/usr/include/Savitar/SceneNode.h is in libsavitar-dev 3.1.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | /*
* This file is part of libSavitar
*
* Copyright (C) 2017 Ultimaker b.v. <j.vankessel@ultimaker.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SAVITAR_SCENENODE_H
#define SAVITAR_SCENENODE_H
#include "SavitarExport.h"
#include "MeshData.h"
#include <string>
#include <vector>
#include <map> // For std::map
namespace pugi
{
class xml_node;
}
namespace Savitar
{
class SAVITAR_EXPORT SceneNode
{
public:
SceneNode();
virtual ~SceneNode();
std::string getTransformation();
void setTransformation(std::string);
std::vector<SceneNode*> getChildren();
std::vector<SceneNode*> getAllChildren();
void addChild(SceneNode* node);
MeshData& getMeshData();
void setMeshData(MeshData mesh_data);
/**
* Set the data of this SceneNode by giving it a xml node
*/
void fillByXMLNode(pugi::xml_node xml_node);
/**
* Get the (unique) identifier of the node.
*/
std::string getId();
void setId(std::string id);
/**
* Get the (per-object) settings attached to this SceneNode.
* Note that this is part of the Cura Extension and not 3mf Core.
*/
std::map<std::string, std::string> getSettings();
void setSetting(std::string key, std::string value);
protected:
std::string transformation;
std::vector<SceneNode*> children;
MeshData mesh_data;
std::map<std::string, std::string> settings;
std::string id;
};
}
#endif
|