This file is indexed.

/usr/include/ukwm/clutter-1/clutter/clutter-event.h is in libukwm-1-dev 1.1.8-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Authored By Matthew Allum  <mallum@openedhand.com>
 *
 * Copyright (C) 2006 OpenedHand
 * Copyright (C) 2017 Tianjin KYLIN Information Technology Co., Ltd.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __CLUTTER_EVENT_H__
#define __CLUTTER_EVENT_H__

#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif

#include <clutter/clutter-types.h>
#include <clutter/clutter-input-device.h>

G_BEGIN_DECLS

#define CLUTTER_TYPE_EVENT	        (clutter_event_get_type ())
#define CLUTTER_TYPE_EVENT_SEQUENCE	(clutter_event_sequence_get_type ())

/**
 * CLUTTER_PRIORITY_EVENTS:
 *
 * Priority for event handling.
 *
 * Since: 0.4
 */
#define CLUTTER_PRIORITY_EVENTS         (G_PRIORITY_DEFAULT)

/**
 * CLUTTER_CURRENT_TIME:
 *
 * Default value for "now".
 *
 * Since: 0.4
 */
#define CLUTTER_CURRENT_TIME            (0L)

/**
 * CLUTTER_EVENT_PROPAGATE:
 *
 * Continues the propagation of an event; this macro should be
 * used in event-related signals.
 *
 * Since: 1.10
 */
#define CLUTTER_EVENT_PROPAGATE         (FALSE)

/**
 * CLUTTER_EVENT_STOP:
 *
 * Stops the propagation of an event; this macro should be used
 * in event-related signals.
 *
 * Since: 1.10
 */
#define CLUTTER_EVENT_STOP              (TRUE)

/**
 * CLUTTER_BUTTON_PRIMARY:
 *
 * The primary button of a pointer device.
 *
 * This is typically the left mouse button in a right-handed
 * mouse configuration.
 *
 * Since: 1.10
 */
#define CLUTTER_BUTTON_PRIMARY          (1)

/**
 * CLUTTER_BUTTON_MIDDLE:
 *
 * The middle button of a pointer device.
 *
 * Since: 1.10
 */
#define CLUTTER_BUTTON_MIDDLE           (2)

/**
 * CLUTTER_BUTTON_SECONDARY:
 *
 * The secondary button of a pointer device.
 *
 * This is typically the right mouse button in a right-handed
 * mouse configuration.
 *
 * Since: 1.10
 */
#define CLUTTER_BUTTON_SECONDARY        (3)

typedef struct _ClutterAnyEvent         ClutterAnyEvent;
typedef struct _ClutterButtonEvent      ClutterButtonEvent;
typedef struct _ClutterKeyEvent         ClutterKeyEvent;
typedef struct _ClutterMotionEvent      ClutterMotionEvent;
typedef struct _ClutterScrollEvent      ClutterScrollEvent;
typedef struct _ClutterStageStateEvent  ClutterStageStateEvent;
typedef struct _ClutterCrossingEvent    ClutterCrossingEvent;
typedef struct _ClutterTouchEvent       ClutterTouchEvent;
typedef struct _ClutterTouchpadPinchEvent ClutterTouchpadPinchEvent;
typedef struct _ClutterTouchpadSwipeEvent ClutterTouchpadSwipeEvent;
typedef struct _ClutterProximityEvent   ClutterProximityEvent;
typedef struct _ClutterPadButtonEvent   ClutterPadButtonEvent;
typedef struct _ClutterPadStripEvent    ClutterPadStripEvent;
typedef struct _ClutterPadRingEvent     ClutterPadRingEvent;

/**
 * ClutterAnyEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @source: event source actor
 *
 * Common members for a #ClutterEvent
 *
 * Since: 0.2
 */
struct _ClutterAnyEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;
};

/**
 * ClutterKeyEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @modifier_state: key modifiers
 * @keyval: raw key value
 * @hardware_keycode: raw hardware key value
 * @unicode_value: Unicode representation
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Key event
 *
 * Since: 0.2
 */
struct _ClutterKeyEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  ClutterModifierType modifier_state;
  guint keyval;
  guint16 hardware_keycode;
  gunichar unicode_value;
  ClutterInputDevice *device;
};

