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/*=========================================================================

Program:   Visualization Toolkit
Module:    vtkAxisActor.h
Language:  C++
Date:      $Date$
Version:   $Revision$
Thanks:    Kathleen Bonnell, B Division, Lawrence Livermore Nat'l Laboratory

Copyright (c) 1993-2000 Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAxisActor - Create an axis with tick marks and labels
// .SECTION Description
// vtkAxisActor creates an axis with tick marks, labels, and/or a title,
// depending on the particular instance variable settings. It is assumed that
// the axes is part of a bounding box and is orthoganal to one of the
// coordinate axes.  To use this class, you typically specify two points
// defining the start and end points of the line (xyz definition using
// vtkCoordinate class), the axis type (X, Y or Z), the axis location in
// relation to the bounding box, the bounding box, the number of labels, and
// the data range (min,max). You can also control what parts of the axis are
// visible including the line, the tick marks, the labels, and the title. It
// is also possible to control gridlines, and specifiy on which 'side' the
// tickmarks are drawn (again with respect to the underlying assumed
// bounding box). You can also specify the label format (a printf style format).
//
// This class decides how to locate the labels, and how to create reasonable
// tick marks and labels.
//
// Labels follow the camera so as to be legible from any viewpoint.
//
// The instance variables Point1 and Point2 are instances of vtkCoordinate.
// All calculations and references are in World Coordinates.
//
// .SECTION Thanks
// This class was written by:
// Hank Childs, Kathleen Bonnell, Amy Squillacote, Brad Whitlock,
// Eric Brugger, Claire Guilbaud, Nicolas Dolegieviez, Will Schroeder,
// Karthik Krishnan, Aashish Chaudhary, Philippe Pebay, David Gobbi,
// David Partyka, Utkarsh Ayachit David Cole, Francois Bertel, and Mark Olesen
// Part of this work was supported by CEA/DIF - Commissariat a l'Energie Atomique, 
// Centre DAM Ile-De-France, BP12, F-91297 Arpajon, France.
//
// .SECTION See Also
// vtkActor vtkVectorText vtkPolyDataMapper vtkAxisActor2D vtkCoordinate

#ifndef vtkAxisActor_h
#define vtkAxisActor_h

#include "vtkRenderingAnnotationModule.h" // For export macro
#include "vtkActor.h"

#define VTK_MAX_LABELS    200
#define VTK_MAX_TICKS     1000

#define VTK_AXIS_TYPE_X   0
#define VTK_AXIS_TYPE_Y   1
#define VTK_AXIS_TYPE_Z   2

#define VTK_TICKS_INSIDE  0
#define VTK_TICKS_OUTSIDE 1
#define VTK_TICKS_BOTH    2

#define VTK_AXIS_POS_MINMIN 0
#define VTK_AXIS_POS_MINMAX 1
#define VTK_AXIS_POS_MAXMAX 2
#define VTK_AXIS_POS_MAXMIN 3

class vtkAxisFollower;
class vtkCamera;
class vtkCoordinate;
class vtkFollower;
class vtkPoints;
class vtkPolyData;
class vtkPolyDataMapper;
class vtkProp3DAxisFollower;
class vtkProperty2D;
class vtkStringArray;
class vtkTextActor;
class vtkTextActor3D;
class vtkTextProperty;
class vtkVectorText;

class VTKRENDERINGANNOTATION_EXPORT vtkAxisActor : public vtkActor
{
 public:
  vtkTypeMacro(vtkAxisActor,vtkActor);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Instantiate object.
  static vtkAxisActor *New();

  // Description:
  // Specify the position of the first point defining the axis.
  virtual vtkCoordinate *GetPoint1Coordinate();
  virtual void SetPoint1(double x[3])
  { this->SetPoint1(x[0], x[1], x[2]); }
  virtual void SetPoint1(double x, double y, double z);
  virtual double *GetPoint1();

