/usr/include/TiledArray/tiled_range1.h is in libtiledarray-dev 0.6.0-5.
This file is owned by root:root, with mode 0o644.
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* This file is a part of TiledArray.
* Copyright (C) 2013 Virginia Tech
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TILEDARRAY_TILED_RANGE1_H__INCLUDED
#define TILEDARRAY_TILED_RANGE1_H__INCLUDED
#include <TiledArray/error.h>
#include <TiledArray/type_traits.h>
#include <vector>
#include <initializer_list>
namespace TiledArray {
/// TiledRange1 class defines a non-uniformly-tiled, contiguous, one-dimensional
/// range. The tiling data is constructed with and stored in an array with
/// the format {a0, a1, a2, ...}, where 0 <= a0 < a1 < a2 < ... Each tile is
/// defined as [a0,a1), [a1,a2), ... The number of tiles in the range will be
/// equal to one less than the number of elements in the array.
class TiledRange1 {
private:
struct Enabler { };
public:
typedef std::size_t size_type;
typedef std::pair<size_type, size_type> range_type;
typedef std::vector<range_type>::const_iterator const_iterator;
/// Default constructor, range of 0 tiles and elements.
TiledRange1() :
range_(0,0), elements_range_(0,0),
tiles_ranges_(1, range_type(0,0)), elem2tile_(1, 0)
{
init_map_();
}
/// Constructs a range with the boundaries provided by [first, last).
/// Start_tile_index is the index of the first tile.
template <typename RandIter,
typename std::enable_if<detail::is_random_iterator<RandIter>::value>::type* = nullptr>
TiledRange1(RandIter first, RandIter last) :
range_(), elements_range_(), tiles_ranges_(), elem2tile_()
{
init_tiles_(first, last, 0);
init_map_();
}
/// Copy constructor
TiledRange1(const TiledRange1& rng) :
range_(rng.range_), elements_range_(rng.elements_range_),
tiles_ranges_(rng.tiles_ranges_), elem2tile_(rng.elem2tile_)
{ }
/// Construct a 1D tiled range.
/// This will construct a 1D tiled range with tile boundaries {t0, t_rest}
/// The number of tile boundaries is n + 1, where n is the number of tiles.
/// Tiles are defined as [t0, t1), [t1, t2), [t2, t3), ...
/// \param t0 The starting index of the first tile
/// \param t_rest The rest of tile boundaries
template<typename... _sizes>
explicit TiledRange1(const size_type& t0, const _sizes&... t_rest)
{
const size_type n = sizeof...(_sizes) + 1;
size_type tile_boundaries[n] = {t0, static_cast<size_type>(t_rest)...};
init_tiles_(tile_boundaries, tile_boundaries+n, 0);
init_map_();
}
/// Construct a 1D tiled range.
/// This will construct a 1D tiled range with tile boundaries {t0, t_rest}
/// The number of tile boundaries is n + 1, where n is the number of tiles.
/// Tiles are defined as [t0, t1), [t1, t2), [t2, t3), ...
/// \param list The list of tile boundaries in order from smallest to largest
explicit TiledRange1(const std::initializer_list<size_type>& list)
{
init_tiles_(list.begin(), list.end(), 0);
init_map_();
}
/// Assignment operator
TiledRange1& operator =(const TiledRange1& rng) {
TiledRange1(rng).swap(*this);
return *this;
}
/// Returns an iterator to the first tile in the range.
const_iterator begin() const { return tiles_ranges_.begin(); }
/// Returns an iterator to the end of the range.
