/usr/include/rocksdb/utilities/backupable_db.h is in librocksdb-dev 5.8.8-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 | // Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#ifndef ROCKSDB_LITE
#ifndef __STDC_FORMAT_MACROS
#define __STDC_FORMAT_MACROS
#endif
#include <inttypes.h>
#include <string>
#include <map>
#include <vector>
#include <functional>
#include "rocksdb/utilities/stackable_db.h"
#include "rocksdb/env.h"
#include "rocksdb/status.h"
namespace rocksdb {
struct BackupableDBOptions {
// Where to keep the backup files. Has to be different than dbname_
// Best to set this to dbname_ + "/backups"
// Required
std::string backup_dir;
// Backup Env object. It will be used for backup file I/O. If it's
// nullptr, backups will be written out using DBs Env. If it's
// non-nullptr, backup's I/O will be performed using this object.
// If you want to have backups on HDFS, use HDFS Env here!
// Default: nullptr
Env* backup_env;
// If share_table_files == true, backup will assume that table files with
// same name have the same contents. This enables incremental backups and
// avoids unnecessary data copies.
// If share_table_files == false, each backup will be on its own and will
// not share any data with other backups.
// default: true
bool share_table_files;
// Backup info and error messages will be written to info_log
// if non-nullptr.
// Default: nullptr
Logger* info_log;
// If sync == true, we can guarantee you'll get consistent backup even
// on a machine crash/reboot. Backup process is slower with sync enabled.
// If sync == false, we don't guarantee anything on machine reboot. However,
// chances are some of the backups are consistent.
// Default: true
bool sync;
// If true, it will delete whatever backups there are already
// Default: false
bool destroy_old_data;
// If false, we won't backup log files. This option can be useful for backing
// up in-memory databases where log file are persisted, but table files are in
// memory.
// Default: true
bool backup_log_files;
// Max bytes that can be transferred in a second during backup.
// If 0, go as fast as you can
// Default: 0
uint64_t backup_rate_limit;
// Backup rate limiter. Used to control transfer speed for backup. If this is
// not null, backup_rate_limit is ignored.
// Default: nullptr
std::shared_ptr<RateLimiter> backup_rate_limiter{nullptr};
// Max bytes that can be transferred in a second during restore.
// If 0, go as fast as you can
// Default: 0
uint64_t restore_rate_limit;
// Restore rate limiter. Used to control transfer speed during restore. If
// this is not null, restore_rate_limit is ignored.
// Default: nullptr
std::shared_ptr<RateLimiter> restore_rate_limiter{nullptr};
// Only used if share_table_files is set to true. If true, will consider that
// backups can come from different databases, hence a sst is not uniquely
// identifed by its name, but by the triple (file name, crc32, file length)
// Default: false
// Note: this is an experimental option, and you'll need to set it manually
// *turn it on only if you know what you're doing*
bool share_files_with_checksum;
// Up to this many background threads will copy files for CreateNewBackup()
// and RestoreDBFromBackup()
// Default: 1
int max_background_operations;
// During backup user can get callback every time next
// callback_trigger_interval_size bytes being copied.
// Default: 4194304
uint64_t callback_trigger_interval_size;
// When Open() is called, it will open at most this many of the latest
// non-corrupted backups. If 0, it will open all available backups.
// Default: 0
int max_valid_backups_to_open;
void Dump(Logger* logger) const;
explicit BackupableDBOptions(
const std::string& _backup_dir, Env* _backup_env = nullptr,
bool _share_table_files = true, Logger* _info_log = nullptr,
bool _sync = true, bool _destroy_old_data = false,
bool _backup_log_files = true, uint64_t _backup_rate_limit = 0,
uint64_t _restore_rate_limit = 0, int _max_background_operations = 1,
uint64_t _callback_trigger_interval_size = 4 * 1024 * 1024,
int _max_valid_backups_to_open = 0)
: backup_dir(_backup_dir),
backup_env(_backup_env),
share_table_files(_share_table_files),
info_log(_info_log),
sync(_sync),
destroy_old_data(_destroy_old_data),
backup_log_files(_backup_log_files),
backup_rate_limit(_backup_rate_limit),
restore_rate_limit(_restore_rate_limit),
share_files_with_checksum(false),
max_background_operations(_max_background_operations),
callback_trigger_interval_size(_callback_trigger_interval_size),
max_valid_backups_to_open(_max_valid_backups_to_open) {
assert(share_table_files || !share_files_with_checksum);
}
};
struct RestoreOptions {
// If true, restore won't overwrite the existing log files in wal_dir. It will
// also move all log files from archive directory to wal_dir. Use this option
// in combination with BackupableDBOptions::backup_log_files = false for
// persisting in-memory databases.
