/usr/include/ncbi/vibincld.h is in libvibrant6-dev 6.1.20170106-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* ===========================================================================
*
* PUBLIC DOMAIN NOTICE
* National Center for Biotechnology Information (NCBI)
*
* This software/database is a "United States Government Work" under the
* terms of the United States Copyright Act. It was written as part of
* the author's official duties as a United States Government employee and
* thus cannot be copyrighted. This software/database is freely available
* to the public for use. The National Library of Medicine and the U.S.
* Government do not place any restriction on its use or reproduction.
* We would, however, appreciate having the NCBI and the author cited in
* any work or product based on this material
*
* Although all reasonable efforts have been taken to ensure the accuracy
* and reliability of the software and data, the NLM and the U.S.
* Government do not and cannot warrant the performance or results that
* may be obtained by using this software or data. The NLM and the U.S.
* Government disclaim all warranties, express or implied, including
* warranties of performance, merchantability or fitness for any particular
* purpose.
*
* ===========================================================================
*
* File Name: vibincld.h
*
* Author: Jonathan Kans
*
* Version Creation Date: 7/1/91
*
* $Revision: 6.8 $
*
* File Description:
* Vibrant inclusion of underlying windowing system toolbox functions,
* definition of common internal data types, and miscellaneous functions
* for internal use only. Applications should avoid including this file.
*
* Modifications:
* --------------------------------------------------------------------------
* Date Name Description of modification
* ------- ---------- -----------------------------------------------------
*
* ==========================================================================
*/
#ifndef _VIBINCLD_
#define _VIBINCLD_
#ifndef _NCBIWIN_
#include <ncbiwin.h>
#endif
#ifndef _NCBIPORT_
#include <ncbiport.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*** UNDERLYING TOOLBOX GRAPHIC PRIMITIVE OBJECT TYPES ***/
#ifdef WIN_MAC
#define Nlm_HandleTool Handle
#define Nlm_PointTool Point
#define Nlm_RectTool Rect
#ifdef WIN_MAC_QUARTZ
#define Nlm_RgnTool HIMutableShapeRef
#else
#define Nlm_RgnTool RgnHandle
#endif
#endif
#ifdef WIN_MSWIN
#define Nlm_HandleTool HANDLE
#define Nlm_PointTool POINT
#define Nlm_RectTool RECT
#define Nlm_RgnTool HRGN
#endif
#ifdef WIN_MOTIF
#define Nlm_HandleTool Nlm_VoidPtr
#define Nlm_PointTool XPoint
#define Nlm_RectTool XRectangle
#define Nlm_RgnTool Region
#endif
/*
* WARNING -- The various GetObjectData procedures use the
* appropriate recentObject and recentObjectData variables,
* to speed access by eliminating handle locking, copying,
* and unlocking upon repeated access of an object. The
* remove and unlink procedures NULL out the variables, but
* it could become a problem if some procedure destroys an
* object other than by calling Remove. This risky method
* of data acquisition is controlled by the "NLM_RISKY" flag.
* Defining NLM_RISKY as FALSE will prevent this caching and
* force these procedures to always get a fresh copy of the
* data from the object.
*/
#define NLM_RISKY TRUE
/*
* WARNING -- The X windowing system is designed for use over
* a network. Sending queries during construction of Vibrant
* windows can be very time consuming over long distances.
* Defining the "NLM_QUIET" flag to TRUE will only realize
* Motif widgets at creation time if their parent window has
* already been shown. Otherwise, it will realize all widgets
* from the shell on down as soon as the window is first shown.
