This file is indexed.

/usr/include/SDL2/SDL_joystick.h is in libsdl2-dev 2.0.8+dfsg1-1ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

/**
 *  \file SDL_joystick.h
 *
 *  Include file for SDL joystick event handling
 *
 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
 *   behind a device_index changing as joysticks are plugged and unplugged.
 *
 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
 *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
 *
 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
 *   the device (a X360 wired controller for example). This identifier is platform dependent.
 *
 *
 */

#ifndef SDL_joystick_h_
#define SDL_joystick_h_

#include "SDL_stdinc.h"
#include "SDL_error.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/**
 *  \file SDL_joystick.h
 *
 *  In order to use these functions, SDL_Init() must have been called
 *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
 *  for joysticks, and load appropriate drivers.
 *
 *  If you would like to receive joystick updates while the application
 *  is in the background, you should set the following hint before calling
 *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
 */

/**
 * The joystick structure used to identify an SDL joystick
 */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;

/* A structure that encodes the stable unique id for a joystick device */
typedef struct {
    Uint8 data[16];
} SDL_JoystickGUID;

/**
 * This is a unique ID for a joystick for the time it is connected to the system,
 * and is never reused for the lifetime of the application. If the joystick is
 * disconnected and reconnected, it will get a new ID.
 *
 * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
 */
typedef Sint32 SDL_JoystickID;

typedef enum
{
    SDL_JOYSTICK_TYPE_UNKNOWN,
    SDL_JOYSTICK_TYPE_GAMECONTROLLER,
    SDL_JOYSTICK_TYPE_WHEEL,
    SDL_JOYSTICK_TYPE_ARCADE_STICK,
    SDL_JOYSTICK_TYPE_FLIGHT_STICK,
    SDL_JOYSTICK_TYPE_DANCE_PAD,
    SDL_JOYSTICK_TYPE_GUITAR,
    SDL_JOYSTICK_TYPE_DRUM_KIT,
    SDL_JOYSTICK_TYPE_ARCADE_PAD,
    SDL_JOYSTICK_TYPE_THROTTLE
} SDL_JoystickType;

typedef enum
{
    SDL_JOYSTICK_POWER_UNKNOWN = -1,
    SDL_JOYSTICK_POWER_EMPTY,
    SDL_JOYSTICK_POWER_LOW,
    SDL_JOYSTICK_POWER_MEDIUM,
    SDL_JOYSTICK_POWER_FULL,
    SDL_JOYSTICK_POWER_WIRED,
    SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;

/* Function prototypes */

/**
 * Locking for multi-threaded access to the joystick API
 *
 * If you are using the joystick API or handling events from multiple threads
 * you should use these locking functions to protect access to the joysticks.
 *
 * In particular, you are guaranteed that the joystick list won't change, so
 * the API functions that take a joystick index will be valid, and joystick
 * and game controller events will not be delivered.
 */
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);

/**
 *  Count the number of joysticks attached to the system right now
 */
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);

/**
 *  Get the implementation dependent name of a joystick.
 *  This can be called before any joysticks are opened.
 *  If no name can be found, this function returns NULL.
 */
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);

/**
 *  Return the GUID for the joystick at this index
 *  This can be called before any joysticks are opened.
 */
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);

/**
 *  Get the USB vendor ID of a joystick, if available.
 *  This can be called before any joysticks are opened.
 *  If the vendor ID isn't available this function returns 0.
 */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);

/**
 *  Get the USB product ID of a joystick, if available.
 *  This can be called before any joysticks are opened.
 *  If the product ID isn't available this function returns 0.
 */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);

/**
 *  Get the product version of a joystick, if available.
 *  This can be called before any joysticks are opened.
 *  If the product version isn't available this function returns 0.
 */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);

/**
 *  Get the type of a joystick, if available.
 *  This can be called before any joysticks are opened.
 */
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);

/**
 *  Get the instance ID of a joystick.
 *  This can be called before any joysticks are opened.
 *  If the index is out of range, this function will return -1.
 */
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);