// Default: false
bool keep_log_files;
explicit RestoreOptions(bool _keep_log_files = false)
: keep_log_files(_keep_log_files) {}
};
typedef uint32_t BackupID;
struct BackupInfo {
BackupID backup_id;
int64_t timestamp;
uint64_t size;
uint32_t number_files;
std::string app_metadata;
BackupInfo() {}
BackupInfo(BackupID _backup_id, int64_t _timestamp, uint64_t _size,
uint32_t _number_files, const std::string& _app_metadata)
: backup_id(_backup_id),
timestamp(_timestamp),
size(_size),
number_files(_number_files),
app_metadata(_app_metadata) {}
};
class BackupStatistics {
public:
BackupStatistics() {
number_success_backup = 0;
number_fail_backup = 0;
}
BackupStatistics(uint32_t _number_success_backup,
uint32_t _number_fail_backup)
: number_success_backup(_number_success_backup),
number_fail_backup(_number_fail_backup) {}
~BackupStatistics() {}
void IncrementNumberSuccessBackup();
void IncrementNumberFailBackup();
uint32_t GetNumberSuccessBackup() const;
uint32_t GetNumberFailBackup() const;
std::string ToString() const;
private:
uint32_t number_success_backup;
uint32_t number_fail_backup;
};
// A backup engine for accessing information about backups and restoring from
// them.
class BackupEngineReadOnly {
public:
virtual ~BackupEngineReadOnly() {}
static Status Open(Env* db_env, const BackupableDBOptions& options,
BackupEngineReadOnly** backup_engine_ptr);
// Returns info about backups in backup_info
// You can GetBackupInfo safely, even with other BackupEngine performing
// backups on the same directory
virtual void GetBackupInfo(std::vector<BackupInfo>* backup_info) = 0;
// Returns info about corrupt backups in corrupt_backups
virtual void GetCorruptedBackups(
std::vector<BackupID>* corrupt_backup_ids) = 0;
// Restoring DB from backup is NOT safe when there is another BackupEngine
// running that might call DeleteBackup() or PurgeOldBackups(). It is caller's
// responsibility to synchronize the operation, i.e. don't delete the backup
// when you're restoring from it
// See also the corresponding doc in BackupEngine
virtual Status RestoreDBFromBackup(
BackupID backup_id, const std::string& db_dir, const std::string& wal_dir,
const RestoreOptions& restore_options = RestoreOptions()) = 0;
// See the corresponding doc in BackupEngine
virtual Status RestoreDBFromLatestBackup(
const std::string& db_dir, const std::string& wal_dir,
const RestoreOptions& restore_options = RestoreOptions()) = 0;
// checks that each file exists and that the size of the file matches our
// expectations. it does not check file checksum.
//
// If this BackupEngine created the backup, it compares the files' current
// sizes against the number of bytes written to them during creation.
// Otherwise, it compares the files' current sizes against their sizes when
// the BackupEngine was opened.
//
// Returns Status::OK() if all checks are good
virtual Status VerifyBackup(BackupID backup_id) = 0;
};
// A backup engine for creating new backups.
class BackupEngine {
public:
virtual ~BackupEngine() {}
// BackupableDBOptions have to be the same as the ones used in previous
// BackupEngines for the same backup directory.
static Status Open(Env* db_env,
const BackupableDBOptions& options,
BackupEngine** backup_engine_ptr);
// same as CreateNewBackup, but stores extra application metadata
// Flush will always trigger if 2PC is enabled.
virtual Status CreateNewBackupWithMetadata(
DB* db, const std::string& app_metadata, bool flush_before_backup = false,
std::function<void()> progress_callback = []() {}) = 0;
// Captures the state of the database in the latest backup
// NOT a thread safe call
// Flush will always trigger if 2PC is enabled.
virtual Status CreateNewBackup(DB* db, bool flush_before_backup = false,
std::function<void()> progress_callback =
[]() {}) {
return CreateNewBackupWithMetadata(db, "", flush_before_backup,
progress_callback);
}
// deletes old backups, keeping latest num_backups_to_keep alive
virtual Status PurgeOldBackups(uint32_t num_backups_to_keep) = 0;
// deletes a specific backup
virtual Status DeleteBackup(BackupID backup_id) = 0;
// Call this from another thread if you want to stop the backup
// that is currently happening. It will return immediatelly, will
// not wait for the backup to stop.
// The backup will stop ASAP and the call to CreateNewBackup will
// return Status::Incomplete(). It will not clean up after itself, but
// the state will remain consistent. The state will be cleaned up
// next time you create BackupableDB or RestoreBackupableDB.
virtual void StopBackup() = 0;
// Returns info about backups in backup_info
virtual void GetBackupInfo(std::vector<BackupInfo>* backup_info) = 0;
// Returns info about corrupt backups in corrupt_backups
virtual void GetCorruptedBackups(
std::vector<BackupID>* corrupt_backup_ids) = 0;
// restore from backup with backup_id
// IMPORTANT -- if options_.share_table_files == true,
// options_.share_files_with_checksum == false, you restore DB from some
// backup that is not the latest, and you start creating new backups from the
// new DB, they will probably fail.
//
// Example: Let's say you have backups 1, 2, 3, 4, 5 and you restore 3.
// If you add new data to the DB and try creating a new backup now, the
// database will diverge from backups 4 and 5 and the new backup will fail.
// If you want to create new backup, you will first have to delete backups 4
// and 5.
virtual Status RestoreDBFromBackup(
BackupID backup_id, const std::string& db_dir, const std::string& wal_dir,
const RestoreOptions& restore_options = RestoreOptions()) = 0;
// restore from the latest backup
virtual Status RestoreDBFromLatestBackup(
const std::string& db_dir, const std::string& wal_dir,
const RestoreOptions& restore_options = RestoreOptions()) = 0;
// checks that each file exists and that the size of the file matches our
// expectations. it does not check file checksum.
// Returns Status::OK() if all checks are good
virtual Status VerifyBackup(BackupID backup_id) = 0;
// Will delete all the files we don't need anymore
// It will do the full scan of the files/ directory and delete all the
// files that are not referenced.
virtual Status GarbageCollect() = 0;
};
} // namespace rocksdb
#endif // ROCKSDB_LITE
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