This file is indexed.

/usr/include/s3d.h is in libs3d-dev 0.2.2-14build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
/*
 * s3d.h
 *
 * Copyright (C) 2004-2011  Simon Wunderlich <sw@simonwunderlich.de>,
 * Copyright (C) 2004-2011  Sven Eckelmann <sven@narfation.org>
 *
 * This file is part of the s3d API, the API of s3d (the 3d network display server).
 * See http://s3d.berlios.de/ for more updates.
 *
 * The s3d API is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2.1 of the License, or
 * (at your option) any later version.
 *
 * The s3d API is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with the s3d API; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */


#ifndef LIBS3D_H
#define LIBS3D_H

#ifdef HAVE_GCCVISIBILITY
#define S3DEXPORT_VISIBILITY __attribute__ ((visibility("default")))
#else
#define S3DEXPORT_VISIBILITY
#endif

#ifdef HAVE_GCCEXTERNALLY
#define S3DEXPORT_EXTERNAL __attribute__((externally_visible))
#else
#define S3DEXPORT_EXTERNAL
#endif

#define S3DEXPORT S3DEXPORT_VISIBILITY S3DEXPORT_EXTERNAL

#ifdef __GNUC_MINOR__
#define S3D_WARN_UNUSED_RESULT  __attribute__ ((warn_unused_result))
#define S3D_CONST  __attribute__ ((const))
#define S3D_PURE  __attribute__ ((pure))
#else
#define S3D_WARN_UNUSED_RESULT
#define S3D_CONST
#define S3D_PURE
#endif

#include <stdint.h>  /* [u]intXX_t type definitions*/
/* definitions */

/** \brief event information
 *
 * This is the event information holder.
 */
struct s3d_evt {
	uint8_t event; /**< gives the event type */
	int length; /**< gives the length of the buffer *buf */
	char *buf; /**< is the pointer to the multiple purpose buffer,
             *  which will have more specific information about the object */
	struct s3d_evt *next; /**< can be safely ignored ;) */
};

/**
 * This defines the callback format. Each callback should return void and take
 * an argument of struct s3d_evt *. Callbacks can be defined with
 * s3d_set_callback().
 */
typedef int (*s3d_cb)(struct s3d_evt *);

#define S3D_EVENT_OBJ_CLICK  1
#define S3D_EVENT_KEY   2
#define S3D_EVENT_KEYDOWN  2
#define S3D_EVENT_MBUTTON  3
#define S3D_EVENT_KEYUP   4
#define S3D_EVENT_NEW_OBJECT 16
#define S3D_EVENT_OBJ_INFO  17

#define S3D_EVENT_QUIT   255

/* TODO: don't keep _MCP_ events .. they're ugly */
#define S3D_MCP_OBJECT   32
#define S3D_MCP_DEL_OBJECT  33

#define S3D_PORT    6066

#define S3D_OF_VISIBLE   0x00000001
#define S3D_OF_SELECTABLE  0x00000002
#define S3D_OF_POINTABLE  0x00000004

/** \brief master control program object
 *
 * \deprecated don't use, to be removed soon (use struct s3d_but_info). ;)
 */
struct mcp_object {
	uint32_t object;
	float trans_x, trans_y, trans_z;
	float r;
#define MCP_NEW_OBJECT 1
	char name[256];
};
/** \brief object information
 *
 * Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name will
 * usually contain nothing for usual objects, but mcp objects will contain the
 * applications names here. r is the radius of the convex sphere an object,
 * which will also be interesting for the mcp.
 *
 * Special objects like camera, pointer will have the "sys_" prefix in the name
 * and will be named "pointer0", "pointer1" ... or "cam0", "cam1" ... For cam
 * object, scale will contain the aspect ratio.
 */
struct s3d_obj_info {
	uint32_t object;
	uint32_t flags;
	float trans_x, trans_y, trans_z;
	float rot_x, rot_y, rot_z;
	float scale;
	float r;
	char name[256];
};