*/
#define NLM_QUIET TRUE
/* Workaround the bad memory management resulting in the double
* memory deallocation when destroying cascade buttons or shells
* containing those (some versions of Motif library)
*/
#ifdef WIN_MOTIF
#define NLM_MOTIF_CASCADEB_BUG
#endif
/*** ADDITIONAL INTERNAL INTERFACE OBJECT TYPES ***/
typedef struct Nlm_menubar {
Nlm_VoidPtr dummy;
} HNDL Nlm_MenuBaR;
typedef struct Nlm_box {
Nlm_VoidPtr dummy;
} HNDL Nlm_BoX;
/*** MISCELLANEOUS DRAWING OBJECTS FOR INTERNAL USE ***/
/*
* This prompt object is for internal use only. It does not link
* in as a child of its parent in the normal way, so on the
* Macintosh the parent must pass draw and click messages to it.
* The parent also explicitly positions it, and must show, hide,
* and remove it as necessary.
*/
Nlm_PrompT Nlm_DependentPrompt PROTO((Nlm_GraphiC prnt, Nlm_RectPtr r, Nlm_CharPtr title, Nlm_FonT font, Nlm_Char just));
/*
* These scroll bar objects are for internal use only. They do not
* link in as a child of its parent in the normal way, so on the
* Macintosh the parent must pass draw and click messages to them.
* The parent also explicitly positions them, and must show, hide,
* and remove them as necessary. The action callback procedure is
* triggered by SetValue if the setting of the scroll bar changes.
*/
Nlm_BaR Nlm_HorizScrollBar4 PROTO((Nlm_GraphiC slave, Nlm_RectPtr r, Nlm_BarScrlProc4 actn));
Nlm_BaR Nlm_VertScrollBar4 PROTO((Nlm_GraphiC slave, Nlm_RectPtr r, Nlm_BarScrlProc4 actn));
Nlm_BaR Nlm_HorizScrollBar PROTO((Nlm_GraphiC slave, Nlm_RectPtr r, Nlm_BarScrlProc actn));
Nlm_BaR Nlm_VertScrollBar PROTO((Nlm_GraphiC slave, Nlm_RectPtr r, Nlm_BarScrlProc actn));
/*** STRUCTURE DEFINITIONS FOR INTERFACE OBJECTS ***/
/*
* The GraphiC object is the base of all other objects. It contains
* linkage information, the class and callback pointers, a position
* rectangle, and enabled and visible flags.
*/
typedef struct Nlm_graphicrec {
Nlm_GraphiC next;
Nlm_GraphiC parent;
Nlm_GraphiC children;
Nlm_GraphiC lastChild;
Nlm_GphPrcs PNTR classptr;
Nlm_ActnProc action;
Nlm_RecT rect;
Nlm_Boolean enabled;
Nlm_Boolean visible;
Nlm_VoidPtr data;
Nlm_FreeProc cleanup;
Nlm_Boolean realized;
Nlm_VoidPtr thisobject; /* <<<add to hold DObjectPtr dgg++ */
} Nlm_GraphicRec, Nlm_GraphicData, PNTR Nlm_GphPtr;
/*
* The BoX object has positioning parameters to nicely organize
* internal objects.
