This file is indexed.

/usr/include/vtk-6.3/vtkOpenGLGPUVolumeRayCastMapper.h is in libvtk6-dev 6.3.0+dfsg1-11build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkOpenGLGPUVolumeRayCastMapper.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkOpenGLGPUVolumeRayCastMapper - OpenGL subclass that draws the
// image to the screen
// .SECTION Description
// This is the concrete implementation of a ray cast image display helper -
// a helper class responsible for drawing the image to the screen.

// .SECTION see also
// vtkGPUVolumeRayCastMapper
//
// .SECTION Thanks
// Thanks to Michael Granseier for helping to debug this class with respect
// to maximum memory issues (which must be specified as vtkIdType and not int).
#ifndef vtkOpenGLGPUVolumeRayCastMapper_h
#define vtkOpenGLGPUVolumeRayCastMapper_h

#include "vtkRenderingVolumeOpenGLModule.h" // For export macro
#include "vtkGPUVolumeRayCastMapper.h"

class vtkVolume;
class vtkRenderer;
class vtkOpenGLExtensionManager;
class vtkMatrix4x4;
class vtkUnsupportedRequiredExtensionsStringStream; // Pimpl
class vtkMapDataArrayTextureId; // Pimpl
class vtkMapMaskTextureId; // Pimpl
class vtkPolyData;
class vtkClipConvexPolyData;
class vtkClipPolyData;
class vtkTessellatedBoxSource;

class vtkOpacityTable; // internal class.
class vtkRGBTable; // internal class.
class vtkKWScalarField; // internal class.
class vtkKWMask; // internal class.

class vtkOpacityTables; // Pimpl
class vtkDensifyPolyData;
class vtkStdString;

class vtkShaderProgram2;
class vtkShader2;

class VTKRENDERINGVOLUMEOPENGL_EXPORT vtkOpenGLGPUVolumeRayCastMapper
  : public vtkGPUVolumeRayCastMapper
{
public:
  static vtkOpenGLGPUVolumeRayCastMapper *New();
  vtkTypeMacro(vtkOpenGLGPUVolumeRayCastMapper,vtkGPUVolumeRayCastMapper);
  virtual void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Based on hardware and properties, we may or may not be able to
  // render using 3D texture mapping. This indicates if 3D texture
  // mapping is supported by the hardware, and if the other extensions
  // necessary to support the specific properties are available.
  virtual int IsRenderSupported(vtkRenderWindow *window,
                                vtkVolumeProperty *property);

  // Description:
  // Delete OpenGL objects.
  // \post done: this->OpenGLObjectsCreated==0
  virtual void ReleaseGraphicsResources(vtkWindow *window);

  // Description:
  // Return a string matching the OpenGL errorCode.
  // \post result_exists: result!=0
  static const char *OpenGLErrorMessage(unsigned int errorCode);

  // Description:
  // Display headerMessage on the standard output and the last OpenGL error
  // message if any.
  // \pre headerMessage_exists: headerMessage!=0
  static void PrintError(const char *headerMessage);

protected:
  vtkOpenGLGPUVolumeRayCastMapper();
  ~vtkOpenGLGPUVolumeRayCastMapper();

  // The render method called by the superclass
  virtual void GPURender(vtkRenderer *ren,
                         vtkVolume *vol);

  // Methods called by the AMR Volume Mapper.
  virtual void PreRender(vtkRenderer *ren,
                         vtkVolume *vol,
                         double datasetBounds[6],
                         double scalarRange[2],
                         int numberOfScalarComponents,
                         unsigned int numberOfLevels);

  // \pre input is up-to-date
  virtual void RenderBlock(vtkRenderer *ren,
                           vtkVolume *vol,
                           unsigned int level);

  virtual void PostRender(vtkRenderer *ren,
                          int numberOfScalarComponents);

  // Description:
  // Return if the required OpenGL extension `extensionName' is supported.
  // If not, its name is added to the string of unsupported but required
  // extensions.
  // \pre extensions_exist: extensions!=0
  // \pre extensionName_exists: extensionName!=0
  int TestRequiredExtension(vtkOpenGLExtensionManager *extensions,
                            const char *extensionName);

  // Description:
  // Attempt to load required and optional OpenGL extensions for the current
  // context window. Variable LoadExtensionsSucceeded is set if all required
  // extensions has been loaded. In addition, variable
  // Supports_GL_ARB_texture_float is set if this extension has been loaded.
  // \pre: window_exists: window!=0
  void LoadExtensions(vtkRenderWindow *window);