/** \brief status of a button
 *
 * Can be used on the buffer of an event of type S3D_EVENT_MBUTTON.
 */
struct s3d_but_info {
	uint8_t button; /* 0 = left, 1 = middle, 2 = right */
	uint8_t state;  /* 0 = down, 1 = up, 2 = moving */
};
/** \brief key event information
 *
 * Can be used on the buffer of an event of type S3D_EVENT_KEY*.
 */
struct s3d_key_event {
	uint16_t keysym;  /* the symbol, use this with s3d_keysym.h */
	uint16_t unicode;  /* the unicode or "actually typed" character */
	uint16_t modifier; /* any modifiers involved */
	uint16_t state;  /* 0 = pressed, 1 = released */
};

#if defined(__cplusplus) || defined(c_plusplus)
extern "C"
{
#endif

	/* framework functions */
	S3DEXPORT void s3d_usage(void);
	S3DEXPORT int s3d_init(int *argc, char ***argv, const char *name);
	S3DEXPORT int s3d_quit(void);
	S3DEXPORT int s3d_mainloop(void(*f)(void));

	/* object manipulations */
	S3DEXPORT int s3d_push_vertex(int object, float x, float y, float z);
	S3DEXPORT int s3d_push_vertices(int object, const float *vbuf, uint16_t n);
	S3DEXPORT int s3d_push_material(int object,
	                                float amb_r, float amb_g, float amb_b,
	                                float spec_r, float spec_g, float spec_b,
	                                float diff_r, float diff_g, float diff_b);
	S3DEXPORT int s3d_pep_material(int object,
	                               float amb_r, float amb_g, float amb_b,
	                               float spec_r, float spec_g, float spec_b,
	                               float diff_r, float diff_g, float diff_b);
	S3DEXPORT int s3d_push_material_a(int object,
	                                  float amb_r, float amb_g, float amb_b, float amb_a,
	                                  float spec_r, float spec_g, float spec_b, float spec_a,
	                                  float diff_r, float diff_g, float diff_b, float diff_a);
	S3DEXPORT int s3d_push_materials_a(int object, const float *mbuf, uint16_t n);
	S3DEXPORT int s3d_pep_material_a(int object,
	                                 float amb_r, float amb_g, float amb_b, float amb_a,
	                                 float spec_r, float spec_g, float spec_b, float spec_a,
	                                 float diff_r, float diff_g, float diff_b, float diff_a);

	S3DEXPORT int s3d_pep_materials_a(int object, const float *mbuf, uint16_t n);
	S3DEXPORT int s3d_load_materials_a(int object, const float *mbuf, uint32_t start, uint16_t n);
	S3DEXPORT int s3d_push_polygon(int object, uint32_t v1, uint32_t v2, uint32_t v3, uint32_t material);
	S3DEXPORT int s3d_push_polygons(int object, const uint32_t *pbuf, uint16_t n);
	S3DEXPORT int s3d_push_line(int object, uint32_t v1, uint32_t v2, uint32_t material);
	S3DEXPORT int s3d_push_lines(int object, const uint32_t *lbuf, uint16_t n);
	S3DEXPORT int s3d_push_texture(int object, uint16_t w, uint16_t h);
	S3DEXPORT int s3d_push_textures(int object, const uint16_t *tbuf, uint16_t n);
	S3DEXPORT int s3d_pop_vertex(int object, uint32_t n);
	S3DEXPORT int s3d_pop_polygon(int object, uint32_t n);
	S3DEXPORT int s3d_pop_material(int object, uint32_t n);
	S3DEXPORT int s3d_pop_texture(int object, uint32_t n);
	S3DEXPORT int s3d_pop_polygon(int object, uint32_t n);
	S3DEXPORT int s3d_pop_line(int object, uint32_t n);
	S3DEXPORT int s3d_pep_line_normals(int object, const float *nbuf, uint16_t n);
	S3DEXPORT int s3d_pep_polygon_normals(int object, const float *nbuf, uint16_t n);
	S3DEXPORT int s3d_pep_polygon_tex_coord(int object, float x1, float y1, float x2, float y2, float x3, float y3);
	S3DEXPORT int s3d_pep_polygon_tex_coords(int object, const float *tbuf, uint16_t n);
	S3DEXPORT int s3d_pep_material_texture(int object, uint32_t tex);
	S3DEXPORT int s3d_pep_vertex(int object, float x, float y, float z);
	S3DEXPORT int s3d_pep_vertices(int object, const float *vbuf, uint16_t n);
	S3DEXPORT int s3d_pep_line(int object, int v1, int v2, int material);
	S3DEXPORT int s3d_pep_lines(int object, const uint32_t *lbuf, uint16_t n);
	S3DEXPORT int s3d_load_line_normals(int object, const float *nbuf, uint32_t start, uint16_t n);
	S3DEXPORT int s3d_load_polygon_normals(int object, const float *nbuf, uint32_t start, uint16_t n);
	S3DEXPORT int s3d_load_polygon_tex_coords(int object, const float *tbuf, uint32_t start, uint16_t n);
	S3DEXPORT int s3d_load_texture(int object, uint32_t tex, uint16_t xpos, uint16_t ypos, uint16_t w, uint16_t h, const uint8_t *data);

