This file is indexed.

/usr/include/vtk-7.1/vtkAngleWidget.h is in libvtk7-dev 7.1.1+dfsg1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkAngleWidget.h,v

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkAngleWidget
 * @brief   measure the angle between two rays (defined by three points)
 *
 * The vtkAngleWidget is used to measure the angle between two rays (defined
 * by three points). The three points (two end points and a center)
 * can be positioned independently, and when they are released, a special
 * PlacePointEvent is invoked so that special operations may be take to
 * reposition the point (snap to grid, etc.) The widget has two different
 * modes of interaction: when initially defined (i.e., placing the three
 * points) and then a manipulate mode (adjusting the position of the
 * three points).
 *
 * To use this widget, specify an instance of vtkAngleWidget and a
 * representation (a subclass of vtkAngleRepresentation). The widget is
 * implemented using three instances of vtkHandleWidget which are used to
 * position the three points. The representations for these handle widgets
 * are provided by the vtkAngleRepresentation.
 *
 * @par Event Bindings:
 * By default, the widget responds to the following VTK events (i.e., it
 * watches the vtkRenderWindowInteractor for these events):
 * <pre>
 *   LeftButtonPressEvent - add a point or select a handle
 *   MouseMoveEvent - position the second or third point, or move a handle
 *   LeftButtonReleaseEvent - release the selected handle
 * </pre>
 *
 * @par Event Bindings:
 * Note that the event bindings described above can be changed using this
 * class's vtkWidgetEventTranslator. This class translates VTK events
 * into the vtkAngleWidget's widget events:
 * <pre>
 *   vtkWidgetEvent::AddPoint -- add one point; depending on the state
 *                               it may the first, second or third point
 *                               added. Or, if near a handle, select the handle.
 *   vtkWidgetEvent::Move -- position the second or third point, or move the
 *                           handle depending on the state.
 *   vtkWidgetEvent::EndSelect -- the handle manipulation process has completed.
 * </pre>
 *
 * @par Event Bindings:
 * This widget invokes the following VTK events on itself (which observers
 * can listen for):
 * <pre>
 *   vtkCommand::StartInteractionEvent (beginning to interact)
 *   vtkCommand::EndInteractionEvent (completing interaction)
 *   vtkCommand::InteractionEvent (moving a handle)
 *   vtkCommand::PlacePointEvent (after a point is positioned;
 *                                call data includes handle id (0,1,2))
 * </pre>
 *
 * @sa
 * vtkHandleWidget vtkDistanceWidget
*/

#ifndef vtkAngleWidget_h
#define vtkAngleWidget_h

#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkAbstractWidget.h"

class vtkAngleRepresentation;
class vtkHandleWidget;
class vtkAngleWidgetCallback;


class VTKINTERACTIONWIDGETS_EXPORT vtkAngleWidget : public vtkAbstractWidget
{
public:
  /**
   * Instantiate this class.
   */
  static vtkAngleWidget *New();

  //@{
  /**
   * Standard methods for a VTK class.
   */
  vtkTypeMacro(vtkAngleWidget,vtkAbstractWidget);
  void PrintSelf(ostream& os, vtkIndent indent);
  //@}

  /**
   * The method for activating and deactivating this widget. This method
   * must be overridden because it is a composite widget and does more than
   * its superclasses' vtkAbstractWidget::SetEnabled() method.
   */
  virtual void SetEnabled(int);

  /**
   * Specify an instance of vtkWidgetRepresentation used to represent this
   * widget in the scene. Note that the representation is a subclass of vtkProp
   * so it can be added to the renderer independent of the widget.
   */
  void SetRepresentation(vtkAngleRepresentation *r)
    {this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));}

  /**
   * Create the default widget representation if one is not set.
   */
  void CreateDefaultRepresentation();

  /**
   * Return the representation as a vtkAngleRepresentation.
   */
  vtkAngleRepresentation *GetAngleRepresentation()
    {return reinterpret_cast<vtkAngleRepresentation*>(this->WidgetRep);}

  /**
   * A flag indicates whether the angle is valid. The angle value only becomes
   * valid after two of the three points are placed.
   */
  int IsAngleValid();

  /**
   * Methods to change the whether the widget responds to interaction.
   * Overridden to pass the state to component widgets.
   */
  virtual void SetProcessEvents(int);

  /**
   * Enum defining the state of the widget. By default the widget is in Start mode,
   * and expects to be interactively placed. While placing the points the widget
   * transitions to Define state. Once placed, the widget enters the Manipulate state.
   */

  enum {Start=0,Define,Manipulate};

  //@{
  /**
   * Set the state of the widget. If the state is set to "Manipulate" then it
   * is assumed that the widget and its representation will be initialized
   * programmatically and is not interactively placed. Initially the widget
   * state is set to "Start" which means nothing will appear and the user
   * must interactively place the widget with repeated mouse selections. Set
   * the state to "Start" if you want interactive placement. Generally state
   * changes must be followed by a Render() for things to visually take
   * effect.
   */
  virtual void SetWidgetStateToStart();
  virtual void SetWidgetStateToManipulate();
  //@}

  /**
   * Return the current widget state.
   */
  virtual int GetWidgetState()
    {return this->WidgetState;}

protected:
  vtkAngleWidget();
  ~vtkAngleWidget();

  // The state of the widget
  int WidgetState;
  int CurrentHandle;

  // Callback interface to capture events when
  // placing the widget.
  static void AddPointAction(vtkAbstractWidget*);
  static void MoveAction(vtkAbstractWidget*);
  static void EndSelectAction(vtkAbstractWidget*);

  // The positioning handle widgets
  vtkHandleWidget *Point1Widget;
  vtkHandleWidget *CenterWidget;
  vtkHandleWidget *Point2Widget;
  vtkAngleWidgetCallback *AngleWidgetCallback1;
  vtkAngleWidgetCallback *AngleWidgetCenterCallback;
  vtkAngleWidgetCallback *AngleWidgetCallback2;

  // Methods invoked when the handles at the
  // end points of the widget are manipulated
  void StartAngleInteraction(int handleNum);
  void AngleInteraction(int handleNum);
  void EndAngleInteraction(int handleNum);

  friend class vtkAngleWidgetCallback;

private:
  vtkAngleWidget(const vtkAngleWidget&) VTK_DELETE_FUNCTION;
  void operator=(const vtkAngleWidget&) VTK_DELETE_FUNCTION;
};

#endif