  // Description:
  // Specify the position of the second point defining the axis.
  virtual vtkCoordinate *GetPoint2Coordinate();
  virtual void SetPoint2(double x[3])
  { this->SetPoint2(x[0], x[1], x[2]); }
  virtual void SetPoint2(double x, double y, double z);
  virtual double *GetPoint2();

  // Description:
  // Specify the (min,max) axis range. This will be used in the generation
  // of labels, if labels are visible.
  vtkSetVector2Macro(Range,double);
  vtkGetVectorMacro(Range,double,2);

  // Description:
  // Set or get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
  void   SetBounds(const double bounds[6]);
  void   SetBounds(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax);
  double *GetBounds(void);
  void   GetBounds(double bounds[6]);

  // Description:
  // Set/Get the format with which to print the labels on the axis.
  vtkSetStringMacro(LabelFormat);
  vtkGetStringMacro(LabelFormat);

  // Description:
  // Render text as polygons (vtkVectorText) or as sprites (vtkTextActor3D).
  // In 2D mode, the value is ignored and text is rendered as vtkTextActor.
  // False(0) by default.
  // See Also:
  // GetUse2DMode(), SetUse2DMode
  vtkSetMacro(UseTextActor3D, int);
  vtkGetMacro(UseTextActor3D, int);

  // Description:
  // Set/Get the flag that controls whether the minor ticks are visible.
  vtkSetMacro(MinorTicksVisible, int);
  vtkGetMacro(MinorTicksVisible, int);
  vtkBooleanMacro(MinorTicksVisible, int);

  // Description:
  // Set/Get the title of the axis actor,
  void SetTitle(const char *t);
  vtkGetStringMacro(Title);

  // Description:
  // Set/Get the size of the major tick marks
  vtkSetMacro(MajorTickSize, double);
  vtkGetMacro(MajorTickSize, double);

  // Description:
  // Set/Get the size of the major tick marks
  vtkSetMacro(MinorTickSize, double);
  vtkGetMacro(MinorTickSize, double);

  // Description:
  // Set/Get the location of the ticks.
  vtkSetClampMacro(TickLocation, int, VTK_TICKS_INSIDE, VTK_TICKS_BOTH);
  vtkGetMacro(TickLocation, int);

  void SetTickLocationToInside(void)
  { this->SetTickLocation(VTK_TICKS_INSIDE); };
  void SetTickLocationToOutside(void)
  { this->SetTickLocation(VTK_TICKS_OUTSIDE); };
  void SetTickLocationToBoth(void)
  { this->SetTickLocation(VTK_TICKS_BOTH); };

  // Description:
  // Set/Get visibility of the axis line.
  vtkSetMacro(AxisVisibility, int);
  vtkGetMacro(AxisVisibility, int);
  vtkBooleanMacro(AxisVisibility, int);

  // Description:
  // Set/Get visibility of the axis tick marks.
  vtkSetMacro(TickVisibility, int);
  vtkGetMacro(TickVisibility, int);
  vtkBooleanMacro(TickVisibility, int);

  // Description:
  // Set/Get visibility of the axis labels.
  vtkSetMacro(LabelVisibility, int);
  vtkGetMacro(LabelVisibility, int);
  vtkBooleanMacro(LabelVisibility, int);

  // Description:
  // Set/Get visibility of the axis title.
  vtkSetMacro(TitleVisibility, int);
  vtkGetMacro(TitleVisibility, int);
  vtkBooleanMacro(TitleVisibility, int);

  // Description:
  // Set/Get the axis title text property.
  virtual void SetTitleTextProperty(vtkTextProperty *p);
  vtkGetObjectMacro(TitleTextProperty,vtkTextProperty);

  // Description:
  // Set/Get the axis labels text property.
  virtual void SetLabelTextProperty(vtkTextProperty *p);
  vtkGetObjectMacro(LabelTextProperty,vtkTextProperty);