*/
typedef struct Nlm_boxdata {
Nlm_PoinT nextPoint;
Nlm_PoinT limitPoint;
Nlm_PoinT resetPoint;
Nlm_Int2 topRow;
Nlm_Int2 nextCol;
Nlm_Int2 xMargin;
Nlm_Int2 yMargin;
Nlm_Int2 xSpacing;
Nlm_Int2 ySpacing;
Nlm_Int2 boxWidth;
Nlm_Int2 boxHeight;
} Nlm_BoxData;
typedef struct Nlm_boxrec {
Nlm_GraphicRec graphicR;
Nlm_BoxData box;
} Nlm_BoxRec, PNTR Nlm_BoxPtr;
#if defined(WIN_MAC)
#if defined(WIN_MAC_QUARTZ)
#define Nlm_WindowTool WindowPtr
#define Nlm_PortTool CGContextRef
#define Nlm_ShellTool Nlm_Handle
#define Nlm_MainTool Nlm_Handle
#define Nlm_ColorMTool PaletteHandle
#else
#define Nlm_WindowTool WindowPtr
#define Nlm_PortTool GrafPtr
#define Nlm_ShellTool Nlm_Handle
#define Nlm_MainTool Nlm_Handle
#define Nlm_ColorMTool PaletteHandle
#endif
#endif
#ifdef WIN_MSWIN
#define Nlm_WindowTool HWND
#define Nlm_PortTool HDC
#define Nlm_ShellTool Nlm_Handle
#define Nlm_MainTool Nlm_Handle
#define Nlm_ColorMTool HPALETTE
#endif
#ifdef WIN_MOTIF
#define Nlm_WindowTool Widget
#define Nlm_PortTool GC
#define Nlm_ShellTool Widget
#define Nlm_MainTool Widget
#define Nlm_ColorMTool Colormap
#endif
extern Nlm_WindoW Nlm_desktopWindow;
extern Nlm_WindoW Nlm_systemWindow;
extern Nlm_WindoW Nlm_theWindow;
extern Nlm_WindowTool Nlm_currentWindowTool;
extern Nlm_Boolean Nlm_processUpdatesFirstVal;
#ifdef WIN_MAC
extern EventRecord Nlm_currentEvent;
#endif
#ifdef WIN_MSWIN
extern HCURSOR Nlm_currentCursor;
extern WPARAM Nlm_currentWParam;
extern HINSTANCE Nlm_currentHInst;
extern LPARAM Nlm_currentLParam;
extern MSG Nlm_currentMssg;
extern int Nlm_currentId;
extern HWND Nlm_currentHwndCtl;
extern UINT Nlm_currentCode;
extern int Nlm_currentPos;
#endif
#ifdef WIN_MOTIF
extern Cursor Nlm_currentCursor;
extern XEvent Nlm_currentEvent;
extern XtAppContext Nlm_appContext;
extern XmFontList Nlm_XfontList;
extern Widget Nlm_fileDialogShell;
#endif
void Nlm_ProcessTimerEvent PROTO((void));
Nlm_WindowTool Nlm_ParentWindowPtr PROTO((Nlm_GraphiC a));
Nlm_PortTool Nlm_ParentWindowPort PROTO((Nlm_GraphiC a));
Nlm_MainTool Nlm_ParentWindowMain PROTO((Nlm_GraphiC a));
Nlm_ShellTool Nlm_ParentWindowShell PROTO((Nlm_GraphiC a));
Nlm_WindoW Nlm_SavePortIfNeeded PROTO((Nlm_GraphiC a, Nlm_Boolean savePort));
void Nlm_SetWindowCharDisplay PROTO((Nlm_WindoW w, Nlm_DisplaY d));
Nlm_DisplaY Nlm_GetWindowCharDisplay PROTO((Nlm_WindoW w));
void Nlm_SetWindowMenuBar PROTO((Nlm_WindoW w, Nlm_MenuBaR mb));
Nlm_MenuBaR Nlm_GetWindowMenuBar PROTO((Nlm_WindoW w));
void Nlm_SetWindowDefaultButton PROTO((Nlm_WindoW w, Nlm_ButtoN b));
Nlm_ButtoN Nlm_GetWindowDefaultButton PROTO((Nlm_WindoW w));
Nlm_Boolean Nlm_WindowHasBeenShown PROTO((Nlm_WindoW w));
Nlm_Boolean Nlm_IsWindowDying PROTO((Nlm_WindoW w));
void Nlm_PassPanelClickToText PROTO((Nlm_PaneL p, Nlm_TexT t, Nlm_PoinT pt));
void Nlm_KillSlateTimer PROTO((void));
void Nlm_GetChoiceTitle PROTO((Nlm_GraphiC c, Nlm_Int2 item, Nlm_CharPtr title, size_t maxsize));
Nlm_ShellTool Nlm_GetWindowShell PROTO((Nlm_WindoW w));
#ifdef WIN_MAC
void Nlm_SetUpdateRegion PROTO((WindowPtr wptr));
#endif
#ifdef WIN_MOTIF
Colormap Nlm_VibrantDefaultColormap PROTO(( void ));
Visual *Nlm_VibrantDefaultVisual PROTO((void));
int Nlm_VibrantDefaultDepth PROTO(( void ));
Nlm_Boolean Nlm_GetFixedColormap PROTO((Nlm_GraphiC w,
Colormap *cMap, Visual **visual));
void Nlm_XAllocColor PROTO((XColor *xcolor, Colormap colormap,
Nlm_Uint1 red,
Nlm_Uint1 green,
Nlm_Uint1 blue));
void Nlm_MapDefaultButton PROTO((Nlm_WindoW w, Nlm_ButtoN b));
/* Get resource value(in the string representation) defined as X11-resources
having form:
<application>.<_resource>: <resource_value>
Vibrant.<_resource>: <resource_value>
where <application> is the running application name without path and
extention, lowercased(!). The "<application>." value overrides the
"Vibrant." one.
