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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkExternalLight.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkExternalLight - a virtual light object for tweaking existing lights
// in an external 3D rendering context
//
// .SECTION Description
// vtkExternalLight is a virtual light object for tweaking existing lights in
// an external 3D rendering context. It provides a mechanism to adjust and
// control parameters of existing lights in an external OpenGL context.
//
// It provides methods to locate and point the light,
// and set its brightness and color. In addition to the
// basic infinite distance point light source attributes, you can also specify
// the light attenuation values and cone angle. These attributes are only used
// if the light is a positional light.
//
// By default, vtkExternalLight overrides specific light parameters as set by
// the user. Setting the #ReplaceMode to ALL_PARAMS, will set all
// the light parameter values to the ones set in vtkExternalLight.
//
// .SECTION Caveats
// Use the vtkExternalLight object to tweak parameters of lights created in the
// external context. This class does NOT create new lights in the scene.
//
// .SECTION Example
// Usage example for vtkExternalLight in conjunction with
// vtkExternalOpenGLRenderer and \ref ExternalVTKWidget
// \code{.cpp}
//    vtkNew<vtkExternalLight> exLight;
//    exLight->SetLightIndex(GL_LIGHT0); // GL_LIGHT0 identifies the external light
//    exLight->SetDiffuseColor(1.0, 0.0, 0.0); // Changing diffuse color
//    vtkNew<ExternalVTKWidget> exWidget;
//    vtkExternalOpenGLRenderer* ren = vtkExternalOpenGLRenderer::SafeDownCast(exWidget->AddRenderer());
//    ren->AddExternalLight(exLight.GetPointer());
// \endcode
//
// .SECTION see also
// vtkExternalOpenGLRenderer \ref ExternalVTKWidget

#ifndef vtkExternalLight_h
#define vtkExternalLight_h

#include "vtkRenderingExternalModule.h" // For export macro
#include "vtkLight.h"

class VTKRENDERINGEXTERNAL_EXPORT vtkExternalLight : public vtkLight
{
public:
  vtkTypeMacro(vtkExternalLight, vtkLight);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Create an external light object with the focal point at the origin and its
  // position set to (0,0,1). The light is a Headlight, its color is white
  // (black ambient, white diffuse, white specular),
  // intensity=1, the light is turned on, positional lighting is off,
  // ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the
  // TransformMatrix is NULL. The light index is GL_LIGHT0, which means the
  // existing light with index GL_LIGHT0 will be affected by this light.
  static vtkExternalLight *New();

  enum ReplaceModes
    {
    INDIVIDUAL_PARAMS   = 0, // default
    ALL_PARAMS          = 1
    };

  // Description:
  // Set/Get light index
  // This should be the OpenGL light identifier. (e.g.: GL_LIGHT0)
  // (Default: GL_LIGHT0)
  vtkSetMacro(LightIndex, int);
  vtkGetMacro(LightIndex, int);

  // Description:
  // Set/Get replace mode
  // This determines how this ExternalLight will be used to tweak parameters on
  // an existing light in the rendering context.
  // (Default: INDIVIDUAL_PARAMS)
  //
  // \li \c vtkExternalLight::INDIVIDUAL_PARAMS : Replace parameters
  // specifically set by the user by calling the parameter
  // Set method. (e.g. SetDiffuseColor())
  //
  // \li \c vtkExternalLight::ALL_PARAMS : Replace all
  // parameters of the light with the parameters in vtkExternalLight object.
  vtkSetMacro(ReplaceMode, int);
  vtkGetMacro(ReplaceMode, int);

  // Description:
  // Override Set method to keep a record of changed value
  void SetPosition(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetFocalPoint(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetAmbientColor(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetDiffuseColor(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetSpecularColor(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetIntensity(double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetConeAngle(double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetAttenuationValues(double, double, double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetExponent(double);

  // Description:
  // Override Set method to keep a record of changed value
  void SetPositional(int);

  // Description:
  // Check whether value set by user
  vtkGetMacro(PositionSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(FocalPointSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(AmbientColorSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(DiffuseColorSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(SpecularColorSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(IntensitySet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(ConeAngleSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(AttenuationValuesSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(ExponentSet, bool);

  // Description:
  // Check whether value set by user
  vtkGetMacro(PositionalSet, bool);

protected:
  vtkExternalLight();
  ~vtkExternalLight();

  int LightIndex;
  int ReplaceMode;

  bool PositionSet;
  bool FocalPointSet;
  bool AmbientColorSet;
  bool DiffuseColorSet;
  bool SpecularColorSet;
  bool IntensitySet;
  bool ConeAngleSet;
  bool AttenuationValuesSet;
  bool ExponentSet;
  bool PositionalSet;

private:
  vtkExternalLight(const vtkExternalLight&); // Not implemented
  void operator=(const vtkExternalLight&); // Not implemented
};

#endif // vtkExternalLight_h