/usr/include/resip/stack/Connection.hxx is in libresiprocate-1.11-dev 1:1.11.0~beta5-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 | #ifndef RESIP_Connection_hxx
#define RESIP_Connection_hxx
#include <list>
#include "resip/stack/ConnectionBase.hxx"
//#include "rutil/Fifo.hxx"
#include "rutil/Socket.hxx"
#include "rutil/FdPoll.hxx"
#include "rutil/Timer.hxx"
#include "resip/stack/Transport.hxx"
#include "resip/stack/MsgHeaderScanner.hxx"
#include "rutil/IntrusiveListElement.hxx"
namespace resip
{
class Message;
class TlsConnection;
class ConnectionManager;
class Connection;
class Compression;
/// three intrusive list types for in-place reference
typedef IntrusiveListElement<Connection*> ConnectionLruList;
typedef IntrusiveListElement1<Connection*> ConnectionReadList;
typedef IntrusiveListElement2<Connection*> ConnectionWriteList;
typedef IntrusiveListElement3<Connection*> FlowTimerLruList;
/** Connection implements, via sockets, ConnectionBase for managed
connections. Connections are managed for approximate fairness and least
recently used garbage collection.
Connection inherits three different instantiations of intrusive lists.
*/
class Connection : public ConnectionBase,
public ConnectionLruList,
public ConnectionReadList,
public ConnectionWriteList,
public FlowTimerLruList,
public FdPollItemIf
{
friend class ConnectionManager;
friend EncodeStream& operator<<(EncodeStream& strm, const resip::Connection& c);
public:
Connection(Transport* transport,const Tuple& who, Socket socket, Compression &compression, bool isServer);
virtual ~Connection();
/*!
@note Right now, Connection is assumed to be a TCP connection.
This means that there is a 1-1 correspondence between
FD and Connection. If this changes down the line (say, if
we use this class to do SCTP connections), we can just remove
this function.
*/
Socket getSocket() const {return mWho.mFlowKey;}
/// always true -- always add to fdset as read ready
virtual bool hasDataToRead();
/// has valid connection
virtual bool isGood();
virtual bool checkConnectionTimedout();
virtual bool isWritable();
virtual bool transportWrite(){return false;}
/// queue data to write and add this to writable list
void requestWrite(SendData* sendData);
/// send some or all of a queued data; remove from writable if completely written
int performWrite();
/** Call performWrite() repeatedly, until either the send queue is
exhausted, the write() call fails (probably because the fd is no
longer ready to write), or a set number of writes has been
performed.
@param max The maximum number of writes to perform. 0 indicates that
there is no limit.
@return false iff this connection has deleted itself.
*/
bool performWrites(unsigned int max=0);
/// ensure that we are on the writeable list if required
void ensureWritable();
/** move data from the connection to the buffer; move this to front of
least recently used list. when the message is complete,
it is delivered via mTransport->pushRxMsgUp()
which generally puts it on a fifo */
int read();
/** Call read() repeatedly, until an error occurs (because the fd is not
ready to read, most likely).
@param max The maximum number of reads to perform. 0 indicates that
there is no limit.
@return false iff this connection has deleted itself.
*/
bool performReads(unsigned int max=0);
/// Ensures this connection is in the FlowTimer LRU list in the connection manager
void enableFlowTimer();
bool isFlowTimerEnabled() { return mFlowTimerEnabled; }
bool mFirstWriteAfterConnectedPending;
static volatile bool mEnablePostConnectSocketFuncCall;
static void setEnablePostConnectSocketFuncCall(bool enabled = true) { mEnablePostConnectSocketFuncCall = enabled; }
bool isServer()const;
protected:
/// pure virtual, but need concrete Connection for book-ends of lists
virtual int read(char* /* buffer */, const int /* count */) { return 0; }
/// pure virtual, but need concrete Connection for book-ends of lists
virtual int write(const char* /* buffer */, const int /* count */) { return 0; }
virtual void onDoubleCRLF();
virtual void onSingleCRLF();
/* callback method of FdPollItemIf */
virtual void processPollEvent(FdPollEventMask mask);
virtual void invokeAfterSocketCreationFunc() const;
private:
ConnectionManager& getConnectionManager() const;
void removeFrontOutstandingSend();
bool mInWritable;
bool mFlowTimerEnabled;
FdPollItemHandle mPollItemHandle;
/// no default c'tor
Connection();
/// no value semantics
Connection(const Connection&);
Connection& operator=(const Connection&);
bool mIsServer;
};
EncodeStream&
operator<<(EncodeStream& strm, const resip::Connection& c);
}
#endif
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