On error, return NULL; deallocation of the value returned on success
is the user's responsibility(use "Nlm_MemFree()").
*/
Nlm_CharPtr Nlm_XrmGetResource PROTO((const Nlm_Char PNTR _resource));
#endif
extern Nlm_Int2 Nlm_nextIdNumber;
extern Nlm_PoinT Nlm_globalMouse;
extern Nlm_PoinT Nlm_localMouse;
extern Nlm_Boolean Nlm_textScrapFull;
void Nlm_InitVibrantHooks PROTO((void));
void Nlm_InitBars PROTO((void));
void Nlm_InitButtons PROTO((void));
void Nlm_InitForms PROTO((void));
void Nlm_InitExtras PROTO((void));
void Nlm_InitGroup PROTO((void));
void Nlm_InitLists PROTO((void));
void Nlm_InitMenus PROTO((void));
void Nlm_InitPrompt PROTO((void));
void Nlm_InitSlate PROTO((void));
void Nlm_InitTexts PROTO((void));
void Nlm_InitWindows PROTO((void));
void Nlm_FreeBars PROTO((void));
void Nlm_FreeButtons PROTO((void));
void Nlm_FreeForms PROTO((void));
void Nlm_FreeExtras PROTO((void));
void Nlm_FreeGroup PROTO((void));
void Nlm_FreeLists PROTO((void));
void Nlm_FreeMenus PROTO((void));
void Nlm_FreePrompt PROTO((void));
void Nlm_FreeSlate PROTO((void));
void Nlm_FreeTexts PROTO((void));
void Nlm_FreeWindows PROTO((void));
Nlm_Boolean Nlm_RegisterWindows PROTO((void));
Nlm_Boolean Nlm_RegisterSlates PROTO((void));
Nlm_Boolean Nlm_RegisterTexts PROTO((void));
void Nlm_ClearItemsInGroup PROTO((Nlm_GraphiC a, Nlm_GraphiC excpt, Nlm_Boolean savePort));
Nlm_Int2 Nlm_CountGroupItems PROTO((Nlm_GraphiC a));
Nlm_GraphiC Nlm_CreateLink PROTO((Nlm_GraphiC prnt, Nlm_RectPtr r, Nlm_Int2 recordSize, Nlm_GphPrcs PNTR classPtr));
void Nlm_RemoveLink PROTO((Nlm_GraphiC a));
void Nlm_RecordRect PROTO((Nlm_GraphiC a, Nlm_RectPtr r));
void Nlm_NextPosition PROTO((Nlm_GraphiC a, Nlm_RectPtr r));
Nlm_GphPrcsPtr Nlm_GetClassPtr PROTO((Nlm_GraphiC a));
#ifdef WIN_MAC
Nlm_Boolean Nlm_DoClick PROTO((Nlm_GraphiC a, Nlm_PoinT pt));
Nlm_Boolean Nlm_DoKey PROTO((Nlm_GraphiC a, Nlm_Char ch));
void Nlm_DoDraw PROTO((Nlm_GraphiC a));
Nlm_Boolean Nlm_DoIdle PROTO((Nlm_GraphiC a, Nlm_PoinT pt));
#endif
#ifdef WIN_MSWIN
Nlm_Boolean Nlm_DoCommand PROTO((Nlm_GraphiC a));
#endif
#ifdef WIN_MOTIF
void Nlm_DoCallback PROTO((Nlm_GraphiC a));
#endif
void Nlm_DoShow PROTO((Nlm_GraphiC a, Nlm_Boolean setFlag, Nlm_Boolean savePort));