/**
 *  Open a joystick for use.
 *  The index passed as an argument refers to the N'th joystick on the system.
 *  This index is not the value which will identify this joystick in future
 *  joystick events.  The joystick's instance id (::SDL_JoystickID) will be used
 *  there instead.
 *
 *  \return A joystick identifier, or NULL if an error occurred.
 */
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);

/**
 * Return the SDL_Joystick associated with an instance id.
 */
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);

/**
 *  Return the name for this currently opened joystick.
 *  If no name can be found, this function returns NULL.
 */
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);

/**
 *  Return the GUID for this opened joystick
 */
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);

/**
 *  Get the USB vendor ID of an opened joystick, if available.
 *  If the vendor ID isn't available this function returns 0.
 */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);

/**
 *  Get the USB product ID of an opened joystick, if available.
 *  If the product ID isn't available this function returns 0.
 */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);

/**
 *  Get the product version of an opened joystick, if available.
 *  If the product version isn't available this function returns 0.
 */
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);

/**
 *  Get the type of an opened joystick.
 */
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);

/**
 *  Return a string representation for this guid. pszGUID must point to at least 33 bytes
 *  (32 for the string plus a NULL terminator).
 */
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);

/**
 *  Convert a string into a joystick guid
 */
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);

/**
 *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);

/**
 *  Get the instance ID of an opened joystick or -1 if the joystick is invalid.
 */
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);

/**
 *  Get the number of general axis controls on a joystick.
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);

/**
 *  Get the number of trackballs on a joystick.
 *
 *  Joystick trackballs have only relative motion events associated
 *  with them and their state cannot be polled.
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);

/**
 *  Get the number of POV hats on a joystick.
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);

/**
 *  Get the number of buttons on a joystick.
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);

/**
 *  Update the current state of the open joysticks.
 *
 *  This is called automatically by the event loop if any joystick
 *  events are enabled.
 */
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);

/**
 *  Enable/disable joystick event polling.
 *
 *  If joystick events are disabled, you must call SDL_JoystickUpdate()
 *  yourself and check the state of the joystick when you want joystick
 *  information.
 *
 *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
 */
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);

#define SDL_JOYSTICK_AXIS_MAX   32767
#define SDL_JOYSTICK_AXIS_MIN   -32768
/**
 *  Get the current state of an axis control on a joystick.
 *
 *  The state is a value ranging from -32768 to 32767.
 *
 *  The axis indices start at index 0.
 */
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
                                                   int axis);

/**
 *  Get the initial state of an axis control on a joystick.
 *
 *  The state is a value ranging from -32768 to 32767.
 *
 *  The axis indices start at index 0.
 *
 *  \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
                                                   int axis, Sint16 *state);

/**
 *  \name Hat positions
 */
/* @{ */
#define SDL_HAT_CENTERED    0x00
#define SDL_HAT_UP          0x01
#define SDL_HAT_RIGHT       0x02
#define SDL_HAT_DOWN        0x04
#define SDL_HAT_LEFT        0x08
#define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
/* @} */

/**
 *  Get the current state of a POV hat on a joystick.
 *
 *  The hat indices start at index 0.
 *
 *  \return The return value is one of the following positions:
 *           - ::SDL_HAT_CENTERED
 *           - ::SDL_HAT_UP
 *           - ::SDL_HAT_RIGHT
 *           - ::SDL_HAT_DOWN
 *           - ::SDL_HAT_LEFT
 *           - ::SDL_HAT_RIGHTUP
 *           - ::SDL_HAT_RIGHTDOWN
 *           - ::SDL_HAT_LEFTUP
 *           - ::SDL_HAT_LEFTDOWN
 */
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
                                                 int hat);

/**
 *  Get the ball axis change since the last poll.
 *
 *  \return 0, or -1 if you passed it invalid parameters.
 *
 *  The ball indices start at index 0.
 */
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
                                                int ball, int *dx, int *dy);

/**
 *  Get the current state of a button on a joystick.
 *
 *  The button indices start at index 0.
 */
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
                                                    int button);

/**
 *  Close a joystick previously opened with SDL_JoystickOpen().
 */
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);

/**
 *  Return the battery level of this joystick
 */
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* SDL_joystick_h_ */

/* vi: set ts=4 sw=4 expandtab: */