  // Description:
  // Get/Set axis actor property (axis and its ticks)
  void SetAxisLinesProperty(vtkProperty *);
  vtkProperty* GetAxisLinesProperty();

  // Description:
  // Get/Set gridlines actor property (outer grid lines)
  void SetGridlinesProperty(vtkProperty *);
  vtkProperty* GetGridlinesProperty();

  // Description:
  // Get/Set inner gridlines actor property
  void SetInnerGridlinesProperty(vtkProperty *);
  vtkProperty* GetInnerGridlinesProperty();

  // Description:
  // Get/Set gridPolys actor property (grid quads)
  void SetGridpolysProperty(vtkProperty *);
  vtkProperty* GetGridpolysProperty();

  // Description:
  // Set/Get whether gridlines should be drawn.
  vtkSetMacro(DrawGridlines, int);
  vtkGetMacro(DrawGridlines, int);
  vtkBooleanMacro(DrawGridlines, int);

  // Description:
  // Set/Get whether ONLY the gridlines should be drawn.
  // This will only draw GridLines and will skip any other part of the rendering
  // such as Axis/Tick/Title/...
  vtkSetMacro(DrawGridlinesOnly, int);
  vtkGetMacro(DrawGridlinesOnly, int);
  vtkBooleanMacro(DrawGridlinesOnly, int);

  vtkSetMacro(DrawGridlinesLocation, int);
  vtkGetMacro(DrawGridlinesLocation, int);

  // Description:
  // Set/Get whether inner gridlines should be drawn.
  vtkSetMacro(DrawInnerGridlines, int);
  vtkGetMacro(DrawInnerGridlines, int);
  vtkBooleanMacro(DrawInnerGridlines, int);

  // Description:
  // Set/Get the length to use when drawing gridlines.
  vtkSetMacro(GridlineXLength, double);
  vtkGetMacro(GridlineXLength, double);
  vtkSetMacro(GridlineYLength, double);
  vtkGetMacro(GridlineYLength, double);
  vtkSetMacro(GridlineZLength, double);
  vtkGetMacro(GridlineZLength, double);

  // Description:
  // Set/Get whether gridpolys should be drawn.
  vtkSetMacro(DrawGridpolys, int);
  vtkGetMacro(DrawGridpolys, int);
  vtkBooleanMacro(DrawGridpolys, int);

  // Description:
  // Set/Get the type of this axis.
  vtkSetClampMacro(AxisType, int, VTK_AXIS_TYPE_X, VTK_AXIS_TYPE_Z);
  vtkGetMacro(AxisType, int);
  void SetAxisTypeToX(void) { this->SetAxisType(VTK_AXIS_TYPE_X); };
  void SetAxisTypeToY(void) { this->SetAxisType(VTK_AXIS_TYPE_Y); };
  void SetAxisTypeToZ(void) { this->SetAxisType(VTK_AXIS_TYPE_Z); };

  // Description:
  // Set/Get the position of this axis (in relation to an an
  // assumed bounding box).  For an x-type axis, MINMIN corresponds
  // to the x-edge in the bounding box where Y values are minimum and
  // Z values are minimum. For a y-type axis, MAXMIN corresponds to the
  // y-edge where X values are maximum and Z values are minimum.
  //
  vtkSetClampMacro(AxisPosition, int, VTK_AXIS_POS_MINMIN, VTK_AXIS_POS_MAXMIN);
  vtkGetMacro(AxisPosition, int);

  void SetAxisPositionToMinMin(void)
  { this->SetAxisPosition(VTK_AXIS_POS_MINMIN); };
  void SetAxisPositionToMinMax(void)
  { this->SetAxisPosition(VTK_AXIS_POS_MINMAX); };
  void SetAxisPositionToMaxMax(void)
  { this->SetAxisPosition(VTK_AXIS_POS_MAXMAX); };
  void SetAxisPositionToMaxMin(void)
  { this->SetAxisPosition(VTK_AXIS_POS_MAXMIN); };

