/usr/include/torch/Sequence.h is in libtorch3-dev 3.1-2.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | // Copyright (C) 2003--2004 Ronan Collobert (collober@idiap.ch)
//
// This file is part of Torch 3.1.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
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// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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#ifndef SEQUENCE_INC
#define SEQUENCE_INC
#include "Object.h"
#include "List.h"
namespace Torch {
/** Sequence definition.
A sequence is a set of frames (that is, a vector) which have the same size.
@author Ronan Collobert (collober@idiap.ch)
*/
class Sequence : public Object
{
private:
/* Resize the array of frames to #n_frames_#.
If the array hasn't be allocated by the class, allocate a new one
and copy previous frame pointers. Else, just do a realloc.
Note that #n_frames_# must be the new #n_real_frames#...
*/
void reallocFramesArray(int n_frames_);
public:
/// Real number of frames
int n_real_frames;
/** Array of usable frame pointers.
The actual size of this array is given by #n_real_frames#.
And the usable size is given by #n_frames#. */
real **frames;
/// Number of visible frames
int n_frames;
/// Frame size
int frame_size;
/// Create an empty sequence
Sequence();
/** Create a sequences of #n_frames_# frames with size #frame_size_#.
The frames are given by the #frames_# array.
Nothing (except pointers!) will be copied.
*/
Sequence(real **frames_, int n_frames_, int frame_size_);
/** Create a sequence with #n_frames_# \emph{standard} frames
of size #frame_size#.
*/
Sequence(int n_frames_, int frame_size_);
/** Resize the sequence to #n_frames_#. Note that if #n_frames_# is lower
than the previous one, the frames won't be deallocated, and can be retrieved
by another resize...
*/
void resize(int n_frames_, bool allocate_new_frames=true);
/** Add a frame at the end of the Sequence.
If #do_copy# is true, copy the sequence.
Else, just copy the pointer.
*/
void addFrame(real *frame, bool do_copy=false);
/** Add a sequence at the end of the Sequence.
If #do_copy# is true, copy the frame contents.
Else, just copy the frame pointers.
*/
void add(Sequence *sequence, bool do_copy=false);
/** Copy the given sequence.
The given sequence don't need to have the same structure.
But it must have the same total length.
*/
void copy(Sequence *from);
/** Copy a real vector in the full sequence.
The sequence \emph{must} have the good size!
*/
void copyFrom(real *vec);
/** Copy the full sequence in a real vector.
The sequence \emph{must} have the good size!
*/
void copyTo(real *vec);
/// Get the space needed to allocate one Sequence
virtual int getSequenceSpace();
/// Get the space needed to allocate frames contained in the sequence.
virtual int getFramesSpace();
/** Clone the sequence.
If #allocator_# is non-null, call it for all memory allocation and object initialization.
Else, the returned sequence will be destroyed when the original sequence will be destroyed.
If #sequence_memory# is non-null, puts the class memory-space in it; it must contain
the space given by #getSequenceSpace()#.
If #frames_memory# is non-null, use the given memory for frames allocation; it must contain
the space given by #getFramesSpace()#.
*/
virtual Sequence *clone(Allocator *allocator_=NULL, void *sequence_memory=NULL, void *frames_memory=NULL);
/// Save the \emph{usable} frames. (#n_frames# available in #frames#).
virtual void saveXFile(XFile *file);
/// Load the \emph{usable} frames. (#n_frames# available in #frames#).
virtual void loadXFile(XFile *file);
virtual ~Sequence();
};
DEFINE_NEW_LIST(SequenceList, Sequence);
}
#endif
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