/usr/include/simgear/sound/soundmgr.hxx is in libsimgear-dev 1:2018.1.1+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 | ///@file
/// Sound effect management class
///
/// Provides a sound manager class to keep track of multiple sounds and manage
/// playing them with different effects and timings.
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
//
// C++-ified by Curtis Olson, started March 2001.
// Modified for the new SoundSystem by Erik Hofman, October 2009
//
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _SG_SOUNDMGR_HXX
#define _SG_SOUNDMGR_HXX 1
#include <string>
#include <vector>
#include <map>
#include <memory> // for std::unique_ptr
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/SGMath.hxx>
// forward decls
class SGSampleGroup;
class SGSoundSample;
/**
* Manage a collection of SGSampleGroup instances
*/
class SGSoundMgr : public SGSubsystem
{
public:
SGSoundMgr();
~SGSoundMgr();
void init();
void update(double dt);
void suspend();
void resume();
void stop();
void reinit();
/**
* Select a specific sound device.
* Requires a init/reinit call before sound is actually switched.
*/
inline void select_device(const char* devname) {_device_name = devname;}
/**
* Test is the sound manager is in a working condition.
* @return true is the sound manager is working
*/
bool is_working() const;
/**
* Set the sound manager to a working condition.
*/
void activate();
/**
* Test is the sound manager is in an active and working condition.
* @return true is the sound manager is active
*/
inline bool is_active() const { return _active; }
/**
* Register a sample group to the sound manager.
* @param sgrp Pointer to a sample group to add
* @param refname Reference name of the sample group
* @return true if successful, false otherwise
*/
bool add( SGSampleGroup *sgrp, const std::string& refname );
/**
* Remove a sample group from the sound manager.
* @param refname Reference name of the sample group to remove
* @return true if successful, false otherwise
*/
bool remove( const std::string& refname );
/**
* Test if a specified sample group is registered at the sound manager
* @param refname Reference name of the sample group test for
* @return true if the specified sample group exists
*/
bool exists( const std::string& refname );
/**
* Find a specified sample group in the sound manager
*
* @param refname Reference name of the sample group to find
* @param create If the group should be create if it does not exist
* @return A pointer to the SGSampleGroup
*/
SGSampleGroup *find( const std::string& refname, bool create = false );
/**
* Set the Cartesian position of the sound manager.
*
* @param pos OpenAL listener position
*/
void set_position( const SGVec3d& pos, const SGGeod& pos_geod );
/**
* Get the position of the sound manager.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
*
* @return OpenAL listener position
*/
const SGVec3d& get_position() const;
/**
* Set the velocity vector (in meters per second) of the sound manager
* This is the horizontal local frame; x=north, y=east, z=down
*
* @param vel Velocity vector
*/
void set_velocity( const SGVec3d& vel ) {
_velocity = vel; _changed = true;
}
/**
* Get the velocity vector of the sound manager
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
*
* @return Velocity vector of the OpenAL listener
*/
inline SGVec3f get_velocity() { return toVec3f(_velocity); }
/**
* Set the orientation of the sound manager
*
* @param ori Quaternation containing the orientation information
*/
void set_orientation( const SGQuatd& ori );
/**
* Get the orientation of the sound manager
*
* @return Quaternation containing the orientation information
*/
const SGQuatd& get_orientation() const;
/**
* Get the direction vector of the sound manager
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
*
* @return Look-at direction of the OpenAL listener
*/
SGVec3f get_direction() const;
enum {
NO_SOURCE = (unsigned int)-1,
NO_BUFFER = (unsigned int)-1,
FAILED_BUFFER = (unsigned int)-2
};
/**
* Set the master volume.
*
* @param vol Volume (must be between 0.0 and 1.0)
*/
void set_volume( float vol );
/**
* Get the master volume.