  // Description:
  // Set/Get the camera for this axis.  The camera is used by the
  // labels to 'follow' the camera and be legible from any viewpoint.
  virtual void SetCamera(vtkCamera*);
  vtkGetObjectMacro(Camera, vtkCamera);

  // Description:
  // Draw the axis.
  virtual int RenderOpaqueGeometry(vtkViewport* viewport);
  virtual int RenderTranslucentGeometry(vtkViewport* viewport);
  virtual int RenderTranslucentPolygonalGeometry(vtkViewport* viewport);
  virtual int RenderOverlay(vtkViewport* viewport);
  int HasTranslucentPolygonalGeometry();

  // Description:
  // Release any graphics resources that are being consumed by this actor.
  // The parameter window could be used to determine which graphic
  // resources to release.
  void ReleaseGraphicsResources(vtkWindow *);

//BTX
  double ComputeMaxLabelLength(const double [3]);
  double ComputeTitleLength(const double [3]);
//ETX
  void SetLabelScale(const double scale);
  void SetLabelScale(int labelIndex, const double scale);
  void SetTitleScale(const double scale);

  // Description:
  // Set/Get the starting position for minor and major tick points,
  // and the delta values that determine their spacing.
  vtkSetMacro(MinorStart, double);
  vtkGetMacro(MinorStart, double);
  double GetMajorStart(int axis);
  void SetMajorStart(int axis,double value);
  //vtkSetMacro(MajorStart, double);
  //vtkGetMacro(MajorStart, double);
  vtkSetMacro(DeltaMinor, double);
  vtkGetMacro(DeltaMinor, double);
  double GetDeltaMajor(int axis);
  void SetDeltaMajor(int axis,double value);
  //vtkSetMacro(DeltaMajor, double);
  //vtkGetMacro(DeltaMajor, double);

  // Description:
  // Set/Get the starting position for minor and major tick points on
  // the range and the delta values that determine their spacing. The
  // range and the position need not be identical. ie the displayed
  // values need not match the actual positions in 3D space.
  vtkSetMacro(MinorRangeStart, double);
  vtkGetMacro(MinorRangeStart, double);
  vtkSetMacro(MajorRangeStart, double);
  vtkGetMacro(MajorRangeStart, double);
  vtkSetMacro(DeltaRangeMinor, double);
  vtkGetMacro(DeltaRangeMinor, double);
  vtkSetMacro(DeltaRangeMajor, double);
  vtkGetMacro(DeltaRangeMajor, double);

//BTX
  void SetLabels(vtkStringArray *labels);
//ETX

  void BuildAxis(vtkViewport *viewport, bool);

//BTX
  // Description:
  // Get title actor and it is responsible for drawing
  // title text.
  vtkGetObjectMacro(TitleActor,  vtkAxisFollower);

  // Description:
  // Get label actors responsigle for drawing label text.
  inline vtkAxisFollower** GetLabelActors()
    {
    return this->LabelActors;
    }

  // Description:
  // Get title actor and it is responsible for drawing
  // title text.
  vtkGetObjectMacro(TitleProp3D,  vtkProp3DAxisFollower);

  // Description:
  // Get label actors responsigle for drawing label text.
  inline vtkProp3DAxisFollower** GetLabelProps3D()
    {
    return this->LabelProps3D;
    }
//ETX

  // Description:
  // Get total number of labels built. Once built
  // this count does not change.
  vtkGetMacro(NumberOfLabelsBuilt, int);

  // Description:
  // Set/Get flag whether to calculate title offset.
  // Default is true.
  vtkSetMacro(CalculateTitleOffset, int);
  vtkGetMacro(CalculateTitleOffset, int);
  vtkBooleanMacro(CalculateTitleOffset, int);

  // Description:
  // Set/Get flag whether to calculate label offset.
  // Default is true.
  vtkSetMacro(CalculateLabelOffset, int);
  vtkGetMacro(CalculateLabelOffset, int);
  vtkBooleanMacro(CalculateLabelOffset, int);