	S3DEXPORT int s3d_new_object(void) S3D_WARN_UNUSED_RESULT;
	S3DEXPORT int s3d_del_object(int oid);

	S3DEXPORT int s3d_clone(int oid) S3D_WARN_UNUSED_RESULT;
	S3DEXPORT int s3d_clone_target(int oid, int toid);

	S3DEXPORT int s3d_link(int oid_from, int oid_to);
	S3DEXPORT int s3d_unlink(int oid);

	S3DEXPORT int s3d_flags_on(int object, uint32_t flags);
	S3DEXPORT int s3d_flags_off(int object, uint32_t flags);
	S3DEXPORT int s3d_translate(int object, float x, float y, float z);
	S3DEXPORT int s3d_rotate(int object, float x, float y, float z);
	S3DEXPORT int s3d_scale(int object, float s);

	/* high-level object creating */
	S3DEXPORT int s3d_import_model_file(const char *fname) S3D_WARN_UNUSED_RESULT;
	S3DEXPORT int s3d_open_file(const char *fname, char **pointer);
	S3DEXPORT int s3d_select_font(const char *mask);
	S3DEXPORT int s3d_draw_string(const char *str, float *xlen);
	S3DEXPORT float s3d_strlen(const char *str);

	/* some vector calculation helpers */

	S3DEXPORT float s3d_vector_length(const float vector[]) S3D_CONST;
	S3DEXPORT float s3d_vector_dot_product(const float vector1[], const float vector2[]) S3D_CONST;
	S3DEXPORT void s3d_vector_subtract(const float vector1[], const float vector2[], float result_vector[]) S3D_CONST;
	S3DEXPORT float s3d_vector_angle(const float vector1[], const float vector2[]) S3D_CONST;
	S3DEXPORT float s3d_angle_to_cam(const float obj_pos[], const float cam_pos[], float *angle_rad) S3D_CONST;
	S3DEXPORT void s3d_vector_cross_product(const float vector1[], const float vector2[], float result_vector[]) S3D_CONST;

	/* event handlers */
	S3DEXPORT void s3d_push_event(struct s3d_evt *newevt);
	S3DEXPORT struct s3d_evt *s3d_pop_event(void) S3D_WARN_UNUSED_RESULT;
	S3DEXPORT struct s3d_evt *s3d_find_event(uint8_t event) S3D_PURE;
	S3DEXPORT int s3d_delete_event(const struct s3d_evt *devt);

	S3DEXPORT void s3d_set_callback(uint8_t event, s3d_cb func);
	S3DEXPORT void s3d_clear_callback(uint8_t event);
	S3DEXPORT void s3d_ignore_callback(uint8_t event);
	S3DEXPORT s3d_cb s3d_get_callback(uint8_t event) S3D_PURE;
	S3DEXPORT void s3d_process_stack(void);

	/* mcp special */
	S3DEXPORT int s3d_mcp_focus(int object);

	/* for apps which don't employ s3d_mainloop() */
	S3DEXPORT int s3d_net_check(void);

#if defined(__cplusplus) || defined(c_plusplus)
} /* extern "C" */
#endif

#endif