*
* @return Volume (must be between 0.0 and 1.0)
*/
inline float get_volume() { return _volume; }
/**
* Get a free OpenAL source-id
*
* @return NO_SOURCE if no source is available
*/
unsigned int request_source();
/**
* Free an OpenAL source-id for future use
*
* @param source OpenAL source-id to free
*/
void release_source( unsigned int source );
/**
* Get a free OpenAL buffer-id
* The buffer-id will be assigned to the sample by calling this function.
*
* @param sample Pointer to an audio sample to assign the buffer-id to
* @return NO_BUFFER if loading of the buffer failed.
*/
unsigned int request_buffer(SGSoundSample *sample);
/**
* Free an OpenAL buffer-id for this sample
*
* @param sample Pointer to an audio sample for which to free the buffer
*/
void release_buffer( SGSoundSample *sample );
/**
* Initialize sample for playback.
*
* @param sample Pointer to an audio sample to initialize.
*/
void sample_init( SGSoundSample *sample );
/**
* Stop and destroy a sample
*
* @param sample Pointer to an audio sample to destroy.
*/
void sample_destroy( SGSoundSample *sample );
/**
* Start playback of a sample
*
* @param sample Pointer to an audio sample to start playing.
*/
void sample_play( SGSoundSample *sample );
/**
* Stop a sample
*
* @param sample Pointer to an audio sample to stop.
*/
void sample_stop( SGSoundSample *sample );
/**
* Suspend playback of a sample
*
* @param sample Pointer to an audio sample to suspend.
*/
void sample_suspend( SGSoundSample *sample );
/**
* Resume playback of a sample
*
* @param sample Pointer to an audio sample to resume.
*/
void sample_resume( SGSoundSample *sample );
/**
* Check if a sample is stopped, or still playing
*
* @param sample Pointer to an audio sample to test.
* @return true if the sample is stopped.
*/
bool is_sample_stopped( SGSoundSample *sample );
/**
* Update all status and 3d parameters of a sample.
*
* @param sample Pointer to an audio sample to update.
*/
void update_sample_config( SGSoundSample *sample, SGVec3d& position, SGVec3f& orientation, SGVec3f& velocity );
/**
* Test if the position of the sound manager has changed.
* The value will be set to false upon the next call to update_late()
*
* @return true if the position has changed
*/
inline bool has_changed() { return _changed; }
/**
* Some implementations seem to need the velocity multiplied by a
* factor of 100 to make them distinct. I've not found if this is
* a problem in the implementation or in out code. Until then
* this function is used to detect the problematic implementations.
*/
inline bool bad_doppler_effect() { return _bad_doppler; }
/**
* Load a sample file and return it's configuration and data.
*
* @param samplepath Path to the file to load
* @param data Pointer to a variable that points to the allocated data
* @param format Pointer to a vairable that gets the OpenAL format
* @param size Pointer to a vairable that gets the sample size in bytes
* @param freq Pointer to a vairable that gets the sample frequency in Herz
* @return true if succesful, false on error
*/
virtual bool load( const std::string &samplepath,
void **data,
int *format,
size_t *size,
int *freq,
int *block );
/**
* Get a list of available playback devices.
*/
std::vector<const char*> get_available_devices();
/**
* Get the current OpenAL vendor or rendering backend.
*/
const std::string& get_vendor() { return _vendor; }
const std::string& get_renderer() { return _renderer; }
bool testForError(std::string s, std::string name = "sound manager");
static const char* subsystemName() { return "sound"; };
private:
class SoundManagerPrivate;
/// private implementation object
std::unique_ptr<SoundManagerPrivate> d;
bool _block_support;
bool _active;
bool _changed;
float _volume;
// Position of the listener.
SGGeod _geod_pos;
// Velocity of the listener.
SGVec3d _velocity;
bool _bad_doppler;
std::string _renderer;
std::string _vendor;
std::string _device_name;
bool testForALCError(std::string s);
bool testForError(void *p, std::string s);
void update_sample_config( SGSampleGroup *sound );
};
#endif // _SG_SOUNDMGR_HXX
|