  // Description:
  // Set/Get the 2D mode
  vtkSetMacro(Use2DMode, int);
  vtkGetMacro(Use2DMode, int);

  // Description:
  // Set/Get the 2D mode the vertical offset for X title in 2D mode
  vtkSetMacro(VerticalOffsetXTitle2D, double);
  vtkGetMacro(VerticalOffsetXTitle2D, double);

  // Description:
  // Set/Get the 2D mode the horizontal offset for Y title in 2D mode
  vtkSetMacro(HorizontalOffsetYTitle2D, double);
  vtkGetMacro(HorizontalOffsetYTitle2D, double);

  // Description:
  // Set/Get whether title position must be saved in 2D mode
  vtkSetMacro(SaveTitlePosition, int);
  vtkGetMacro(SaveTitlePosition, int);

  // Description:
  // Provide real vector for non aligned axis
  vtkSetVector3Macro(AxisBaseForX, double);
  vtkGetVector3Macro(AxisBaseForX, double);

  // Description:
  // Provide real vector for non aligned axis
  vtkSetVector3Macro(AxisBaseForY, double);
  vtkGetVector3Macro(AxisBaseForY, double);

  // Description:
  // Provide real vector for non aligned axis
  vtkSetVector3Macro(AxisBaseForZ, double);
  vtkGetVector3Macro(AxisBaseForZ, double);

  // Description:
  // Notify the axes that is not part of a cube anymore
  vtkSetMacro(AxisOnOrigin,int);
  vtkGetMacro(AxisOnOrigin,int);

  // Description:
  // Set/Get the offsets used to position texts.
  vtkSetMacro(LabelOffset, double);
  vtkGetMacro(LabelOffset, double);
  vtkSetMacro(TitleOffset, double);
  vtkGetMacro(TitleOffset, double);
  vtkSetMacro(ScreenSize, double);
  vtkGetMacro(ScreenSize, double);

 protected:
  vtkAxisActor();
  ~vtkAxisActor();

  char  *Title;
  double  Range[2];
  double  LastRange[2];
  char  *LabelFormat;
  int    UseTextActor3D;
  int    NumberOfLabelsBuilt;
  int    MinorTicksVisible;
  int    LastMinorTicksVisible;
  int    TickLocation;

  int    DrawGridlines;
  int    DrawGridlinesOnly;
  int    LastDrawGridlines;
  int    DrawGridlinesLocation; // 0: all | 1: closest | 2: farest
  int    LastDrawGridlinesLocation; // 0: all | 1: closest | 2: farest
  double GridlineXLength;
  double GridlineYLength;
  double GridlineZLength;

  int    DrawInnerGridlines;
  int    LastDrawInnerGridlines;

  int    DrawGridpolys;
  int    LastDrawGridpolys;

  int    AxisVisibility;
  int    TickVisibility;
  int    LastTickVisibility;
  int    LabelVisibility;
  int    TitleVisibility;

  int    AxisType;
  int    AxisPosition;
  double  Bounds[6];

  double AxisBaseForX[3];
  double AxisBaseForY[3];
  double AxisBaseForZ[3];

 private:
  vtkAxisActor(const vtkAxisActor&); // Not implemented
  void operator=(const vtkAxisActor&); // Not implemented

  void TransformBounds(vtkViewport *, double bnds[6]);

  void BuildLabels(vtkViewport *, bool);
  void BuildLabels2D(vtkViewport *, bool);
  void SetLabelPositions(vtkViewport *, bool);
  void SetLabelPositions2D(vtkViewport *, bool);

  void BuildTitle(bool);
  void BuildTitle2D(vtkViewport *viewport, bool);

  void SetAxisPointsAndLines(void);
  bool BuildTickPoints(double p1[3], double p2[3], bool force);

  bool TickVisibilityChanged(void);
  vtkProperty *NewTitleProperty();
  vtkProperty2D *NewTitleProperty2D();
  vtkProperty *NewLabelProperty();

  bool BoundsDisplayCoordinateChanged(vtkViewport *viewport);

  vtkCoordinate *Point1Coordinate;
  vtkCoordinate *Point2Coordinate;

  double  MajorTickSize;
  double  MinorTickSize;