const_iterator end() const { return tiles_ranges_.end(); }
/// Return tile iterator associated with ordinal_index
const_iterator find(const size_type& e) const{
if(! includes(elements_range_, e))
return tiles_ranges_.end();
const_iterator result = tiles_ranges_.begin();
result += element2tile(e);
return result;
}
/// \deprecated use TiledRange1::tiles_range()
DEPRECATED const range_type& tiles() const { return range_; }
/// Tile range accessor
/// \return a reference to the tile index range
const range_type& tiles_range() const { return range_; }
/// \deprecated use TiledRange1::elements_range()
const range_type& elements() const { return elements_range_; }
/// Elements range accessor
/// \return a reference to the element index range
const range_type& elements_range() const { return elements_range_; }
/// Tile range extent accessor
size_type tile_extent() const { return range_.second - range_.first; }
/// Elements range extent accessor
size_type extent() const { return elements_range_.second - elements_range_.first; }
/// Tile range accessor
/// \param i The coordinate index for the tile range to be returned
/// \return A const reference to a the tile range for tile \c i
/// \throw std::out_of_range When \c i \c >= \c tiles().size()
const range_type& tile(const size_type i) const {
TA_ASSERT(includes(range_, i));
return tiles_ranges_[i - range_.first];
}
const size_type& element2tile(const size_type& i) const {
TA_ASSERT( includes(elements_range_, i) );
return elem2tile_[i - elements_range_.first];
}
void swap(TiledRange1& other) { // no throw
std::swap(range_, other.range_);
std::swap(elements_range_, other.elements_range_);
std::swap(tiles_ranges_, other.tiles_ranges_);
std::swap(elem2tile_, other.elem2tile_);
}
private:
static bool includes(const range_type& r, size_type i) { return (i >= r.first) && (i < r.second); }
/// Validates tile_boundaries
template <typename RandIter>
static void valid_(RandIter first, RandIter last) {
// Verify at least 2 elements are present if the vector is not empty.
TA_USER_ASSERT((std::distance(first, last) >= 2),
"TiledRange1 construction failed: You need at least 2 elements in the tile boundary list.");
// Verify the requirement that a0 < a1 < a2 < ...
for (; first != (last - 1); ++first)
TA_USER_ASSERT(*first < *(first + 1),
"TiledRange1 construction failed: Invalid tile boundary, tile boundary i must be greater than tile boundary i+1 for all i. ");
}
/// Initialize tiles use a set of tile offsets
template <typename RandIter>
void init_tiles_(RandIter first, RandIter last, size_type start_tile_index) {
#ifndef NDEBUG
valid_(first, last);
#endif // NDEBUG
range_.first = start_tile_index;
range_.second = start_tile_index + last - first - 1;
elements_range_.first = *first;
elements_range_.second = *(last - 1);
for (; first != (last - 1); ++first)
tiles_ranges_.push_back(range_type(*first, *(first + 1)));
}
/// Initialize secondary data
void init_map_() {
// check for 0 size range.
if((elements_range_.second - elements_range_.first) == 0)
return;
// initialize elem2tile map
elem2tile_.resize(elements_range_.second - elements_range_.first);
const size_type end = range_.second - range_.first;
for(size_type t = 0; t < end; ++t)
for(size_type e = tiles_ranges_[t].first; e < tiles_ranges_[t].second; ++e)
elem2tile_[e - elements_range_.first] = t + range_.first;
}
friend std::ostream& operator <<(std::ostream&, const TiledRange1&);
// TiledRange1 data
range_type range_; ///< stores the overall dimensions of the tiles.
range_type elements_range_; ///< stores overall element dimensions.
std::vector<range_type> tiles_ranges_; ///< stores the dimensions of each tile.
std::vector<size_type> elem2tile_; ///< maps element index to tile index (secondary data).
}; // class TiledRange1
/// Exchange the data of the two given ranges.
inline void swap(TiledRange1& r0, TiledRange1& r1) { // no throw
r0.swap(r1);
}
/// Equality operator
inline bool operator ==(const TiledRange1& r1, const TiledRange1& r2) {
return std::equal(r1.begin(), r1.end(), r2.begin()) &&
(r1.tiles_range() == r2.tiles_range()) && (r1.elements_range() == r2.elements_range());
}
/// Inequality operator
inline bool operator !=(const TiledRange1& r1, const TiledRange1& r2){
return ! operator ==(r1, r2);
}
/// TiledRange1 ostream operator
inline std::ostream& operator <<(std::ostream& out, const TiledRange1& rng) {
out << "( tiles = [ " << rng.tiles_range().first << ", " << rng.tiles_range().second
<< " ), elements = [ " << rng.elements_range().first << ", " << rng.elements_range().second << " ) )";
return out;
}
} // namespace TiledArray
#endif // TILEDARRAY_TILED_RANGE1_H__INCLUDED
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