/**
 * ClutterButtonEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @x: event X coordinate, relative to the stage
 * @y: event Y coordinate, relative to the stage
 * @modifier_state: button modifiers
 * @button: event button
 * @click_count: number of button presses within the default time
 *   and radius
 * @axes: reserved for future use
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Button event.
 *
 * The event coordinates are relative to the stage that received the
 * event, and can be transformed into actor-relative coordinates by
 * using clutter_actor_transform_stage_point().
 *
 * Since: 0.2
 */
struct _ClutterButtonEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  gfloat x;
  gfloat y;
  ClutterModifierType modifier_state;
  guint32 button;
  guint click_count;
  gdouble *axes; /* Future use */
  ClutterInputDevice *device;
};

/**
 * ClutterProximityEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Event for tool proximity in tablet devices
 *
 * Since: 1.28
 */
struct _ClutterProximityEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;
  ClutterInputDevice *device;
};

/**
 * ClutterCrossingEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @x: event X coordinate
 * @y: event Y coordinate
 * @related: actor related to the crossing
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Event for the movement of the pointer across different actors
 *
 * Since: 0.2
 */
struct _ClutterCrossingEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  gfloat x;
  gfloat y;
  ClutterInputDevice *device;
  ClutterActor *related;
};

/**
 * ClutterMotionEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @x: event X coordinate
 * @y: event Y coordinate
 * @modifier_state: button modifiers
 * @axes: reserved for future use
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Event for the pointer motion
 *
 * Since: 0.2
 */
struct _ClutterMotionEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  gfloat x;
  gfloat y;
  ClutterModifierType modifier_state;
  gdouble *axes; /* Future use */
  ClutterInputDevice *device;
};

/**
 * ClutterScrollEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor
 * @x: event X coordinate
 * @y: event Y coordinate
 * @direction: direction of the scrolling
 * @modifier_state: button modifiers
 * @axes: reserved for future use
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 * @scroll_source: the source of scroll events. This field is available since 1.26
 * @finish_flags: the axes that were stopped in this event. This field is available since 1.26
 *
 * Scroll wheel (or similar device) event
 *
 * Since: 0.2
 */
struct _ClutterScrollEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  gfloat x;
  gfloat y;
  ClutterScrollDirection direction;
  ClutterModifierType modifier_state;
  gdouble *axes; /* future use */
  ClutterInputDevice *device;
  ClutterScrollSource scroll_source;
  ClutterScrollFinishFlags finish_flags;
};

/**
 * ClutterStageStateEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor (unused)
 * @changed_mask: bitwise OR of the changed flags
 * @new_state: bitwise OR of the current state flags
 *
 * Event signalling a change in the #ClutterStage state.
 *
 * Since: 0.2
 */
struct _ClutterStageStateEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source; /* XXX: should probably be the stage itself */

  ClutterStageState changed_mask;
  ClutterStageState new_state;
};

/**
 * ClutterTouchEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor (unused)
 * @x: the X coordinate of the pointer, relative to the stage
 * @y: the Y coordinate of the pointer, relative to the stage
 * @sequence: the event sequence that this event belongs to
 * @modifier_state: (type ClutterModifierType): a bit-mask representing the state
 *   of modifier keys (e.g. Control, Shift, and Alt) and the pointer
 *   buttons. See #ClutterModifierType
 * @axes: reserved 
 * @device: the device that originated the event. If you want the physical
 * device the event originated from, use clutter_event_get_source_device()
 *
 * Used for touch events.
 *
 * The @type field will be one of %CLUTTER_TOUCH_BEGIN, %CLUTTER_TOUCH_END,
 * %CLUTTER_TOUCH_UPDATE, or %CLUTTER_TOUCH_CANCEL.
 *
 * Touch events are grouped into sequences; each touch sequence will begin
 * with a %CLUTTER_TOUCH_BEGIN event, progress with %CLUTTER_TOUCH_UPDATE
 * events, and end either with a %CLUTTER_TOUCH_END event or with a
 * %CLUTTER_TOUCH_CANCEL event.
 *
 * With multi-touch capable devices there can be multiple event sequence
 * running at the same time.
 *
 * Since: 1.10
 */
struct _ClutterTouchEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  gfloat x;
  gfloat y;
  ClutterEventSequence *sequence;
  ClutterModifierType modifier_state;
  gdouble *axes; /* reserved */
  ClutterInputDevice *device;
};

