/usr/include/torch/Stack.h is in libtorch3-dev 3.1-2.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | // Copyright (C) 2003--2004 Ronan Collobert (collober@idiap.ch)
//                
// This file is part of Torch 3.1.
//
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
//    derived from this software without specific prior written permission.
// 
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#ifndef STACK_INC
#define STACK_INC
#include "Object.h"
namespace Torch {
struct StackNode
{
    void *address;
    void *ptr;
    int size;
};
/** This is an implementation of a "stack".
    You can "push" an array in memory, which will
    be restored when calling "pop", in a stack manner.
    @author Ronan Collobert (collober@idiap.ch)
*/
class Stack : public Object
{
  private:
    int stack_size;
  public:
    StackNode *stack;
    int n_stacked_objects;
    /// Create a stack.
    Stack();
    /// Save #size# bytes of memory given by #ptr#.
    void push(void *ptr, int size);
    /// Restore the last pushed memory.
    void pop();
    virtual ~Stack();
};
}
#endif
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