void Nlm_DoHide PROTO((Nlm_GraphiC a, Nlm_Boolean setFlag, Nlm_Boolean savePort));
void Nlm_DoEnable PROTO((Nlm_GraphiC a, Nlm_Boolean setFlag, Nlm_Boolean savePort));
void Nlm_DoDisable PROTO((Nlm_GraphiC a, Nlm_Boolean setFlag, Nlm_Boolean savePort));
void Nlm_DoActivate PROTO((Nlm_GraphiC a, Nlm_Boolean savePort));
void Nlm_DoDeactivate PROTO((Nlm_GraphiC a, Nlm_Boolean savePort));
Nlm_Handle Nlm_DoRemove PROTO((Nlm_GraphiC a, Nlm_Boolean savePort));
void Nlm_DoReset PROTO((Nlm_GraphiC a, Nlm_Boolean savePort));
void Nlm_DoSelect PROTO((Nlm_GraphiC a, Nlm_Boolean savePort));
void Nlm_DoSetTitle PROTO((Nlm_GraphiC a, Nlm_Int2 item, Nlm_CharPtr title, Nlm_Boolean savePort));
void Nlm_DoGetTitle PROTO((Nlm_GraphiC a, Nlm_Int2 item, Nlm_CharPtr title, size_t maxsize));
void Nlm_DoSetValue PROTO((Nlm_GraphiC a, Nlm_Int2 value, Nlm_Boolean savePort));
Nlm_Int2 Nlm_DoGetValue PROTO((Nlm_GraphiC a));
void Nlm_DoSetStatus PROTO((Nlm_GraphiC a, Nlm_Int2 item, Nlm_Boolean status, Nlm_Boolean savePort));
Nlm_Boolean Nlm_DoGetStatus PROTO((Nlm_GraphiC a, Nlm_Int2 item));
void Nlm_DoSetOffset PROTO((Nlm_GraphiC a, Nlm_Int2 horiz, Nlm_Int2 vert, Nlm_Boolean savePort));
void Nlm_DoGetOffset PROTO((Nlm_GraphiC a, Nlm_Int2Ptr horiz, Nlm_Int2Ptr vert));
Nlm_GraphiC Nlm_DoLinkIn PROTO((Nlm_GraphiC a, Nlm_GraphiC prnt));
void Nlm_DoAdjustPrnt PROTO((Nlm_GraphiC a, Nlm_RectPtr r, Nlm_Boolean align, Nlm_Boolean savePort));
void Nlm_DoSetPosition PROTO((Nlm_GraphiC a, Nlm_RectPtr r, Nlm_Boolean savePort, Nlm_Boolean force));
void Nlm_DoGetPosition PROTO((Nlm_GraphiC a, Nlm_RectPtr r));
void Nlm_DoSetRange PROTO((Nlm_GraphiC a, Nlm_Int2 pgUp, Nlm_Int2 pgDn, Nlm_Int2 max, Nlm_Boolean savePort));
Nlm_GraphiC Nlm_DoGainFocus PROTO((Nlm_GraphiC a, Nlm_Char ch, Nlm_Boolean savePort));
void Nlm_DoLoseFocus PROTO((Nlm_GraphiC a, Nlm_GraphiC excpt, Nlm_Boolean savePort));
void Nlm_DoSendChar PROTO((Nlm_GraphiC a, Nlm_Char ch, Nlm_Boolean savePort));
void Nlm_DoSendFocus (Nlm_GraphiC a, Nlm_Char ch);
void Nlm_DoAction PROTO((Nlm_GraphiC a));
Nlm_GraphiC Nlm_FindItem PROTO((Nlm_GraphiC a, Nlm_Int2 item));
Nlm_Int2 Nlm_GetItemIndex PROTO((Nlm_GraphiC a));
Nlm_WindoW Nlm_GetParentWindow PROTO((Nlm_GraphiC a));