  // Description:
  // Create OpenGL objects such as textures, buffers and fragment program Ids.
  // It only registers Ids, there is no actual initialization of textures or
  // fragment program.
  // \pre extensions_loaded: this->LoadExtensionsSucceeded
  // \post done: this->OpenGLObjectsCreated==1
  void CreateOpenGLObjects(vtkRenderer *ren);

  // Description:
  // Allocate memory on the GPU for the framebuffers according to the size of
  // the window or reallocate if the size has changed. Return true if
  // allocation succeeded.
  // \pre ren_exists: ren!=0
  // \pre opengl_objects_created: this->OpenGLObjectsCreated
  // \post right_size: LastSize[]=window size.
  int AllocateFrameBuffers(vtkRenderer *ren);

  // Description
  // Load the scalar field (one or four component scalar field), cell or point
  // based for a given subextent of the whole extent (can be the whole extent)
  // as a 3D texture on the GPU.
  // Extents are expressed in point if the cell flag is false or in cells of
  // the cell flag is true.
  // It returns true if it succeeded, false if there is not enough memory on
  // the GPU.
  // If succeeded, it updates the LoadedExtent, LoadedBounds, LoadedCellFlag
  // and LoadedTime. It also succeed if the scalar field is already loaded
  // (ie since last load, input has not changed and cell flag has not changed
  // and requested texture extents are enclosed in the loaded extent).
  // \pre input_exists: input!=0
  // \pre valid_point_extent: (this->CellFlag ||
  //                           (textureExtent[0]<textureExtent[1] &&
  //                            textureExtent[2]<textureExtent[3] &&
  //                            textureExtent[4]<textureExtent[5])))
  // \pre valid_cell_extent: (!this->CellFlag ||
  //                          (textureExtent[0]<=textureExtent[1] &&
  //                           textureExtent[2]<=textureExtent[3] &&
  //                           textureExtent[4]<=textureExtent[5])))
  int LoadScalarField(vtkImageData *input,
                      vtkImageData *maskInput,
                      int textureExtent[6],
                      vtkVolume *volume);

  // Description:
  // Allocate memory and load color table on the GPU or
  // reload it if the transfer function changed.
  // \pre vol_exists: vol!=0
  // \pre valid_numberOfScalarComponents: numberOfScalarComponents==1 || numberOfScalarComponents==4
  int UpdateColorTransferFunction(vtkVolume *vol,
                                  int numberOfScalarComponents);
  // Description:
  // Allocate memory and load opacity table on the GPU or
  // reload it if the transfer functions changed.
  // \pre vol_exists: vol!=0
  // \pre valid_numberOfScalarComponents: numberOfScalarComponents==1 || numberOfScalarComponents==4
  int UpdateOpacityTransferFunction(vtkVolume *vol,
                                    int numberOfScalarComponents,
                                    unsigned int level);

  // Description:
  // Prepare rendering in the offscreen framebuffer.
  // \pre ren_exists: ren!=0
  // \pre vol_exists: vol!=0
  void SetupRender(vtkRenderer *ren, vtkVolume *vol);

  // Description:
  // Clip the bounding box with all clipping planes
  // and the near and far plane
  void ClipBoundingBox(vtkRenderer *ren,
                       double worldBounds[6],
                       vtkVolume *vol);

  // Description:
  // Render the bounding box. The flag indicates whether
  // or not tcoords are rendered too. Return abort status (true==abort).
  // \pre valid_currentBlock: currentBlock>=0 && currentBlock<numberOfBlocks
  int RenderClippedBoundingBox(int tcoordFlag,
                               size_t currentBlock,
                               size_t numberOfBlocks,
                               vtkRenderWindow *renWin);

  // Description:
  // Method used to copy the state of the color buffer (which is in
  // a frame buffer object) to a texture.
  void CopyFBOToTexture();

  // Description:
  // Restore OpenGL state after rendering of the dataset.
  void CleanupRender();

  // Description:
  // Render the offscreen buffer to the screen.
  // \pre ren_exists: ren!=0
  void RenderTextureToScreen(vtkRenderer *ren);

  // Description:
  // Compute y=2^n such that x<=y.
  // \pre positive_x: x>=0
  // \post valid_result: result>=x
  int PowerOfTwoGreaterOrEqual(int x);