/**
 * ClutterTouchpadPinchEvent:
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor (unused)
 * @phase: the current phase of the gesture
 * @x: the X coordinate of the pointer, relative to the stage
 * @y: the Y coordinate of the pointer, relative to the stage
 * @dx: movement delta of the pinch focal point in the X axis
 * @dy: movement delta of the pinch focal point in the Y axis
 * @angle_delta: angle delta in degrees, clockwise rotations are
 *   represented by positive deltas
 * @scale: the current scale
 *
 * Used for touchpad pinch gesture events. The current state of the
 * gesture will be determined by the @phase field.
 *
 * Each event with phase %CLUTTER_TOUCHPAD_GESTURE_PHASE_BEGIN
 * will report a @scale of 1.0, all later phases in the gesture
 * report the current scale relative to the initial 1.0 value
 * (eg. 0.5 being half the size, 2.0 twice as big).
 *
 * Since: 1.24
 */
struct _ClutterTouchpadPinchEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  ClutterTouchpadGesturePhase phase;
  gfloat x;
  gfloat y;
  gfloat dx;
  gfloat dy;
  gfloat angle_delta;
  gfloat scale;
  guint n_fingers;
};

/**
 * ClutterTouchpadSwipeEvent
 * @type: event type
 * @time: event time
 * @flags: event flags
 * @stage: event source stage
 * @source: event source actor (unused)
 * @phase: the current phase of the gesture
 * @n_fingers: the number of fingers triggering the swipe
 * @x: the X coordinate of the pointer, relative to the stage
 * @y: the Y coordinate of the pointer, relative to the stage
 * @dx: movement delta of the pinch focal point in the X axis
 * @dy: movement delta of the pinch focal point in the Y axis
 *
 * Used for touchpad swipe gesture events. The current state of the
 * gesture will be determined by the @phase field.
 *
 * Since: 1.24
 */
struct _ClutterTouchpadSwipeEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  ClutterTouchpadGesturePhase phase;
  guint n_fingers;
  gfloat x;
  gfloat y;
  gfloat dx;
  gfloat dy;
};

struct _ClutterPadButtonEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  guint32 button;
  guint32 group;
  ClutterInputDevice *device;
  guint32 mode;
};

struct _ClutterPadStripEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  ClutterInputDevice *device;
  ClutterInputDevicePadSource strip_source;
  guint32 strip_number;
  guint32 group;
  gdouble value;
  guint32 mode;
};

struct _ClutterPadRingEvent
{
  ClutterEventType type;
  guint32 time;
  ClutterEventFlags flags;
  ClutterStage *stage;
  ClutterActor *source;

  ClutterInputDevice *device;
  ClutterInputDevicePadSource ring_source;
  guint32 ring_number;
  guint32 group;
  gdouble angle;
  guint32 mode;
};

/**
 * ClutterEvent:
 *
 * Generic event wrapper.
 *
 * Since: 0.2
 */
union _ClutterEvent
{
  /*< private >*/
  ClutterEventType type;

  ClutterAnyEvent any;
  ClutterButtonEvent button;
  ClutterKeyEvent key;
  ClutterMotionEvent motion;
  ClutterScrollEvent scroll;
  ClutterStageStateEvent stage_state;
  ClutterCrossingEvent crossing;
  ClutterTouchEvent touch;
  ClutterTouchpadPinchEvent touchpad_pinch;
  ClutterTouchpadSwipeEvent touchpad_swipe;
  ClutterProximityEvent proximity;
  ClutterPadButtonEvent pad_button;
  ClutterPadStripEvent pad_strip;
  ClutterPadRingEvent pad_ring;
};

/**
 * ClutterEventFilterFunc:
 * @event: the event that is going to be emitted
 * @user_data: the data pointer passed to clutter_event_add_filter()
 *
 * A function pointer type used by event filters that are added with
 * clutter_event_add_filter().
 *
 * Return value: %CLUTTER_EVENT_STOP to indicate that the event
 *   has been handled or %CLUTTER_EVENT_PROPAGATE otherwise.
 *   Returning %CLUTTER_EVENT_STOP skips any further filter
 *   functions and prevents the signal emission for the event.
 *
 * Since: 1.18
 */
typedef gboolean (* ClutterEventFilterFunc) (const ClutterEvent *event,
                                             gpointer            user_data);

CLUTTER_AVAILABLE_IN_ALL
GType clutter_event_get_type (void) G_GNUC_CONST;