Nlm_Boolean Nlm_GetAllParentsEnabled PROTO((Nlm_GraphiC a));
Nlm_Boolean Nlm_GetAllParentsVisible PROTO((Nlm_GraphiC a));
Nlm_Boolean Nlm_AllParentsButWindowVisible PROTO((Nlm_GraphiC a));
void Nlm_SetNext PROTO((Nlm_GraphiC a, Nlm_GraphiC nxt));
Nlm_GraphiC Nlm_GetNext PROTO((Nlm_GraphiC a));
void Nlm_SetParent PROTO((Nlm_GraphiC a, Nlm_GraphiC prnt));
Nlm_GraphiC Nlm_GetParent PROTO((Nlm_GraphiC a));
void Nlm_SetChild PROTO((Nlm_GraphiC a, Nlm_GraphiC chld));
Nlm_GraphiC Nlm_GetChild PROTO((Nlm_GraphiC a));
void Nlm_SetRect PROTO((Nlm_GraphiC a, Nlm_RectPtr r));
void Nlm_GetRect PROTO((Nlm_GraphiC a, Nlm_RectPtr r));
void Nlm_SetEnabled PROTO((Nlm_GraphiC a, Nlm_Boolean enabld));
Nlm_Boolean Nlm_GetEnabled PROTO((Nlm_GraphiC a));
void Nlm_SetVisible PROTO((Nlm_GraphiC a, Nlm_Boolean visibl));
Nlm_Boolean Nlm_GetVisible PROTO((Nlm_GraphiC a));
void Nlm_SetRealized PROTO((Nlm_GraphiC a, Nlm_Boolean realizd));
Nlm_Boolean Nlm_GetRealized PROTO((Nlm_GraphiC a));
Nlm_GraphiC Nlm_LinkIn PROTO((Nlm_GraphiC a, Nlm_GraphiC prnt));
void Nlm_LoadGraphicData PROTO((Nlm_GraphiC a, Nlm_GraphiC nxt, Nlm_GraphiC prnt, Nlm_GraphiC chld, Nlm_GraphiC lstchd, Nlm_GphPrcs PNTR classPtr, Nlm_ActnProc actnProc, Nlm_RectPtr r, Nlm_Boolean enabl, Nlm_Boolean vis, Nlm_VoidPtr dat, Nlm_FreeProc cln));
void Nlm_SetGraphicData PROTO((Nlm_GraphiC a, Nlm_GraphicData PNTR gdata));
void Nlm_GetGraphicData PROTO((Nlm_GraphiC a, Nlm_GraphicData PNTR gdata));
void Nlm_LoadAction PROTO((Nlm_GraphiC a, Nlm_ActnProc actnProc));
void Nlm_LoadBoxData PROTO((Nlm_BoX a, Nlm_PoinT nxt, Nlm_PoinT lmt, Nlm_PoinT rst, Nlm_Int2 top, Nlm_Int2 ncol, Nlm_Int2 xMrg, Nlm_Int2 yMrg, Nlm_Int2 xSpc, Nlm_Int2 ySpc, Nlm_Int2 wid, Nlm_Int2 hgt));
void Nlm_SetBoxData PROTO((Nlm_BoX a, Nlm_BoxData PNTR bdata));
void Nlm_GetBoxData PROTO((Nlm_BoX a, Nlm_BoxData PNTR bdata));
void Nlm_SetExtraData PROTO((Nlm_GraphiC a, Nlm_VoidPtr dptr, Nlm_Int2 start, Nlm_Int2 extra));
void Nlm_GetExtraData PROTO((Nlm_GraphiC a, Nlm_VoidPtr dptr, Nlm_Int2 start, Nlm_Int2 extra));
void Nlm_PointToolToPoinT PROTO((Nlm_PointTool src, Nlm_PointPtr dst));
void Nlm_PoinTToPointTool PROTO((Nlm_PoinT src, Nlm_PointTool PNTR dst));