  // Description:
  // Display the status of the current framebuffer on the standard output.
  void CheckFrameBufferStatus();

  // Description:
  // Create a string from a buffer id. The result has to be free by the caller.
  vtkStdString BufferToString(int buffer);

  // Description:
  // Display the buffers assigned for drawing and reading operations.
  void DisplayReadAndDrawBuffers();

  // Description:
  // Display all the attachments of the current framebuffer object.
  void DisplayFrameBufferAttachments();

  // Description:
  // Display a given attachment for the current framebuffer object.
  void DisplayFrameBufferAttachment(unsigned int uattachment);

  // Description:
  // Concatenate the header string, projection type code and method to the
  // final fragment code in this->FragmentCode.
  // \pre valid_raycastMethod: raycastMethod>= vtkOpenGLGPUVolumeRayCastMapperMethodMaximumIntensityProjection && raycastMethod<=vtkOpenGLGPUVolumeRayCastMapperMethodMinIPFourDependent
  void BuildProgram(vtkRenderWindow *w,
                    int parallelProjection,
                    int raycastMethod,
                    int shadeMethod,
                    int componentMethod);

  // Description:
  // Return the current OpenGL state about lighting.
  void GetLightingStatus();

  // Description:
  // Update the reduction factor of the render viewport (this->ReductionFactor)
  // according to the time spent in seconds to render the previous frame
  // (this->TimeToDraw) and a time in seconds allocated to render the next
  // frame (allocatedTime).
  // \pre valid_current_reduction_range: this->ReductionFactor>0.0 && this->ReductionFactor<=1.0
  // \pre positive_TimeToDraw: this->TimeToDraw>=0.0
  // \pre positive_time: allocatedTime>0
  // \post valid_new_reduction_range: this->ReductionFactor>0.0 && this->ReductionFactor<=1.0
  void ComputeReductionFactor(double allocatedTime);

  // Description:
  // Render a subvolume.
  // \pre this->ProgramShader!=0 and is linked.
  void RenderWholeVolume(vtkRenderer *ren,
                         vtkVolume *vol);

  // Description:
  // Render a subvolume.
  // \pre this->ProgramShader!=0 and is linked.
  void RenderRegions(vtkRenderer *ren,
                     vtkVolume *vol);

  // Return abort status (true==abort)
  int RenderSubVolume(vtkRenderer *ren,
                      double bounds[6],
                      vtkVolume *vol);

  void LoadProjectionParameters(vtkRenderer *ren,
                                vtkVolume *vol);

  // Description:
  // Compute and return the number of cropping regions
  void ComputeNumberOfCroppingRegions();

  void GetTextureFormat(vtkImageData *input,
                        unsigned int *internalFormat,
                        unsigned int *format,
                        unsigned int *type,
                        int *componentSize);

  bool TestLoadingScalar(unsigned int internalFormat,
                         unsigned int format,
                         unsigned int type,
                         int textureSize[3],
                         int componentSize);

  void SlabsFromDatasetToIndex(double slabsDataSet[6],
                               double slabsPoints[6]);

  void SlabsFromIndexToDataset(double slabsPoints[6],
                               double slabsDataSet[6]);

  const char *GetEnabledString(unsigned char value);
  void GetOpenGLState();

  void DebugDisplayBox(vtkPolyData *box);

  void UpdateNoiseTexture();

  // Description:
  // Compute how each axis of a cell is projected on the viewport in pixel.
  // This requires to have information about the camera and about the volume.
  // It set the value of IgnoreSampleDistancePerPixel to true in case of
  // degenerated case (axes aligned with the view).
  double ComputeMinimalSampleDistancePerPixel(vtkRenderer *renderer,
                                              vtkVolume *volume);

  // Description:
  // Return how much the dataset has to be reduced in each dimension to
  // fit on the GPU. If the value is 1.0, there is no need to reduce the
  // dataset.
  // \pre the calling thread has a current OpenGL context.
  // \pre mapper_supported: IsRenderSupported(renderer->GetRenderWindow(),0)
  // The computation is based on hardware limits (3D texture indexable size)
  // and MaxMemoryInBytes.
  // \post valid_i_ratio: ratio[0]>0 && ratio[0]<=1.0
  // \post valid_j_ratio: ratio[1]>0 && ratio[1]<=1.0
  // \post valid_k_ratio: ratio[2]>0 && ratio[2]<=1.0
  virtual void GetReductionRatio(double ratio[3]);

  int NumberOfCroppingRegions;