  // For each axis (for the inner gridline generation)
  double  MajorStart[3];
  double  DeltaMajor[3];
  double  MinorStart;
  double  DeltaMinor;

  // For the ticks, w.r.t to the set range
  double  MajorRangeStart;
  double  MinorRangeStart;
  double  DeltaRangeMinor;
  double  DeltaRangeMajor;

  int    LastAxisPosition;
  int    LastAxisType;
  int    LastTickLocation;
  double LastLabelStart;

  vtkPoints         *MinorTickPts;
  vtkPoints         *MajorTickPts;
  vtkPoints         *GridlinePts;
  vtkPoints         *InnerGridlinePts;
  vtkPoints         *GridpolyPts;

  vtkVectorText     *TitleVector;
  vtkPolyDataMapper *TitleMapper;
  vtkAxisFollower   *TitleActor;
  vtkTextActor      *TitleActor2D;
  vtkProp3DAxisFollower *TitleProp3D;
  vtkTextActor3D    *TitleActor3D;
  vtkTextProperty   *TitleTextProperty;

  vtkVectorText     **LabelVectors;
  vtkPolyDataMapper **LabelMappers;
  vtkAxisFollower   **LabelActors;
  vtkProp3DAxisFollower **LabelProps3D;
  vtkTextActor      **LabelActors2D;
  vtkTextActor3D    **LabelActors3D;
  vtkTextProperty    *LabelTextProperty;

  vtkPolyData        *AxisLines;
  vtkPolyDataMapper  *AxisLinesMapper;
  vtkActor           *AxisLinesActor;
  vtkPolyData        *Gridlines;
  vtkPolyDataMapper  *GridlinesMapper;
  vtkActor           *GridlinesActor;
  vtkPolyData        *InnerGridlines;
  vtkPolyDataMapper  *InnerGridlinesMapper;
  vtkActor           *InnerGridlinesActor;
  vtkPolyData        *Gridpolys;
  vtkPolyDataMapper  *GridpolysMapper;
  vtkActor           *GridpolysActor;

  vtkCamera          *Camera;
  vtkTimeStamp        BuildTime;
  vtkTimeStamp        BuildTickPointsTime;
  vtkTimeStamp        BoundsTime;
  vtkTimeStamp        LabelBuildTime;
  vtkTimeStamp        TitleTextTime;

  int                 AxisOnOrigin;

  int                 AxisHasZeroLength;

  int                 CalculateTitleOffset;
  int                 CalculateLabelOffset;

  // Description:
  // Use xy-axis only when Use2DMode=1:
  int                 Use2DMode;

  // Description:
  // Vertical offset in display coordinates for X axis title (used in 2D mode only)
  // Default: -40
  double              VerticalOffsetXTitle2D;

  // Description:
  // Vertical offset in display coordinates for X axis title (used in 2D mode only)
  // Default: -50
  double              HorizontalOffsetYTitle2D;

  // Description:
  // Save title position (used in 2D mode only):
  // val = 0 : no need to save position (doesn't stick actors in a position)
  // val = 1 : positions have to be saved during the next render pass
  // val = 2 : positions are saved; use them
  int		      SaveTitlePosition;

  // Description:
  // Constant position for the title (used in 2D mode only)
  double	      TitleConstantPosition[2];

  // Description:
  // True if the 2D title has to be built, false otherwise
  bool                NeedBuild2D;

  double	      LastMinDisplayCoordinate[3];
  double	      LastMaxDisplayCoordinate[3];

  // Description:
  // Offsets used to position text.
  double ScreenSize;
  double LabelOffset;
  double TitleOffset;
};

#endif