void Nlm_RectToolToRecT PROTO((Nlm_RectTool PNTR src, Nlm_RectPtr dst));
void Nlm_RecTToRectTool PROTO((Nlm_RectPtr src, Nlm_RectTool PNTR dst));
void Nlm_LocalToGlobal PROTO((Nlm_PointPtr pt));
void Nlm_GlobalToLocal PROTO((Nlm_PointPtr pt));
void Nlm_VibrantSetGUI PROTO((void));
#if defined(WIN_MAC) && defined(WIN_MAC_QUARTZ)
CGRect Nlm_RecTToCGRect(Nlm_RecT r);
Nlm_RecT Nlm_CGRectToRecT(CGRect cgr);
CGRect Nlm_RectQDToCG(Rect r);
Rect Nlm_RectCGToQD(CGRect r);
CGPoint Nlm_PoinTToCGPoint(Nlm_PoinT np);
Nlm_PoinT Nlm_CGPointToPoinT(CGPoint qp);
#endif
#ifdef WIN_MSWIN
extern Nlm_Boolean Nlm_VibrantDisabled PROTO((void));
extern HDC Nlm_GetPicWinHDC PROTO((void));
#endif
#ifdef WIN_MOTIF
extern Nlm_Char Nlm_GetInputChar PROTO((XKeyEvent *event));
extern void Nlm_RegisterStdTranslations PROTO(( void ));
extern void Nlm_OverrideStdTranslations PROTO((Nlm_GraphiC g, Widget w,
Nlm_Int4 filter));
#endif
#ifdef WIN_MSWIN
extern Nlm_Char Nlm_KeydownToChar PROTO((WPARAM wParam));
extern Nlm_Boolean Nlm_ProcessKeydown PROTO((Nlm_GraphiC g, WPARAM wParam,
Nlm_Int4 filter));
#endif
/** includes needed by vibslate.c **/
#ifdef WIN_MOTIF
#include <X11/keysym.h>
#include <X11/keysymdef.h>
#endif
/** includes needed by vibwndws.c ***/
#ifdef WIN_MAC
#ifdef __MWERKS__
#include <Resources.h>
#include <Scrap.h>
#include <AppleEvents.h>
#include <Gestalt.h>
#endif
#endif
#ifdef WIN_MSWIN
#include <shellapi.h>
#endif
#ifdef WIN_MOTIF
#include <Xm/DialogS.h>
#endif
/** includes needed by vibutils.c ***/
#ifdef WIN_MAC
#ifdef __MWERKS__
#ifndef OS_UNIX_DARWIN
#include <Printing.h>
#endif
#include <Processes.h>
#include <Gestalt.h>
#include <Scrap.h>
#include <AppleEvents.h>
#include <Palettes.h>
#endif
#endif
#ifdef WIN_MSWIN
#include <commdlg.h>
#endif
#ifdef WIN_MOTIF
#include <Xm/FileSB.h>
#include <Xm/CutPaste.h>
/*
* Test X windows to see what kind of color buffer is available.
* Necessary because Linux supports only the type available
* from the hardware. Code in vibwndws.c. Returns TRUE if match and visinfo.
*/
extern Nlm_Boolean Nlm_CheckX(XVisualInfo *visinfo);
#ifdef __cplusplus
}
#endif
#ifdef OS_UNIX
#include <unistd.h>
#endif
#ifdef OS_VMS
#endif
#endif
#endif
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