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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkSurfaceLICComposite.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkSurfaceLICComposite -- To move data during parallel surface LIC
// .SECTION Description
// This class decomposes the image space and shuffles image space
// data onto the new decomposition with the necessary guard cells
// to prevent artifacts at the decomposition boundaries. After the
// image LIC is computed on the new decomposition this class will
// un-shuffle the computed LIC back onto the original decomposition

#ifndef vtkSurfaceLICComposite_h
#define vtkSurfaceLICComposite_h

#include "vtkObject.h"
#include "vtkRenderingLICModule.h" // for export macro
#include "vtkPixelExtent.h" // for pixel extent
#include <deque> // for deque
#include <vector> // for vector

class vtkFloatArray;
class vtkOpenGLRenderWindow;
class vtkPainterCommunicator;
class vtkTextureObject;

class VTKRENDERINGLIC_EXPORT vtkSurfaceLICComposite : public vtkObject
{
public:
  static vtkSurfaceLICComposite *New();
  vtkTypeMacro(vtkSurfaceLICComposite, vtkObject);
  virtual void PrintSelf(ostream &os, vtkIndent indent);

  // Description:
  // Initialize the object based on the following description of the
  // blocks projected onto the render window. wholeExt describes the
  // window size, originalExts describe each block's extent in window
  // coords. stepSize is the window coordiniate integration step size.
  // when inplace is true compositing happens on the original extent.
  void Initialize(
        const vtkPixelExtent &winExt,
        const std::deque<vtkPixelExtent> &blockExts,
        int strategy,
        double stepSize,
        int nSteps,
        int normalizeVectors,
        int enhancedLIC,
        int anitalias);

  // Description:
  // Control the screen space decomposition. The available modes are:
  //
  // INPLACE
  //   use the block decomp. This may result in LIC being computed
  //   many times for the same pixels and an excessive amount of
  //   IPC during compositing if any of the block extents cover
  //   or intersect a number of block extents. The input data
  //   needs to be shuffled but not unshuffled since for overlapping
  //   regions LIC is computed by all proccesses that overlap.
  //   If there is very little overlap between block extents
  //   then this method is superior since no unshuffle is needed.
  //
  // INPLACE_DISJOINT
  //   use a disjoint version of the block decomp. This will leave
  //   non-overlapping data in place, reasigning overlaping regions
  //   so that LIC is computed once for each pixel on the screen.
  //   An unshuffle step to move data in overlapping region to all
  //   processes that overlap.
  //
  // BALANCED
  //   move to a new decomp where each rank gets an equal number
  //   of pixels. This ensures the best load balancing during LIC
  //   and that LIC is computed once for each pixel. In the worst
  //   case each pixel will be shuffled and unshuffled.
  //
  // AUTO
  //   Use a heuristic to select the mode.
  enum {
    COMPOSITE_INPLACE=0,
    COMPOSITE_INPLACE_DISJOINT,
    COMPOSITE_BALANCED,
    COMPOSITE_AUTO
    };
  void SetStrategy(int val){ this->Strategy = val; }
  int GetStrategy(){ return this->Strategy; }

  // Description:
  // Get the number of new extents assigned to this rank after
  // the decomposition.
  int GetNumberOfCompositeExtents() const
    { return static_cast<int>(this->CompositeExt.size()); }

  // Description:
  // Get the extent of the domain over which to compute the LIC. This can
  // be querried only after the Composite takes place.
  const vtkPixelExtent &GetGuardExtent(int i=0) const
    { return this->GuardExt[i]; }

  const std::deque<vtkPixelExtent> &GetGuardExtents() const
    { return this->GuardExt; }

  // Description:
  // Get the extent of the domain over which to compute the LIC. This can
  // be querried only after the Composite takes place.
  const vtkPixelExtent &GetDisjointGuardExtent(int i=0) const
    { return this->DisjointGuardExt[i]; }

  const std::deque<vtkPixelExtent> &GetDisjointGuardExtents() const
    { return this->GuardExt; }

  // Description:
  // Get the extent of the domain over which to compute the LIC. This can
  // be querried only after the Composite takes place.
  const vtkPixelExtent &GetCompositeExtent(int i=0) const
    { return this->CompositeExt[i]; }

  const std::deque<vtkPixelExtent> &GetCompositeExtents() const
    { return this->CompositeExt; }

  // Description:
  // Get the whole dataset extent (all blocks).
  const vtkPixelExtent &GetDataSetExtent() const
    { return this->DataSetExt; }

  // Description:
  // Get the whole window extent.
  const vtkPixelExtent &GetWindowExtent() const
    { return this->WindowExt; }

  // Description:
  // Set up for a serial run, makes the decomp disjoint and adds
  // requisite guard pixles.
  int InitializeCompositeExtents(float *vectors);