CLUTTER_AVAILABLE_IN_1_20
GType clutter_event_sequence_get_type (void) G_GNUC_CONST;

CLUTTER_AVAILABLE_IN_ALL
gboolean                clutter_events_pending                  (void);
CLUTTER_AVAILABLE_IN_ALL
ClutterEvent *          clutter_event_get                       (void);
CLUTTER_AVAILABLE_IN_ALL
ClutterEvent *          clutter_event_peek                      (void);
CLUTTER_AVAILABLE_IN_ALL
void                    clutter_event_put                       (const ClutterEvent     *event);

CLUTTER_AVAILABLE_IN_1_18
guint                   clutter_event_add_filter                (ClutterStage          *stage,
                                                                 ClutterEventFilterFunc func,
                                                                 GDestroyNotify         notify,
                                                                 gpointer               user_data);
CLUTTER_AVAILABLE_IN_1_18
void                    clutter_event_remove_filter             (guint                  id);

CLUTTER_AVAILABLE_IN_ALL
ClutterEvent *          clutter_event_new                       (ClutterEventType        type);
CLUTTER_AVAILABLE_IN_ALL
ClutterEvent *          clutter_event_copy                      (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_ALL
void                    clutter_event_free                      (ClutterEvent           *event);

CLUTTER_AVAILABLE_IN_ALL
ClutterEventType        clutter_event_type                      (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_flags                 (ClutterEvent           *event,
                                                                 ClutterEventFlags       flags);
CLUTTER_AVAILABLE_IN_1_0
ClutterEventFlags       clutter_event_get_flags                 (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_time                  (ClutterEvent           *event,
                                                                 guint32                 time_);
CLUTTER_AVAILABLE_IN_ALL
guint32                 clutter_event_get_time                  (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_state                 (ClutterEvent           *event,
                                                                 ClutterModifierType     state);
CLUTTER_AVAILABLE_IN_ALL
ClutterModifierType     clutter_event_get_state                 (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_16
void                    clutter_event_get_state_full            (const ClutterEvent     *event,
								 ClutterModifierType    *button_state,
								 ClutterModifierType    *base_state,
								 ClutterModifierType    *latched_state,
								 ClutterModifierType    *locked_state,
								 ClutterModifierType    *effective_state);
CLUTTER_AVAILABLE_IN_1_6
void                    clutter_event_set_device                (ClutterEvent           *event,
                                                                 ClutterInputDevice     *device);
CLUTTER_AVAILABLE_IN_1_6
ClutterInputDevice *    clutter_event_get_device                (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_6
void                    clutter_event_set_source_device         (ClutterEvent           *event,
                                                                 ClutterInputDevice     *device);

CLUTTER_AVAILABLE_IN_1_6
ClutterInputDevice *    clutter_event_get_source_device         (const ClutterEvent     *event);

CLUTTER_AVAILABLE_IN_ALL
void                    clutter_event_set_device_tool           (ClutterEvent           *event,
                                                                 ClutterInputDeviceTool *tool);
CLUTTER_AVAILABLE_IN_ALL
ClutterInputDeviceTool *clutter_event_get_device_tool           (const ClutterEvent     *event);

CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_source                (ClutterEvent           *event,
                                                                 ClutterActor           *actor);
CLUTTER_AVAILABLE_IN_ALL
ClutterActor *          clutter_event_get_source                (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_stage                 (ClutterEvent           *event,
                                                                 ClutterStage           *stage);
CLUTTER_AVAILABLE_IN_ALL
ClutterStage *          clutter_event_get_stage                 (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_ALL
gint                    clutter_event_get_device_id             (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_0
ClutterInputDeviceType  clutter_event_get_device_type           (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_coords                (ClutterEvent           *event,
                                                                 gfloat                  x,
                                                                 gfloat                  y);
CLUTTER_AVAILABLE_IN_ALL
void                    clutter_event_get_coords                (const ClutterEvent     *event,
                                                                 gfloat                 *x,
                                                                 gfloat                 *y);
CLUTTER_AVAILABLE_IN_1_12
void                    clutter_event_get_position              (const ClutterEvent     *event,
                                                                 ClutterPoint           *position);
CLUTTER_AVAILABLE_IN_1_12
float                   clutter_event_get_distance              (const ClutterEvent     *source,
                                                                 const ClutterEvent     *target);
CLUTTER_AVAILABLE_IN_1_12
double                  clutter_event_get_angle                 (const ClutterEvent     *source,
                                                                 const ClutterEvent     *target);
CLUTTER_AVAILABLE_IN_1_6
gdouble *               clutter_event_get_axes                  (const ClutterEvent     *event,
                                                                 guint                  *n_axes);
CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_event_has_shift_modifier        (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_event_has_control_modifier      (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_event_is_pointer_emulated       (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_key_symbol            (ClutterEvent           *event,
                                                                 guint                   key_sym);
CLUTTER_AVAILABLE_IN_1_0
guint                   clutter_event_get_key_symbol            (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_key_code              (ClutterEvent           *event,
                                                                 guint16                 key_code);
CLUTTER_AVAILABLE_IN_1_0
guint16                 clutter_event_get_key_code              (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_key_unicode           (ClutterEvent           *event,
                                                                 gunichar                key_unicode);
CLUTTER_AVAILABLE_IN_1_0
gunichar                clutter_event_get_key_unicode           (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_button                (ClutterEvent           *event,
                                                                 guint32                 button);
CLUTTER_AVAILABLE_IN_1_0
guint32                 clutter_event_get_button                (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_0
guint                   clutter_event_get_click_count           (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_related               (ClutterEvent           *event,
                                                                 ClutterActor           *actor);
CLUTTER_AVAILABLE_IN_1_0
ClutterActor *          clutter_event_get_related               (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_8
void                    clutter_event_set_scroll_direction      (ClutterEvent           *event,
                                                                 ClutterScrollDirection  direction);
CLUTTER_AVAILABLE_IN_1_0
ClutterScrollDirection  clutter_event_get_scroll_direction      (const ClutterEvent     *event);
CLUTTER_AVAILABLE_IN_1_10
void                    clutter_event_set_scroll_delta          (ClutterEvent           *event,
                                                                 gdouble                 dx,
                                                                 gdouble                 dy);
CLUTTER_AVAILABLE_IN_1_10
void                    clutter_event_get_scroll_delta          (const ClutterEvent     *event,
                                                                 gdouble                *dx,
                                                                 gdouble                *dy);

CLUTTER_AVAILABLE_IN_1_10
ClutterEventSequence *  clutter_event_get_event_sequence        (const ClutterEvent     *event);

CLUTTER_AVAILABLE_IN_ALL
guint32                 clutter_keysym_to_unicode               (guint                   keyval);
CLUTTER_AVAILABLE_IN_1_10
guint                   clutter_unicode_to_keysym               (guint32                 wc);

CLUTTER_AVAILABLE_IN_1_0
guint32                 clutter_get_current_event_time          (void);
CLUTTER_AVAILABLE_IN_1_2
const ClutterEvent *    clutter_get_current_event               (void);

CLUTTER_AVAILABLE_IN_1_24
guint                   clutter_event_get_touchpad_gesture_finger_count (const ClutterEvent  *event);

CLUTTER_AVAILABLE_IN_1_24
gdouble                 clutter_event_get_gesture_pinch_angle_delta  (const ClutterEvent     *event);

CLUTTER_AVAILABLE_IN_1_24
gdouble                 clutter_event_get_gesture_pinch_scale        (const ClutterEvent     *event);

CLUTTER_AVAILABLE_IN_1_24
ClutterTouchpadGesturePhase clutter_event_get_gesture_phase          (const ClutterEvent     *event);

CLUTTER_AVAILABLE_IN_1_24
void                    clutter_event_get_gesture_motion_delta       (const ClutterEvent     *event,
                                                                      gdouble                *dx,
                                                                      gdouble                *dy);

ClutterScrollSource      clutter_event_get_scroll_source             (const ClutterEvent     *event);
ClutterScrollFinishFlags clutter_event_get_scroll_finish_flags       (const ClutterEvent     *event);

CLUTTER_AVAILABLE_IN_ALL
guint                    clutter_event_get_mode_group                (const ClutterEvent     *event);

CLUTTER_AVAILABLE_IN_UKWM
gboolean                 clutter_event_get_pad_event_details         (const ClutterEvent     *event,
                                                                      guint                  *number,
                                                                      guint                  *mode,
                                                                      gdouble                *value);


G_END_DECLS

#endif /* __CLUTTER_EVENT_H__ */