This file is indexed.

/usr/include/vtk-6.3/vtkPointSetAlgorithm.h is in libvtk6-dev 6.3.0+dfsg1-11build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPointSetAlgorithm.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkPointSetAlgorithm - Superclass for algorithms that produce output of the same type as input
// .SECTION Description
// vtkPointSetAlgorithm is a convenience class to make writing algorithms
// easier. It is also designed to help transition old algorithms to the new
// pipeline architecture. There are some assumptions and defaults made by this
// class you should be aware of. This class defaults such that your filter
// will have one input port and one output port. If that is not the case
// simply change it with SetNumberOfInputPorts etc. See this classes
// contstructor for the default. This class also provides a FillInputPortInfo
// method that by default says that all inputs will be PointSet. If that
// isn't the case then please override this method in your subclass.
// You should implement the subclass's algorithm into
// RequestData( request, inputVec, outputVec).


#ifndef vtkPointSetAlgorithm_h
#define vtkPointSetAlgorithm_h

#include "vtkCommonExecutionModelModule.h" // For export macro
#include "vtkAlgorithm.h"

class vtkPointSet;
class vtkPolyData;
class vtkStructuredGrid;
class vtkUnstructuredGrid;

class VTKCOMMONEXECUTIONMODEL_EXPORT vtkPointSetAlgorithm : public vtkAlgorithm
{
public:
  static vtkPointSetAlgorithm *New();
  vtkTypeMacro(vtkPointSetAlgorithm,vtkAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Get the output data object for a port on this algorithm.
  vtkPointSet* GetOutput();
  vtkPointSet* GetOutput(int);

  // Description:
  // Get the output as vtkPolyData.
  vtkPolyData *GetPolyDataOutput();

  // Description:
  // Get the output as vtkStructuredGrid.
  vtkStructuredGrid *GetStructuredGridOutput();

  // Description:
  // Get the output as vtkUnstructuredGrid.
  vtkUnstructuredGrid *GetUnstructuredGridOutput();

  // Description:
  // Assign a data object as input. Note that this method does not
  // establish a pipeline connection. Use SetInputConnection() to
  // setup a pipeline connection.
  void SetInputData(vtkDataObject*);
  void SetInputData(int, vtkDataObject*);
  void SetInputData(vtkPointSet*);
  void SetInputData(int, vtkPointSet*);

  // Description:
  // Assign a data object as input. Note that this method does not
  // establish a pipeline connection. Use AddInputConnection() to
  // setup a pipeline connection.
  void AddInputData(vtkDataObject *);
  void AddInputData(vtkPointSet*);
  void AddInputData(int, vtkPointSet*);
  void AddInputData(int, vtkDataObject*);

  // this method is not recommended for use, but lots of old style filters
  // use it
  vtkDataObject *GetInput();

  // Description:
  // see vtkAlgorithm for details
  virtual int ProcessRequest(vtkInformation* request,
                             vtkInformationVector** inputVector,
                             vtkInformationVector* outputVector);

protected:
  vtkPointSetAlgorithm();
  ~vtkPointSetAlgorithm() {}

  // Description:
  // This is called by the superclass.
  // This is the method you should override.
  virtual int RequestDataObject(vtkInformation* request,
                                vtkInformationVector** inputVector,
                                vtkInformationVector* outputVector);

  // Description:
  // This is called by the superclass.
  // This is the method you should override.
  virtual int ExecuteInformation(vtkInformation*,
                                 vtkInformationVector**,
                                 vtkInformationVector*) {return 1;};

  // Description:
  // This is called by the superclass.
  // This is the method you should override.
  virtual int RequestData(vtkInformation*,
                          vtkInformationVector**,
                          vtkInformationVector*) {return 1;};

  // Description:
  // This is called by the superclass.
  // This is the method you should override.
  virtual int ComputeInputUpdateExtent(vtkInformation*,
                                       vtkInformationVector**,
                                       vtkInformationVector*)
    {
      return 1;
    };

  // see algorithm for more info
  virtual int FillOutputPortInformation(int port, vtkInformation* info);
  virtual int FillInputPortInformation(int port, vtkInformation* info);

private:
  vtkPointSetAlgorithm(const vtkPointSetAlgorithm&);  // Not implemented.
  void operator=(const vtkPointSetAlgorithm&);  // Not implemented.
};

#endif