  // Description:
  // Set the rendering context. Must set prior to use. Reference is not
  // held, so caller must ensure the renderer is not destroyed durring
  // use.
  virtual void SetContext(vtkOpenGLRenderWindow *){}
  virtual vtkOpenGLRenderWindow *GetContext(){ return NULL; }

  // Description:
  // Set the communicator for parallel communication. A duplicate
  // is not made. It is up to the caller to manage the life of
  // the communicator such that it is around while this class
  // needs it and is released after.
  virtual void SetCommunicator(vtkPainterCommunicator*){}

  // Description:
  // Set the communicator to the default communicator
  virtual void RestoreDefaultCommunicator(){}

  // Description:
  // Build programs to move data to the new decomp
  // In parallel THIS IS A COLLECTIVE OPERATION
  virtual int BuildProgram(float*){ return -1; }

  // Description:
  // Move a single buffer from the geometry decomp to the LIC decomp.
  // THIS IS A COLLECTIVE OPERATION
  virtual int Gather(void *, int, int, vtkTextureObject *&)
    { return -1; }

  // Description:
  // Move a single buffer from the LIC decomp to the geometry decomp
  // In parallel THIS IS A COLLECTIVE OPERATION
  virtual int Scatter(void *, int, int, vtkTextureObject *&)
    { return -1; }

  // Description:
  // Make a decomposition disjoint with respect to itself. Extents are
  // removed from the input array and disjoint extents are appened onto
  // the output array. This is a local operation.
  static
  int MakeDecompDisjoint(
        std::deque<vtkPixelExtent> &in,
        std::deque<vtkPixelExtent> &out);

protected:
  vtkSurfaceLICComposite();
  ~vtkSurfaceLICComposite();

  // Description:
  // For serial run. Make a decomposition disjoint. Sorts extents and
  // processes largest to smallest , repeatedly subtracting smaller
  // remaining blocks from the largest remaining. Each extent in the
  // new disjoint set is shrunk to tightly bound the vector data,
  // extents with empty vectors are removed. This is a local operation
  // since vector field is local.
  int MakeDecompDisjoint(
        const std::deque<vtkPixelExtent> &in,
        std::deque<vtkPixelExtent> &out,
        float *vectors);

  // Description:
  // Compute max(V) on the given extent.
  float VectorMax(
        const vtkPixelExtent &ext,
        float *vectors);

  // Description:
  // Compute max(V) on a set of extents. Neighboring extents are
  // including in the computation.
  int VectorMax(
        const std::deque<vtkPixelExtent> &exts,
        float *vectors,
        std::vector<float> &vMax);

  // Description:
  // Add guard pixels (Serial run)
  int AddGuardPixels(
      const std::deque<vtkPixelExtent> &exts,
      std::deque<vtkPixelExtent> &guardExts,
      std::deque<vtkPixelExtent> &disjointGuardExts,
      float *vectors);

  // Description:
  // shrink pixel extent based on non-zero alpha channel values
  void GetPixelBounds(
      float *rgba,
      int ni,
      vtkPixelExtent &ext);

  // Description:
  // factor for determining extra padding for guard pixels.
  // depends on window aspect ratio because of anisotropic
  // transform to texture space. see note in implementation.
  float GetFudgeFactor(int nx[2]);

protected:
  int Pass;                                    // id for mpi tagging

  vtkPixelExtent WindowExt;                    // screen extent (screen size)
  vtkPixelExtent DataSetExt;                   // screen extent of the dataset
  std::deque<vtkPixelExtent> BlockExts;        // screen extents of blocks

  std::deque<vtkPixelExtent> CompositeExt;     // screen extents after decomp
  std::deque<vtkPixelExtent> GuardExt;         // screen extents w/ guard cells
  std::deque<vtkPixelExtent> DisjointGuardExt; // screen extents w/ guard cells

  int Strategy;                                // control for parallel composite

  double StepSize;                             // window coordinates step size
  int NumberOfSteps;                           // number of integration steps
  int NormalizeVectors;                        // does integrator normailze
  int NumberOfGuardLevels;                     // 1.5 if enhanced LIC 1 otherwise
  int NumberOfEEGuardPixels;                   // 1 if enhanced LIC 0 otherwise
  int NumberOfAAGuardPixels;                   // n antialias passes

private:
  vtkSurfaceLICComposite(const vtkSurfaceLICComposite&); // Not implemented
  void operator=(const vtkSurfaceLICComposite&); // Not implemented

  friend
  ostream &operator<<(ostream &os, vtkSurfaceLICComposite &ss);
};

ostream &operator<<(ostream &os, vtkSurfaceLICComposite &ss);

#endif