  // World coordinates of each corner of the dataset.
  double BoundingBox[8][3];

  // Used during the clipping process.
  vtkPolyData *PolyDataBoundingBox;
  vtkPlaneCollection *Planes;
  vtkPlane *NearPlane;

  vtkClipConvexPolyData *Clip;
  vtkMatrix4x4 *InvVolumeMatrix;

  vtkDensifyPolyData *Densify;

  int OpenGLObjectsCreated;
  int NumberOfFrameBuffers;

  unsigned int FrameBufferObject;
  unsigned int DepthRenderBufferObject;

  // 3D scalar texture +1D color+1D opacity+2D grabbed depth buffer
  // +1 2D colorbuffer.
  unsigned int TextureObjects[5];
  // used in MIP Mode (2 needed for ping-pong technique)
  unsigned int MaxValueFrameBuffer;
  unsigned int MaxValueFrameBuffer2;
  int ReducedSize[2];

  vtkPolyData *ClippedBoundingBox;

  int LastSize[2];

  double ReductionFactor;

  // Supported extensions
  // List of unsupported required extensions. Pimpl.
  vtkUnsupportedRequiredExtensionsStringStream *UnsupportedRequiredExtensions;
  int LoadExtensionsSucceeded;

  int Supports_GL_ARB_texture_float;
  int SupportsPixelBufferObjects;

  vtkTimeStamp DataBufferTime;

  // Matrices used in internal computation. As a member variable,
  // only one memory allocation is performed.
  vtkMatrix4x4 *TempMatrix[3];

  double TableRange[2];

  // Final string to send to the GPU as the fragment program source code.
//  char *FragmentCode;
//  int FragmentCodeCapacity;

  int ErrorLine;
  int ErrorColumn;
  char *ErrorString;

  // Store the last projection an raycast method in order to not rebuild
  // the fragment code at every call.
  int LastParallelProjection;
  int LastRayCastMethod;
  int LastCroppingMode;
  int LastComponent;
  int LastShade;

  vtkImageData *SmallInput;
  vtkTimeStamp SmallInputBuildTime;

  // Description:
  // Build the fragment shader program that scale and bias a texture
  // for window/level purpose.
  void BuildScaleBiasProgram(vtkRenderWindow *w);

#if 0
  vtkIdType LoadedExtent[6];
  double LoadedBounds[6];
  vtkTimeStamp LoadedScalarTime;
  int LoadedCellFlag; // point data or cell data (or field data, not handled) ?
#endif

  unsigned int SavedFrameBuffer; // some offscreen mode use a framebuffer too.

  vtkTessellatedBoxSource *BoxSource;

  float *NoiseTexture;
  int NoiseTextureSize; // size of one dimension.
  unsigned int NoiseTextureId; // GLuint

  bool IgnoreSampleDistancePerPixel;

  vtkMapDataArrayTextureId *ScalarsTextures; // need a list for AMR mode.
  vtkMapMaskTextureId *MaskTextures; // need a list for AMR mode.

  vtkRGBTable *RGBTable;
  vtkRGBTable *Mask1RGBTable;
  vtkRGBTable *Mask2RGBTable;

  vtkOpacityTables *OpacityTables;

  vtkKWScalarField *CurrentScalar;
  vtkKWMask *CurrentMask;

  float ActualSampleDistance;

  double LastProgressEventTime; // initial value is 0.0. Expressed in seconds.

  bool PreserveOrientation;

  vtkShaderProgram2 *Program;
  vtkShader2 *Main;
  vtkShader2 *Projection;
  vtkShader2 *Trace;
  vtkShader2 *CroppingShader;
  vtkShader2 *Component;
  vtkShader2 *Shade;

  // Internal Variable used to keep track of whether or render window's size
  // changed and therefore we need re-allocation.
  bool        SizeChanged;

  vtkShaderProgram2 *ScaleBiasProgram;

private:
  vtkOpenGLGPUVolumeRayCastMapper(const vtkOpenGLGPUVolumeRayCastMapper&);  // Not implemented.
  void operator=(const vtkOpenGLGPUVolumeRayCastMapper&);  // Not implemented.
};

#endif