This file is indexed.

/usr/include/vtk-6.3/vtkGraphItem.h is in libvtk6-dev 6.3.0+dfsg1-11build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    TestDiagram.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkGraphItem - A 2D graphics item for rendering a graph.
//
// .SECTION Description
// This item draws a graph as a part of a vtkContextScene. This simple
// class has minimal state and delegates the determination of visual
// vertex and edge properties like color, size, width, etc. to
// a set of virtual functions. To influence the rendering of the graph,
// subclass this item and override the property functions you wish to
// customize.

#ifndef vtkMultiLineItem_h
#define vtkMultiLineItem_h

#include "vtkViewsInfovisModule.h" // For export macro
#include "vtkContextItem.h"

#include "vtkVector.h" // For vector types in API
#include "vtkColor.h" // For color types in API
#include "vtkNew.h" // For vtkNew ivars

class vtkGraph;
class vtkImageData;
class vtkIncrementalForceLayout;
class vtkRenderWindowInteractor;
class vtkTooltipItem;

class VTKVIEWSINFOVIS_EXPORT vtkGraphItem : public vtkContextItem
{
public:
  static vtkGraphItem *New();
  vtkTypeMacro(vtkGraphItem, vtkContextItem);
  virtual void PrintSelf(ostream &os, vtkIndent indent);

  // Description:
  // The graph that this item draws.
  virtual void SetGraph(vtkGraph *graph);
  vtkGetObjectMacro(Graph, vtkGraph);

  // Description:
  // Exposes the incremental graph layout for updating parameters.
  virtual vtkIncrementalForceLayout *GetLayout();

  // Description:
  // Begins or ends the layout animation.
  virtual void StartLayoutAnimation(vtkRenderWindowInteractor *interactor);
  virtual void StopLayoutAnimation();

  // Description:
  // Incrementally updates the graph layout.
  virtual void UpdateLayout();

protected:
  vtkGraphItem();
  ~vtkGraphItem();

  // Description:
  // Paints the graph. This method will call RebuildBuffers()
  // if the graph is dirty, then call PaintBuffers().
  virtual bool Paint(vtkContext2D *painter);

  // Description:
  // Builds a cache of data from the graph by calling the virtual functions
  // such as VertexColor(), EdgeColor(), etc. This will only get called when
  // the item is dirty (i.e. IsDirty() returns true).
  virtual void RebuildBuffers();

  // Description:
  // Efficiently draws the contents of the buffers built in RebuildBuffers.
  // This occurs once per frame.
  virtual void PaintBuffers(vtkContext2D *painter);

  // Description:
  // Returns true if the underlying vtkGraph has been modified since the last
  // RebuildBuffers, signalling a new RebuildBuffers is needed. When the graph
  // was modified, it assumes the buffers will be rebuilt, so it updates
  // the modified time of the last build. Override this function if you have
  // a subclass that uses any information in addition to the vtkGraph to determine
  // visual propeties that may be dynamic.
  virtual bool IsDirty();

  // Description:
  // Returns the number of vertices in the graph. Generally you do not need
  // to override this method as it simply queries the underlying vtkGraph.
  virtual vtkIdType NumberOfVertices();

  // Description:
  // Returns the number of edges in the graph. Generally you do not need
  // to override this method as it simply queries the underlying vtkGraph.
  virtual vtkIdType NumberOfEdges();

  // Description:
  // Returns the number of edge control points for a particular edge. The
  // implementation returns GetNumberOfEdgePoints(edge) + 2 for the specified edge
  // to incorporate the source and target vertex positions as intial
  // and final edge points.
  virtual vtkIdType NumberOfEdgePoints(vtkIdType edge);

  // Description:
  // Returns the edge width. Override in a subclass to change the edge width.
  // Note: The item currently supports one width per edge, queried on the first point.
  virtual float EdgeWidth(vtkIdType edge, vtkIdType point);

  // Description:
  // Returns the edge color. Override in a subclass to change the edge color.
  // Each edge control point may be rendered with a separate color with interpolation
  // on line segments between points.
  virtual vtkColor4ub EdgeColor(vtkIdType edge, vtkIdType point);

  // Description:
  // Returns the edge control point positions. You generally do not need to
  // override this method, instead change the edge control points on the
  // underlying vtkGraph with SetEdgePoint(), AddEdgePoint(), etc., then call
  // Modified() on the vtkGraph and re-render the scene.
  virtual vtkVector2f EdgePosition(vtkIdType edge, vtkIdType point);

  // Description:
  // Returns the vertex size in pixels, which is remains the same at any zoom level.
  // Override in a subclass to change the graph vertex size.
  // Note: The item currently supports one size per graph, queried on the first vertex.
  virtual float VertexSize(vtkIdType vertex);

  // Description:
  // Returns the color of each vertex. Override in a subclass to change the
  // graph vertex colors.
  virtual vtkColor4ub VertexColor(vtkIdType vertex);

  // Description:
  // Returns the marker type for each vertex, as defined in vtkMarkerUtilities.
  // Override in a subclass to change the graph marker type.
  // Note: The item currently supports one marker type for all vertices,
  // queried on the first vertex.
  virtual int VertexMarker(vtkIdType vertex);

  // Description:
  // Returns the position of each vertex. You generally do not need to override
  // this method. Instead, change the vertex positions with vtkGraph's SetPoint(),
  // then call Modified() on the graph and re-render the scene.
  virtual vtkVector2f VertexPosition(vtkIdType vertex);

  // Description:
  // Returns the tooltip for each vertex. Override in a subclass to change the tooltip
  // text.
  virtual vtkStdString VertexTooltip(vtkIdType vertex);

  // Description:
  // Process events and dispatch to the appropriate member functions.
  static void ProcessEvents(vtkObject *caller, unsigned long event,
                            void *clientData, void *callerData);

  // Description:
  // Return index of hit vertex, or -1 if no hit.
  virtual vtkIdType HitVertex(const vtkVector2f &pos);

  // Description:
  // Handle mouse events.
  virtual bool MouseMoveEvent(const vtkContextMouseEvent &event);
  virtual bool MouseLeaveEvent(const vtkContextMouseEvent &event);
  virtual bool MouseEnterEvent(const vtkContextMouseEvent &event);
  virtual bool MouseButtonPressEvent(const vtkContextMouseEvent &event);
  virtual bool MouseButtonReleaseEvent(const vtkContextMouseEvent &event);
  virtual bool MouseWheelEvent(const vtkContextMouseEvent &event, int delta);

  // Description:
  // Whether this graph item is hit.
  virtual bool Hit(const vtkContextMouseEvent &event);

  // Description:
  // Change the position of the tooltip based on the vertex hovered.
  virtual void PlaceTooltip(vtkIdType v);

private:
  vtkGraphItem(const vtkGraphItem&); // Not implemented
  void operator=(const vtkGraphItem&); // Not implemented

  struct Internals;
  Internals *Internal;

  vtkGraph *Graph;
  unsigned long GraphBuildTime;
  vtkNew<vtkImageData> Sprite;
  vtkNew<vtkIncrementalForceLayout> Layout;
  vtkNew<vtkTooltipItem> Tooltip;
};

#endif