAction(vtkAbstractWidget*);
// The positioning handle widgets
vtkHandleWidget *Point1Widget;
vtkHandleWidget *CenterWidget;
vtkHandleWidget *Point2Widget;
vtkAngleWidgetCallback *AngleWidgetCallback1;
vtkAngleWidgetCallback *AngleWidgetCenterCallback;
vtkAngleWidgetCallback *AngleWidgetCallback2;
// Methods invoked when the handles at the
// end points of the widget are manipulated
void StartAngleInteraction(int handleNum);
void AngleInteraction(int handleNum);
void EndAngleInteraction(int handleNum);
friend class vtkAngleWidgetCallback;
private:
vtkAngleWidget(const vtkAngleWidget&) VTK_DELETE_FUNCTION;
void operator=(const vtkAngleWidget&) VTK_DELETE_FUNCTION;
};
#endif
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